Commit Graph

363 Commits

Author SHA1 Message Date
Unknown W. Brackets
4a8d52ab1a Add a config option for the slow framebuf effects.
Like cluts, blitting, etc.  At higher render resolutions these are
expensive, and on some mobile devices they may be too much.

Of course, they're only used when needed so this is a speedhack.
2014-07-08 23:57:27 -07:00
GreenBagels
c006bbd51b Change RandMAC function call to function pointer
Left out .str() stringstream function

No need for forward declaration

Left an extra pair of parenthesis on CreateRandMAC

Something deleted a )...
2014-06-29 18:27:03 -04:00
GreenBagels
c4ced7a835 Forward Declaration of OnRandomMACAddress added.
Added function to create random MAC

...added headers needed for CreateRandMAC

Defined function to create a random MAC

Added in option to randomize MAC address

Changed uint_16 to u16 from CommonTypes.h

Fixed case sensitivity. Woo!

QT -= gui caused <QTGui/QImage> to not be found

undo unnecessary change

undo the undo

removed random option, fixed spacing

removed forward declaration

Changed default mac to random one

Added in several STL includes: iostream, sstream.
CreateRandMAC is now only used for initial runs, no more random option.

Removed unneeded headers

Moved ctime and cstdlib to the cpp file

Added in random MAC function call

Update Config.cpp

Revert "undo the undo"

This reverts commit e21852961806727230dca31ceb5193ee2f298c7b.
2014-06-29 16:39:53 -04:00
Sacha
ea17e17ebd Join both Maemo platforms (Maemo5 + Meego Harmattan/Maemo 6) to MAEMO define. Technically they are very similar and anything that wasn't already defined for both probably needed to be. 2014-06-18 03:42:31 +10:00
Henrik Rydgard
3e97713d16 Revert "Remove option" (disable alpha test)
Fixes issue #6286.

This reverts commit d2ce635bbf.
2014-06-10 23:13:42 +02:00
Unknown W. Brackets
a7b9ce205b Enable function replacements by default.
So things like Star Ocean work, and game memcpy()'s to GPU work.

