Commit Graph

8462 Commits

Author SHA1 Message Date
Unknown W. Brackets
8902e85f0a Enable the debug windows always, disable buttons.
This way you can close them/whatever, and hopefully should avoid crashes.

Only downside is you can't pause the game now and then hit stop in the
debugger.
2013-09-15 09:35:58 -07:00
Unknown W. Brackets
301884428f Buildfixes for Symbian and iOS/etc. 2013-09-15 08:18:20 -07:00
Henrik Rydgard
bcf3d534b0 Use the right protocol for the new submodule 2013-09-15 16:19:27 +02:00
Henrik Rydgard
8c4503c638 Add a micro version of the DX SDK as submodule, to keep the buildbot running. 2013-09-15 16:15:12 +02:00
Henrik Rydgård
26a93bbeb6 Merge pull request #3778 from vnctdj/patch-1
Contributors updated
2013-09-15 06:30:05 -07:00
vnctdj
2b262971d9 Update MiscScreens.cpp
Update contributors with my name, I'm sure other people deserve to appear here too...

I allow me to make a pull request for that because of the following comment by Henrik : https://github.com/hrydgard/ppsspp/pull/3617#issuecomment-24465863
2013-09-15 15:28:23 +02:00
Henrik Rydgård
a7d0ea586f Merge pull request #3776 from raven02/patch-9
Allow attach valid FB in FB_BUFFERED_MODE only (exactMatch)
2013-09-15 04:54:48 -07:00
Henrik Rydgard
cc6681cd0b Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.

Ced, you'll have to fix up your xb project file a bit, sorry.
2013-09-15 12:52:44 +02:00
Henrik Rydgard
7482804fbf Merge branch 'dx9gpu' of https://github.com/Ced2911/ppsspp into Ced2911-dx9gpu 2013-09-15 11:40:50 +02:00
raven02
500c401fb7 Allow attach valid FB in FB_BUFFERED_MODE only (exactMatch) 2013-09-15 17:28:33 +08:00
Henrik Rydgard
9f99815121 Must detect language before loading config. Should fix #3763 broken by #3750 . 2013-09-15 11:05:05 +02:00
Henrik Rydgård
3101f100ce Merge pull request #3774 from raven02/patch-8
Zeroize destination alpha as well when stencil test disabled.
2013-09-15 01:42:01 -07:00
Henrik Rydgård
82ee817647 Convert to new-style DoState 2013-09-15 09:53:24 +02:00
Henrik Rydgård
52e4a7cf5d Merge branch 'patch-1' of https://github.com/shenweip/ppsspp into shenweip-patch-1 2013-09-15 09:46:52 +02:00
Henrik Rydgård
f26dfcb382 Merge pull request #3755 from thedax/win32RememberWindowPosSize
Win32: Don't allow SavePosition to execute if we're entering fullscreen.
2013-09-15 00:27:15 -07:00
Henrik Rydgård
966aa90f10 Merge pull request #3766 from kozec/master
AT3+ plugin detection on Linux
2013-09-15 00:26:52 -07:00
Henrik Rydgård
588d3e3c4f Merge pull request #3758 from thedax/win32Cleanup
Win32 UI: Some cleanups and simplifications, fix some small bugs.
2013-09-15 00:26:07 -07:00
Henrik Rydgård
8c9b593824 Merge pull request #3770 from unknownbrackets/softgpu
Crashes/cleanup in softgpu, fix a couple warnings, remove some unused gstate_c
2013-09-15 00:25:13 -07:00
Henrik Rydgård
00f8ae5f2d Merge pull request #3772 from unknownbrackets/atrac-minor
Improve sceAtracGetBufferInfoForResetting()
2013-09-15 00:24:05 -07:00
Henrik Rydgård
de420f6ae6 Merge pull request #3773 from unknownbrackets/savestates
Add version/bail checks to savestate sections
2013-09-15 00:11:31 -07:00
raven02
b3bac26265 Only zeroize dst alpha when both stencil and depth testing disabled. 2013-09-15 14:10:57 +08:00
raven02
ecdc82fb19 Zeroize destination alpha as well when stencil test disabled. 2013-09-15 12:49:28 +08:00
Unknown W. Brackets
81c0a84322 Forgot a pointer check in atrac. 2013-09-14 21:22:02 -07:00
Unknown W. Brackets
418d6c1e83 Reset the game when loading a state fails.
This way it doesn't crash.
2013-09-14 21:19:10 -07:00
The Dax
efa2c1c500 Use consistent directory slashes. We'll just replace all backslashes with forward slashes, eliminating the chance of duplicat recents. Fixes #3352. 2013-09-15 00:08:53 -04:00
Unknown W. Brackets
16fc684578 Don't clear the shader cache on savestate.
Well, it's small, but there should be no point.
2013-09-14 20:32:37 -07:00
Unknown W. Brackets
2cca2568c7 Make sure the saved git ver is null terminated.
strncpy() is a tricky beast.
2013-09-14 20:29:01 -07:00
Unknown W. Brackets
50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets
d2f2f8d7ad Make it possible to version DoState sections.
This will have the more important benefit of bailing if anything goes
awry.
2013-09-14 20:19:58 -07:00
Unknown W. Brackets
2ac5bcff1f Process savestates during single stepping.
This way we can handle them on the same thread, without weird delays.
2013-09-14 18:43:23 -07:00
Unknown W. Brackets
cf8a3e4df1 Improve sceAtracGetBufferInfoForResetting().
Fixes #2391.
2013-09-14 17:56:08 -07:00
Unknown W. Brackets
26f935bbe5 Bypass vertex decoder z scaling.
Everything is compared against the u16 value.  This should be correct for
throughmode at least.
2013-09-14 15:48:11 -07:00
Unknown W. Brackets
68f61e5071 Remove some unused gstate_c values. 2013-09-14 14:36:06 -07:00
Unknown W. Brackets
242879b0ea Remove a bunch of debug logs, sync with gles.
This may fix bad vertex/index addresses, or crashes from the matrix
arrays.  The debug logging is better replaced with "dump this frame".
2013-09-14 14:28:37 -07:00
Unknown W. Brackets
8ddbc0a9ab Don't allow boneMatrixNumber to go outside bounds.
Just from the GLES code.

