Henrik Rydgård
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e74749f2b2
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A function renamed, some logging improvements
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2017-03-10 00:11:00 +01:00 |
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Henrik Rydgard
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afc27c30eb
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Quick buildfix (should probably just enable exceptions on Android)
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2017-03-07 20:10:18 +01:00 |
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Henrik Rydgård
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ed16096365
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Don't crash if not enough memory to save a state. Very annoying.
Minor tweaks.
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2017-03-07 15:32:34 +01:00 |
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Henrik Rydgård
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a895936913
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More log cleanup. Fix resize issue: Fixes #9392
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2017-03-06 13:50:22 +01:00 |
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Henrik Rydgård
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440e72d250
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
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Henrik Rydgård
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cfe2621604
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LogManager: Hook up save/load, remove "long names"
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2017-03-06 11:44:35 +01:00 |
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Henrik Rydgard
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de3e906795
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Linux buildfix
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2017-03-05 11:25:07 +01:00 |
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Henrik Rydgard
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7b3f84aae8
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More buildfixes for Windows on ARM
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2017-03-05 10:52:08 +01:00 |
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Henrik Rydgard
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f2ccd1d648
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Assorted Windows-on-ARM fixes
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2017-03-05 10:47:41 +01:00 |
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Henrik Rydgard
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26a2d42731
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
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Henrik Rydgård
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54f862cda6
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UWP: Fix Timer
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2017-02-28 11:40:18 +01:00 |
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Henrik Rydgård
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0e83a4c418
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Fix savestates. Still don't understand quite how this broke though, it should work. Fixes #9365
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2017-02-28 00:09:33 +01:00 |
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Henrik Rydgard
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03dab0fdbd
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
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Henrik Rydgard
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fa80cfa4aa
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Additional UWP preparations
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2017-02-25 09:57:14 +01:00 |
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Henrik Rydgard
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fcbc20f240
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Small changes to make Common and Core build under my preliminary UWP setup.
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2017-02-24 18:59:41 +01:00 |
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Henrik Rydgard
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acde17e3ce
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Improvements to D3D11 detection and error handling.
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2017-02-23 10:40:55 +01:00 |
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Henrik Rydgard
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dfc71f32cb
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Initial work on shader translation using glslang+spirv-cross
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2017-02-15 21:51:33 +01:00 |
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Henrik Rydgard
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5c918da774
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Minor cleanups (combined two identical enums, misc)
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2017-02-15 11:06:59 +01:00 |
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Henrik Rydgard
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b5034c4e00
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Hide the D3D11 backend if Windows version is older than Win8
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2017-02-14 10:33:42 +01:00 |
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Henrik Rydgard
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ad29974a56
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Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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20d9e60a67
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Just some renaming. Start moving away from the "thin3d" name
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2017-01-30 14:38:31 +01:00 |
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Henrik Rydgård
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c4bac2d379
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ABI: Switch to paired load/stores of floats too
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2017-01-27 14:56:38 +01:00 |
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Henrik Rydgård
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e1bae9aa67
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Follow the ARM64 ABI better (update the frame pointer).
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2017-01-27 14:19:03 +01:00 |
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Henrik Rydgard
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a1ec735f6c
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ARM64Emitter: Implement instructions to move data to/from SP
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2017-01-26 14:23:42 +01:00 |
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Henrik Rydgård
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4a0437d0ed
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Remove a useless wrapper function
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2017-01-26 10:01:14 +01:00 |
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Henrik Rydgård
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1503f00885
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Memory function cleanups. Better simulation of RW exclusive mode on Windows (if desired)
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2017-01-26 09:49:26 +01:00 |
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Henrik Rydgård
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6ea3c6a7e3
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Delete unused code
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2017-01-26 08:51:48 +01:00 |
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Henrik Rydgård
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56acafdb52
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Fix page size for page-aligning generated code
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2017-01-25 20:39:16 +01:00 |
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Henrik Rydgård
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b9bbee5c85
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Use the mach memory functions on Mac and 32-bit iOS as well.
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2017-01-25 20:38:46 +01:00 |
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Henrik Rydgard
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b10e0a9a57
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Windows buildfix
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2017-01-25 20:10:17 +01:00 |
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Henrik Rydgård
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ff9e1517c7
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More bugfixes
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2017-01-25 19:11:33 +01:00 |
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Henrik Rydgård
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193b5f3094
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By skipping kernel mappings, I got things to fit in the iOS 64-bit address space. However, something is still a bit broken with JIT...
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2017-01-25 18:35:09 +01:00 |
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Henrik Rydgård
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5e61a5afe1
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Implement fastmem for Darwin. Not very successfully yet..
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2017-01-25 17:14:43 +01:00 |
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Henrik Rydgård
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510228aab9
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Turn off color in iOS logs
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2017-01-25 17:14:16 +01:00 |
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Henrik Rydgard
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73a2a1bc0f
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The MemArena code has way too many ifdefs. Split it up by platform.
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2017-01-25 16:20:21 +01:00 |
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Henrik Rydgard
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19e309c91e
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Fix LogManager typo
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2017-01-25 16:14:41 +01:00 |
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Henrik Rydgard
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5df4bac6d2
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Delete some left behind unused code
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2017-01-25 10:05:39 +01:00 |
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Henrik Rydgård
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f86b9f7900
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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10393f5d4e
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Move Thin3D into the Draw namespace.
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2016-12-27 11:58:03 +01:00 |
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Florent Castelli
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46fdc0f5f5
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cmake: Move some cmake includes to ext
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2016-12-18 22:17:41 +01:00 |
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Henrik Rydgard
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a2b49fd0e0
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Update Vulkan headers. Hack around another validation check (which I beleive to be bugged).
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2016-12-15 18:12:53 +01:00 |
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Henrik Rydgård
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4a7809881b
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Merge pull request #9139 from hrydgard/defensive-programming
Attempts to counter crashes seen in the Google Play developer console
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2016-12-07 11:25:43 +01:00 |
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Henrik Rydgard
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d33ad4acba
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Actually fix the build this time, doh
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2016-12-06 23:58:31 +01:00 |
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Henrik Rydgård
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8aa04eb25e
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Oops again. Let's not const these.
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2016-12-06 20:16:59 +01:00 |
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Henrik Rydgård
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11267b237e
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Oops
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2016-12-06 19:59:13 +01:00 |
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Henrik Rydgard
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f4b1152b00
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Pick some safe changes from the android gradle branch (including windows CMake fixes)
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2016-12-05 16:52:03 +01:00 |
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latot
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96f4eba6b0
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Remove empty define
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2016-12-04 01:08:01 -03:00 |
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latot
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cb1e01f380
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clean double end statements
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2016-12-03 12:25:05 -03:00 |
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latot
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7047ad2271
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fix sscanf types
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2016-12-02 22:46:52 -03:00 |
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Henrik Rydgard
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5d5f10d956
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Attempts to counter crashes seen in the Google Play developer console
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2016-12-01 22:07:03 +01:00 |
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