This will make game start on mobile a bit slower, though.  And there could
still be bugs so leaving as an option, but seems pretty stable.  Didn't
realize it wasn't enabled by default.
2014-06-07 00:13:45 -07:00
Unknown W. Brackets
29f2519861 Add an experimental sync to keep real time sync.
May help input, audio, and network related lag problems.
2014-06-02 23:34:48 -07:00
Henrik Rydgard
90f2d06697 Add setting to enable/disable GPU block transfer 2014-05-25 10:18:14 +02:00
Henrik Rydgård
155dcee5a6 Merge pull request #5975 from raven02/patch-32
Audio : add low/medium/high audio latency mode
2014-05-08 11:00:01 +02:00
Henrik Rydgård
fcaaedebbd Merge pull request #5951 from raven02/patch-23
Medium quality mode for spline patch
2014-05-06 23:05:27 +02:00
raven02
eda3d48d53 Switch to low/medium/high audio latency mode 2014-04-27 22:11:26 +08:00
The Dax
731a27dd58 Instead of using escape only, allow anything mapped to "Pause" to exit as well. 2014-04-26 02:02:54 -04:00
The Dax
6bedad2aa5 Enable --escape-exit for all relevant platforms. It makes PPSSPP more front-end friendly by letting escape quit the emu. 2014-04-26 01:00:45 -04:00
raven02
aa08944528 Medium Quality mode for spline patch 2014-04-26 12:04:26 +08:00
Henrik Rydgård
45246ad9d3 Merge pull request #5891 from raven02/kill-alpha
Remove 'DisableAlphaTest' option
2014-04-15 22:00:18 +02:00
raven02
d2ce635bbf Remove option 2014-04-16 03:57:57 +08:00
kaienfr
d5c1d58506 Audio Speed Hack (fill pcm buffer)
Dead or alive will be better to using this hack, but some other games will be too fast.
So, it's optional.
2014-04-12 17:16:31 +02:00
Henrik Rydgard
4df49a72ab Add yet another hack setting to work around the 3rd Birthday problem.
Hopefully temporary...
2014-03-13 19:00:35 +01:00
The Dax
8c31e1ca21 Add a basic decrypted EBOOT.BIN dump function.
It won't dump already decrypted EBOOTs.
2014-02-27 01:35:17 -05:00
The Dax
ffcae56209 Actually force the pause button on Symbian, iOS, and Meego Harmattan.
Instead of leaving a loophole open which could allow an ini edit, just force it on for these.
2014-02-25 01:57:32 -05:00
The Dax
57ed2149ef Let the touchscreen pause/menu button be available for everybody.
It's still forced ON on iOS, Symbian, and Meego Harmattan.
2014-02-25 01:39:10 -05:00
Unknown W. Brackets
7b99561839 Use consistent names for reporting config settings. 2014-02-09 17:39:19 -08:00
Henrik Rydgard
ca500b0bf4 Add setting for Kitkat Immersive Mode on Android. 2014-02-09 23:16:08 +01:00
Unknown W. Brackets
7add81fbd2 Use USING_WIN_UI instead of _WIN32 for differences.
Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
The Dax
7efaadaf3c Win32: Add a command-line option to let the escape button exit the emulator. 2014-02-07 16:46:40 -05:00
Henrik Rydgård
8bc6e3f861 Add a setting in System to set the screen rotation. Default is locked to landscape. 2014-02-04 12:58:37 +01:00
DanyalZia
251b0e86ee Separates out auto-skip from frameskipping 2014-01-26 00:50:00 +05:00
Henrik Rydgard
c55578367f Add option "Small Display", useful for large tablets to avoid overlapping touch controls with the screen.
Will later replace with a multiselect of different sizes, or something more advanced
like multitouch drag & zoom of the screen to get it exactly where you want it.
2014-01-16 00:22:39 +01:00
The Dax
9d2868b7ce Win32: Add option to disable the Windows key. 2014-01-07 16:02:00 -05:00
