Henrik Rydgard
8b450c8034
Merge NativeJit.cpp/h with JitCommon.cpp/h
2016-05-01 11:39:59 +02:00
Henrik Rydgard
a5be0976bd
Remove preprocessor hacks to choose JIT implementation.
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Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.
Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Henrik Rydgard
7cb6192005
Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
2016-04-10 10:31:42 +02:00
Henrik Rydgard
e611915a52
Rename some GPU classes and enums to fix some consistency issues between the backends.
2016-04-10 10:21:48 +02:00
Henrik Rydgard
4197148dc4
Add some paranoid checks hoping to fix crashes reported in Google Play developer console.
2016-04-09 18:27:35 +02:00
Unknown W. Brackets
aec117d8ea
Vulkan: Allow resizing window/backbuffer.
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Not tested much on Android. Fixes #8656 .
2016-03-21 19:45:27 -07:00
Unknown W. Brackets
2461a849f9
Correct some warnings reported by clang.
2016-03-20 23:13:28 -07:00
Unknown W. Brackets
d90527e41e
Correct some missing overrides.
2016-03-20 23:05:05 -07:00
Henrik Rydgard
5d56537a16
Move VulkanPushBuffer into VulkanMemory.h
2016-03-20 19:31:02 +01:00
Henrik Rydgard
da50370328
Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
82205a4660
Handle Vulkan init errors more gracefully.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
c92790c5a8
Specify a useful app version when loading Vulkan.
2016-03-20 19:31:02 +01:00
Henrik Rydgård
9c457da4c9
Gets the Vulkan backend running, but not drawing correctly, on Android.
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Not sure what's wrong, I get a yellow flashing screen.
2016-03-20 19:30:39 +01:00
Henrik Rydgard
d325aa2b30
Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
2481714a8e
Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet)
2016-03-20 19:30:11 +01:00
Henrik Rydgard
5f71b5b3ec
Android: Vulkan builds but doesn't link as we have no link library.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
ca63cca9a2
WIP: Start work on getting the Vulkan code to compile for Android
2016-03-20 19:30:11 +01:00
xiushu
6189e3130e
fix inputbox
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#8642 break #8607 ,now fixed
2016-03-20 08:40:25 +08:00
Henrik Rydgard
8c9f3b9509
Update version numbers to 1.2.2, more README fixes
2016-03-19 19:29:12 +01:00
Henrik Rydgard
92c6810954
Not using a GL config chooser seems to be the way to go, really, and was the way we used before the EGL attempt.
2016-03-17 22:22:57 +01:00
Henrik Rydgard
4c0e6d0138
Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed
2016-03-17 21:30:16 +01:00
Henrik Rydgard
5ad772a8bf
Further fixes to Java EGL support
2016-03-17 19:42:59 +01:00
Henrik Rydgard
2880e09dd2
Fix touch scaling with Java EGL
2016-03-17 18:59:43 +01:00
Henrik Rydgard
0d6c8df4ba
Restore Java EGL support, while keeping the new stuff around as an option.
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Did not restore the old DPI code, reusing the new instead.
To switch back to C++ EGL, change javaGL in NativeActivity.java.
Fixes issue #8638 and hopefully others like #8618 .
2016-03-17 18:49:18 +01:00
Henrik Rydgard
ec6559537b
Android EGL: Experiment: Only apply the 16-bit workaround on really old devices.
2016-03-13 15:17:31 +01:00
Unknown W. Brackets
955b0fb9db
UI: Minor header cleanup.
2016-03-06 14:49:14 -08:00
Henrik Rydgard
da1a04be8d
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
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Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
xiushu
2ec11c56a4
Remove unsupported formats
2016-02-22 16:28:54 +08:00
xiushu
7a2b4eea0a
Add inputbox for android
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For inputting IP and NickName ,or something else in future on Android
2016-02-21 11:23:00 +08:00
xiushu
2ba902368e
Add open action for android
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Open games from file explorer directly.
2016-02-20 19:23:32 +08:00
Henrik Rydgard
52eca3d211
Update version to 1.2.1
2016-02-17 18:20:49 +01:00
Henrik Rydgard
2a77ab71aa
Some attempts at increasing reliability of render thread management.
2016-02-17 17:08:48 +01:00
Henrik Rydgard
6ef779402a
Update PPGE atlas (font used for in-game save dialogs etc)
2016-02-15 19:24:39 +01:00
Henrik Rydgard
67282cafc4
Apply some minor changes from #8592
2016-02-15 18:21:29 +01:00
Henrik Rydgard
0be9a520ef
Remove hack in render loop thread
2016-02-15 00:19:17 +01:00
Henrik Rydgard
b5959be2ec
Update font atlas (Chinese, Korean updates)
2016-02-14 13:44:10 +01:00
Henrik Rydgard
09e558c74b
Update version numbers to 1.2.0
2016-02-14 12:36:28 +01:00
Henrik Rydgard
bfa5091c41
Exit cleanly on Android instead of hard-exiting using exit(0).
2016-02-13 19:57:05 +01:00
sum2012
39d3147c9b
Update to build all ABIs by default
2016-02-13 06:42:47 +08:00
sum2012
8e82a698ff
Add ant build script for windows
2016-02-13 05:03:16 +08:00
Unknown W. Brackets
71e41d4adb
Android: Restart the render loop on wake.
2016-02-07 16:33:14 -08:00
Unknown W. Brackets
f1afb50fd1
Shutdown EGL properly when quitting render loop.
2016-02-07 16:30:40 -08:00
Henrik Rydgard
4155712113
Improve EGL logging, fallback to a really simple config if the normal one fails. May help #8469 , if not may at least give us more info.
2016-01-23 13:17:53 +01:00
Munir
ed9aeb4c3a
Merge remote-tracking branch 'origin/x64-android-support'
2016-01-18 06:05:46 +01:00
Carlos Estrague
b7b93eec0b
fix typo.
2016-01-17 23:42:19 +01:00
Munir
7be2f81544
Initial support x64-android
2016-01-17 23:34:25 +01:00
Henrik Rydgard
b39206f922
Use the app cache directory on Android for the shader cache.
2016-01-17 22:15:23 +01:00
Henrik Rydgard
27c71aa340
Get rid of the unused "InstallID"
2016-01-17 15:46:15 +01:00
Unknown W. Brackets
481be1cd34
Fix GL feature detection.
2016-01-06 20:26:53 -08:00
Unknown W. Brackets
6c38b22467
Fix crashes when running games, tests, etc.
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Need the graphicsContext value to stick around.
2016-01-03 11:05:36 -08:00