Commit Graph

8995 Commits

Author SHA1 Message Date
shenweip
8cd281223d Implemented some functions for sceHeap. 2013-10-01 23:38:01 +08:00
Unknown W. Brackets
11f8203cc4 Merge pull request #4015 from Bigpet/master
included <algorithm> to make sure all compilers find std::max
2013-10-01 08:04:03 -07:00
Peter Tissen
edfec927f4 included <algorithm> to make sure all compilers find std::max with no errors 2013-10-01 17:00:51 +02:00
Unknown W. Brackets
3c791d09bd Bump native (buildfix.) 2013-10-01 07:52:12 -07:00
Henrik Rydgard
bfd30886b7 Save a few GL calls per frame on Tegra using NV_draw_texture 2013-10-01 16:22:55 +02:00
Henrik Rydgård
9886a7f80c update native 2013-10-01 14:27:06 +02:00
Henrik Rydgård
75a96b5054 Merge pull request #4010 from Bigpet/master
"Dump..." in memoryview crashes the emulator if Ram.dump unwritable
2013-10-01 05:24:08 -07:00
Peter Tissen
c76d9afa1b unfortunately disfigured typo 2013-10-01 13:21:53 +02:00
Peter Tissen
5d752d3084 Merge branch 'master' of https://github.com/Bigpet/ppsspp 2013-10-01 13:19:53 +02:00
Peter Tissen
73138f4ea1 check if ram.dump is writable before writing to it in blind faith 2013-10-01 13:19:11 +02:00
Henrik Rydgård
0bac8e30f7 Merge pull request #4009 from Kingcom/GEDebugger
Toggle display list breakpoints
2013-10-01 03:14:08 -07:00
Kingcom
6c3a0643ca Toggle with space 2013-10-01 12:08:48 +02:00
Kingcom
5effea670a Toggle display list breakpoints 2013-10-01 12:05:19 +02:00
Kingcom
d71b1e44fa Merge branch 'master' of https://github.com/hrydgard/ppsspp into GEDebugger 2013-10-01 11:50:32 +02:00
Henrik Rydgård
e94a67860d Merge pull request #4005 from Kingcom/Debugger
More debug UI tweaks
2013-10-01 01:10:19 -07:00
Henrik Rydgård
a358582440 Merge pull request #4002 from adrian17/master
Removed redundant includes
2013-10-01 01:09:42 -07:00
Kingcom
ba91a8fe54 Merge branch 'master' of https://github.com/hrydgard/ppsspp into GEDebugger 2013-10-01 09:34:53 +02:00
Unknown W. Brackets
930621b7a9 Fix typos. 2013-10-01 00:29:19 -07:00
Henrik Rydgård
85e6c93e28 Merge pull request #4008 from unknownbrackets/debugger
Show more state values in the GE debugger
2013-10-01 00:02:20 -07:00
Henrik Rydgård
f5be675326 Merge pull request #4007 from raven02/patch-19
Projection mapping : initialize z as 1.0f
2013-10-01 00:01:43 -07:00
Unknown W. Brackets
a8774f0695 Add special formats for most tests. 2013-09-30 23:49:44 -07:00
Unknown W. Brackets
10e446d225 Notify of shutdown *after* setting coreState. 2013-09-30 23:36:57 -07:00
Unknown W. Brackets
4ae41d4206 Format texture types in the GE debugger. 2013-09-30 23:28:07 -07:00
Unknown W. Brackets
689b437b8f Show disabled in a less obscure way. 2013-09-30 23:22:47 -07:00
Unknown W. Brackets
540243b1f9 Add a bunch more state values to GE dbg.
This is basically all of them, I think.
2013-09-30 23:20:15 -07:00
raven02
90e77f8c30 Remove duplicate comment 2013-10-01 14:04:48 +08:00
raven02
7f3a3ccd6c Projection mapping : Initialize z as 1.0f 2013-10-01 09:01:38 +08:00
Unknown W. Brackets
80ae3f247f Merge pull request #4006 from thedax/buildFix
Build fix.
2013-09-30 13:08:56 -07:00
The Dax
dda0bfea33 Build fix. 2013-09-30 16:00:41 -04:00
Kingcom
0601f88b6d Don't change border when the tab uses the buttons style 2013-09-30 21:49:17 +02:00
Kingcom
2dfa63bb1c Add config setting 2013-09-30 21:42:05 +02:00
Kingcom
54f5405b4f -remember/restore focus when switching tabs
-if a tab has a border, display if when titles are disabled, and don't display it when they are enabled
2013-09-30 21:38:46 +02:00
Henrik Rydgård
802f60cc80 Merge pull request #4001 from thedax/conditionalSoftGPUDisable
Disable turning on/off software GPU when in-game. We don't support switching GPU backends dynamically yet.
2013-09-30 12:37:50 -07:00
Henrik Rydgård
1163c9099a Merge pull request #4004 from thedax/fixUIBug
Don't leave a gray box behind in the Recents list when a game is deleted.
2013-09-30 12:37:09 -07:00
The Dax
e1580bb8ba When a game is deleted via GameScreen, remove it from the recent ISOs list, if applicable. 2013-09-30 15:29:37 -04:00
The Dax
6504feeb0b Disable turning on software GPU when in-game. We don't support switching backends at in-game time yet. 2013-09-30 13:15:33 -04:00
adrian17
7e3f35dfe3 Removed redundant includes 2013-09-30 19:05:04 +02:00
Unknown W. Brackets
c86c9fe11e Merge branch 'debugger' 2013-09-30 08:31:32 -07:00
Unknown W. Brackets
45b08bc6af Clean up float formatting, oops. 2013-09-30 08:30:30 -07:00
Henrik Rydgård
27584e1171 Merge pull request #3995 from unknownbrackets/debugger
Add some state tabs to the GE debugger
2013-09-30 08:24:04 -07:00
Unknown W. Brackets
97de7a6fbd Add a tab for texture-related settings to GE dbg. 2013-09-30 08:18:28 -07:00
Unknown W. Brackets
99b449661c Improve state value formatting in GE debugger. 2013-09-30 08:13:05 -07:00
Unknown W. Brackets
d0abc03be4 Add a few more tabs (not complete.) 2013-09-30 07:48:54 -07:00
Unknown W. Brackets
37d94b041e Add a tab for flags to the ge debugger. 2013-09-30 07:48:54 -07:00
Henrik Rydgård
23bbc0bbd1 Merge pull request #3998 from Kingcom/Debugger
More tab changes
2013-09-30 07:35:25 -07:00
Kingcom
a5ae03cae1 -use tab control class for left tabs
-add a way to hide tab titles
-accelerator for GEDebugger
2013-09-30 15:56:08 +02:00
Henrik Rydgård
6b3d78adfc glDrawRangeElements seems to cause problems in monster hunter? 2013-09-30 13:22:17 +02:00
Henrik Rydgård
add0350b56 Merge pull request #3967 from raven02/patch-17
Quick fix FF4 CC missing title text in framebuffer-to-memory mode
2013-09-30 03:39:47 -07:00
Henrik Rydgård
f8bc2f6c76 Merge pull request #3909 from raven02/patch-5
Return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY when priority < 0
2013-09-30 03:27:33 -07:00
Henrik Rydgård
2f2e1460b8 Merge pull request #3929 from raven02/patch-10
Delay as sas core for sceP3daBridgeCore
2013-09-30 03:08:11 -07:00