Henrik Rydgard
9bde25dfa9 Moving the lang mapping to Config clears up some obcure file-to-file build dependency.
Should fix the build.
2014-01-03 19:04:43 +01:00
Henrik Rydgard
03735e297b No reason for langValuesMapping to be a member variable in Config. 2014-01-03 18:50:06 +01:00
ufdada
f4c658881a Also set the PSP-internal Language if possible on first-run 2014-01-03 14:32:33 +01:00
Unknown W. Brackets
e24f45b9a4 Add ini options to configure the texture cache. 2014-01-01 15:49:09 -08:00
Henrik Rydgård
b0bfda6333 Merge pull request #4515 from bollu/improvedTilControls
Redid the tilt controls in a nicer way
2013-12-22 02:13:28 -08:00
Unknown W. Brackets
4ed419d4d5 Support pinning paths in the game browser.
For example, you might have games in multiple places, internal and
external storage, or a projects directory in addition to regular games,
etc.
2013-12-14 22:34:44 -08:00
bollu
b0c7e824be Merge branch 'master' of https://github.com/hrydgard/ppsspp into improvedTilControls 2013-12-14 16:45:29 +05:30
The Dax
6050b47c67 Add an ini option to set the emulated PSP's firmware. 2013-12-13 13:06:44 -05:00
Henrik Rydgard
ab32c99b73 Add setting to disable version checks 2013-12-12 15:59:12 +01:00
Henrik Rydgard
e7ef34d1e6 last minute fix: Reset the control layout when upgrading from 0.9.5.
The settings are not compatible.
2013-12-12 14:52:46 +01:00
Henrik Rydgard
7271367ac1 "Thin Borders" touch button style, ability to choose.
Also a Gold color scheme. Not sure whether to use or not.
2013-12-10 23:27:46 +01:00
Sacha
108edd4093 Buildfix for Windows Qt. Enable PSP model SLIM on Symbian (works fine due to lack of mmap). 2013-12-10 18:49:25 +10:00
Unknown W. Brackets
735968ba9b Add a setting to maintain a global func hash map.
This makes it easier to deal with functions that have a common
implementation between multiple games, e.g. libc funcs.
2013-12-06 00:11:49 -08:00
Henrik Rydgård
bc6ecb8ef6 Hide the homebrew store behind a ini option for now 2013-12-05 12:48:09 +01:00
Henrik Rydgard
60ed75f68a Add option to disable networking, tries to replicate the old error codes.
Please test if disabling this option "fixes" any games that broke with the adhoc merge.
2013-12-04 11:07:52 +01:00
Henrik Rydgard
e1657fec96 Get rid of WipeFramebufferAlpha ini-only option. 2013-12-04 09:41:25 +01:00
Henrik Rydgård
c3dfbbeff9 Add option to disable touch dpad diagonals.
Makes some games a lot more playable with touch screen.
2013-12-02 15:50:09 +01:00
Henrik Rydgård
a6c7663ea8 Allow resizing touch buttons individually. 2013-12-02 15:15:19 +01:00
The Dax
85e3a2dbfb Make the model option ini-only.
Move PSP_MODEL_FAT and PSP_MODEL_SLIM to Config.h.
Default to a PSP Slim, and enable 64 megs of memory by default.
2013-11-28 14:37:10 -05:00
The Dax
5d310e6014 Add an option to allow the emulated PSP model to be changed. Some games require a PSP-2000 for features such as multiplayer. 2013-11-28 12:37:12 -05:00
Henrik Rydgard
c83a7e0029 Parse mac addresses in one place. 2013-11-28 12:38:45 +01:00
Sacha
c71186b35a Partial Stretch: This setting is needed on other devices too. 2013-11-28 14:59:17 +10:00
Henrik Rydgard
c499be9769 Merge branch 'adhoc-support' of https://github.com/Kyhel/ppsspp into Kyhel-adhoc-support
hrydgard here: I switched to our implementation of thread.h and removed the "Windows7SDK" things for now.