Fixes the Monster Hunter 3rd demo crash, but not sure why it's trying to
use crazy numbers in the first place...
2013-09-14 14:10:50 -07:00
Unknown W. Brackets
dc81547d32 Use less pointer math in softgpu buffer access. 2013-09-14 11:36:56 -07:00
Unknown W. Brackets
7b2dea4429 Use accessors for offsetx/y. 2013-09-14 11:06:48 -07:00
The Dax
0f0df36180 Don't SavePosition if we're entering fullscreen. 2013-09-14 12:51:15 -04:00
The Dax
877ea42125 Re-apply the top-most state to its previous value when exiting fullscreen. 2013-09-14 12:49:51 -04:00
The Dax
8092a9c67c Using SetWindowText should be safe now since we use UNICODE..thanks Gigaherz & Unknown. 2013-09-14 12:49:50 -04:00
The Dax
975b8cf7e7 Post a message when the window title's text needs to change. This resolves #3282. 2013-09-14 12:49:50 -04:00
The Dax
670d0c35fe Remove a few more unused things. 2013-09-14 12:49:50 -04:00
The Dax
e8fd5881b8 Move global UI status out of WndMainWindow.cpp, simplify the menu translation code(it doesn't need to dictate checked or enabled items, the UI already does it later on anyway), and clear out a few old menu items that have been removed. 2013-09-14 12:49:50 -04:00
Unknown W. Brackets
606e2f2802 Small warning fixes in Windows UI. 2013-09-14 07:44:01 -07:00
Unknown W. Brackets
40e3e8e930 Use a gstate enum, report unhandled blend mode. 2013-09-14 07:36:43 -07:00
Unknown W. Brackets
1a7e0e40cf Refactor the logic op into a func like the others. 2013-09-14 07:21:58 -07:00
Henrik Rydgård
2d084ec747 Merge pull request #3765 from unknownbrackets/tests
Update tests, hope this doesn't kill the buildbot
2013-09-14 03:38:09 -07:00
Unknown W. Brackets
62117cb163 Update tests, hope this doesn't kill the buildbot. 2013-09-14 03:28:16 -07:00
kozec
1124ef91ea AT3+ plugin detection on Linux
Enables AT3+ plugin to be detected on linux, if placed on hardcoded or standard location - /usr/lib/libat3plusdecoder.so
2013-09-14 12:23:00 +02:00
Henrik Rydgard
d6e9b0fb82 Update lang with Farsi by arasrezaei 2013-09-14 12:11:39 +02:00