Conflicts:
	Core/Core.vcxproj.filters
2013-11-27 21:21:32 +01:00
Henrik Rydgard
c53b32d154 Show a dismissable notification if PPSSPP is behind the latest official release 2013-11-26 14:04:29 +01:00
Henrik Rydgard
7410f6fd44 Add run counter, which will be used for periodic stuff like checking for new version 2013-11-26 10:24:31 +01:00
Kyhel
0f7f90d0ac Added windows changes for a unified build. Added Dialog fix which
prevented from saving after going online. Added windows « errno » use
redefinition to suit WSAGetLastError and protocl needs.
2013-11-25 02:57:08 +01:00
Sacha
f6cc234393 Qt: Detect version in qmake instead. 2013-11-25 03:25:11 +10:00
Sacha
fb7c3d96fd Introduce Timer Hack.
Has been used in previous Symbian releases to improve speed. Was thought to only work on Wipeout but actually works on most games?
Games that run based on internal timer will experience 60 VPS without frameskip.
2013-11-16 02:16:17 +10:00
Henrik Rydgard
7e67476b00 Simple unoptimized software skinning.
Does not take advantage of the possible reduction in state changes yet.
2013-11-13 18:10:57 +01:00
bollu
9c219bc18b moved tilt logic to separate unit and enabled tilt to control multiple input types 2013-11-11 17:22:04 +05:30
Henrik Rydgard
63334698e1 Add temporary setting to disable the vertex decoder jit while we debug it 2013-11-09 18:16:26 +01:00
Henrik Rydgard
5a95e267fb Add an optimization to discard registers at the end of functions when possible.
Works in some games but crashes many so hiding it for now. Do not add UI.
2013-11-08 12:43:48 +01:00
Henrik Rydgård
23ac6ea2fd Merge branch 'autoLoadSave' of https://github.com/bollu/ppsspp into bollu-autoLoadSave
Conflicts:
	Core/Config.h
	UI/EmuScreen.cpp
2013-11-06 15:40:36 +01:00
Sacha
b1b4679fe6 Scale touch controls to screen resolution.
Include a migration method for users who were on the old static system.
Scaling up may still look weird due to the hacky method of placement which is unchanged by this commit.
Next step of resolution independence would be to have the button scaling affected by resolution too.
Tested on a few devices. Mobile users should see no changes at all.
2013-11-05 14:52:31 +10:00
Unknown W. Brackets
2f010773e1 Add rewind feature to the UI.
May not be perfect yet.
2013-11-02 18:33:23 -07:00
Henrik Rydgård
590ad5c6df Merge pull request #4369 from unknownbrackets/deadbeef
Fill regs with 0xDEADBEEF after syscalls...
2013-11-01 14:15:53 -07:00
Henrik Rydgård
07a868910e Add a temporary hack option that may help debugging the wipeout glow.
It reduces the glow problem by a lot but is obviously incorrect.
2013-10-30 22:47:36 +01:00
Siddharth
6cd5b748eb created auto load feature 2013-10-30 22:46:27 +05:30
Unknown W. Brackets
ee57498b16 Add a setting to skip 0xDEADBEEF reg filling.
For debugging purposes.  Can't think of a better way.
2013-10-30 07:28:52 -07:00
Igor Calabria
2c484c9bee Adds adhoc support notes on readme, and option to load server address from config 2013-10-30 00:18:06 +00:00
Henrik Rydgård
9c546b5d36 Merge pull request #4340 from bollu/analogStickTiltControl
full tilt based analog controls
2013-10-28 05:20:46 -07:00
Siddharth
5daaaa3aad made deadzones configurable 2013-10-28 16:43:42 +05:30
Siddharth
ec0e0d7047 implemented full tilt based D-pad controls 2013-10-27 23:28:47 +05:30
Unknown W. Brackets
ad8c4af936 Respect the bgm vol setting for at3, mp3, video. 2013-10-26 19:33:25 -07:00
Henrik Rydgard
bf59f3db73 Add ugly hack setting for PowerVR to disable alpha test
Causes glitches but the speedup is truly massive in some games so I relent :/

Please do not report graphics bugs when this is enabled...

Future: Maybe remove this setting except on PowerVR?
2013-10-22 13:00:19 +02:00
Siddharth
55a664bd13 made buttons invisible in the layout screen if they are disabled 2013-10-20 17:17:32 +05:30
The Dax
a88a30fb1d Add a touch control visibility screen. All touch controls can now be toggled on or off, except for the Pause button on platforms that have it, as a safety precaution. 2013-10-19 23:24:09 -04:00
Henrik Rydgard
f15e21c5f8 Remove the Enable Atrac3+ checkbox 2013-10-20 01:07:18 +02:00
Siddharth
38442c090e allow loading and unloading of onScreen control coordinates. Also, use sane (bottom left origin)coordinate system for all onScreen elements
can now reposition on screen controls

removed unnessecary files

fixed indenting issues

renamed RepositionOnScreenControlScree to TouchControlLayoutScreen
2013-10-20 00:39:38 +02:00
Siddharth
06c13926ee made atomic lock optional
fixed an incorrect merge to nativeApp.cpp

made atomic locks init correctly

reintroduced atomic locks in audio as an optional setting

converted global pointers to global objects on stack

moved all mixing code into PSPMixer

internaized all code into __sceAudio.cpp

cleaned up rebase

cleaned up rebase
2013-10-16 23:42:47 +05:30
Unknown W. Brackets
af2ccbb9da Rename flashDirectory to flash0Directory. 2013-10-12 16:08:39 -07:00
Unknown W. Brackets
79143b56d2 Allow config files to be placed under the memstick.
This way, they can be configured more easily on Android, etc.
2013-10-12 16:02:03 -07:00
Henrik Rydgard
e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
szdarkhack
b98a073b26 Merge remote-tracking branch 'ppssppUpstream/master' into focus_pause
Conflicts:
	Windows/resource.h
2013-10-11 17:47:43 +03:00
szdarkhack
1116b59910 Implemented a "Pause When Not Focused" menu option (default false). Pause toggle overrides this. 2013-10-11 14:53:25 +03:00
Henrik Rydgård
5721836d44 Add basic haptic feedback to on-screen touch buttons. 2013-10-10 16:44:57 +02:00
Henrik Rydgård
e94a67860d Merge pull request #4005 from Kingcom/Debugger
More debug UI tweaks
2013-10-01 01:10:19 -07:00
Kingcom
2dfa63bb1c Add config setting 2013-09-30 21:42:05 +02:00
adrian17
7e3f35dfe3 Removed redundant includes 2013-09-30 19:05:04 +02:00
Kingcom
478962ae2c Resize GEDebugger and save position 2013-09-28 16:04:56 +02:00
Henrik Rydgard
b10e2bce3c Add FXAA antialiasing on non-mobile. Works best when render resolution = window size. 2013-09-26 12:41:59 +02:00
Henrik Rydgard
2b66a850be More spline/bezier optimization. Enable real splines. Add option "Low quality spline/bezier curves". 2013-09-24 11:14:49 +02:00
Henrik Rydgård
db92f26e56 Merge pull request #3806 from thedax/win32UITranslation
Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
danyalzia
8f55e145c0 Update variables 2013-09-17 11:33:32 +05:00
The Dax
e6d85cfb39 Rename Config::languageIni to Config::sLanguageIni for consistency. 2013-09-16 19:47:25 -04:00
The Dax
426e6630d9 Rewrite most of the translation stuff to be cleaner.
Also fix a bug where in-game only menu items become enabled after selecting a language when we're in various NewUI menus.
Rename Config::ilanguage to Config::iLanguage for consistency with other Config variables.
2013-09-16 18:45:09 -04:00
The Dax
9dbf2b9d90 Add proper fullscreen and windowed launch arguments. Remove bFullScreenOnLaunch. 2013-09-12 16:56:18 -04:00
Henrik Rydgard
2745744d99 Split the resolution setting into Window Size and Rendering Resolution (internal resolution).
Gets rid of our "antialiasing" (simply crank up internal resolution to 2x your window size).

Proper MSAA is coming later.
2013-09-11 00:19:34 +02:00
Henrik Rydgard
b24ea4014a Simple tilt sensitivity setting 2013-09-09 23:48:11 +02:00
Henrik Rydgård
74418c13bf Merge pull request #3646 from raven02/patch-17
Toggle option "Disable Stencil Test" & "Always Depth Write"
2013-09-09 00:06:00 -07:00
Henrik Rydgard
c31ae0645f Add optional "DevMenu" in-game button for quick access to things like log settings 2013-09-07 20:54:51 +02:00
raven02
a1aac79224 Toggle option "Disable Stencil Test" & "Always Depth Write" 2013-09-05 21:49:26 +08:00
The Dax
3426c9cb2c Allow user to specify what system font to use in their respective language's ini file. Fallback on Trebuchet MS if nothing is defined. 2013-08-30 13:33:12 -04:00
The Dax
d113254774 Add an option to restore PPSSPP's settings to default. Does not restore controller bindings to default. 2013-08-28 16:25:58 -04:00
The Dax
d583732e0e Remove some unused options, and move one out of the "These are broken" section. 2013-08-27 17:36:04 -04:00
Henrik Rydgard
507050e966 Add an option for the lower latency audio mode we had in an #ifdef before 2013-08-24 11:56:39 +02:00
Henrik Rydgard
28e58c3d35 Save grid/list status, fix some drawing glitches 2013-08-18 22:30:49 +02:00
Henrik Rydgard
db575d559f Delete the NewUI setting, effectively forcing it on 2013-08-18 20:14:33 +02:00
Henrik Rydgård
d83a6e74a6 Merge pull request #3202 from hrydgard/better-controlmap
Better control mapping
2013-08-17 03:11:52 -07:00
Tony Wasserka
6cd1091e19 Add an option for enabling software rendering. 2013-08-16 23:48:52 +02:00
Henrik Rydgard
f1bc751eb9 Step 1: Go back to a single control map.
Break save/load for now, it will be redone.
2013-08-16 19:34:44 +02:00
Henrik Rydgard
73990bcc32 UI updates
Touch&hold now goes to game menu and single click goes directly to the game, so I removed bDirectLoad.

There's now a linear game list view for the game browser.

Assorted fixes.
2013-08-16 12:53:35 +02:00
Unknown W. Brackets
85ad4a80dd Start and stop a separate thread for IO.
Not actually running anything on it yet.
2013-08-11 11:51:36 -07:00
Unknown W. Brackets
b0e6967697 Rename UseCPUThread to SeparateCPUThread. 2013-08-09 22:41:33 -07:00
Unknown W. Brackets
a56cac1eb3 Bail when CPU thread disabled to ensure good perf. 2013-08-09 22:41:32 -07:00
Unknown W. Brackets
e7c7c5b3db Add a setting to launch a separate CPU thread. 2013-08-09 22:41:30 -07:00
The Dax
8b6790187d Fix some translation issues and change a variable name(it was supposed to be iSFXVolume, but for some reason it never got changed over). 2013-08-09 08:04:13 -04:00
The Dax
01e9111ac5 Remove Stream VBO option. 2013-08-09 05:18:24 -04:00
The Dax
80953ac56d Win32: Enable user to change emulated PSP nickname from the menu screens by popping a dialog box.
Win32: Enable user to bypass the in-game OSK by using the same dialog box. It doesn't support non-Roman characters yet.
2013-08-05 21:39:06 -04:00
raven02
e0d68e4768 Add game direct load support for new UI 2013-08-04 15:49:51 +08:00
Henrik Rydgård
ec9c464057 Merge pull request #3002 from raven02/aa
Anrdoid : Add option 'Anti-Aliasing' to new UI
2013-07-31 09:22:31 -07:00
raven02
766770a755 Anrdoid : Add option 'Anti-Aliasing' 2013-07-30 23:32:55 +08:00
Kingcom
ee7bf8276e Damn, forgot to commit these... 2013-07-30 17:06:37 +02:00
Henrik Rydgård
ccb76a58c3 Merge pull request #2957 from thedax/disableLoggingOption
Add New Feature: Ability to turn logging on and off.
2013-07-28 07:46:40 -07:00
The Dax
0de5fb6f34 Remove comment, since it's not really a "hidden" option anymore. 2013-07-27 19:59:08 -04:00
The Dax
528d81151a Initial support for disabling logging, to provide a possible boost in performance for games that spam the log like crazy. 2013-07-27 19:39:49 -04:00
Henrik Rydgard
2eaf581bbe Add experimental UV prescaling hack, hidden as it's not finished yet.
Most people should ignore this for now, it's a step towards faster skinning in the future.
2013-07-27 23:23:17 +02:00
raven02
82b2581d79 Remove 'Display raw framebuffer' option 2013-07-25 20:23:22 +08:00
raven02
76bd4e3120 Fix rendering mode switching issue in old & new UI 2013-07-22 08:41:58 +08:00
raven02
0216f52359 Merge remote-tracking branch 'upstream/master'
Conflicts:
	UI/GameSettingsScreen.cpp
	UI/MenuScreens.cpp
	Windows/ppsspp.rc
2013-07-22 00:03:54 +08:00
raven02
87fc81e56d Consolidate Rendering Mode 2013-07-21 23:17:42 +08:00
Henrik Rydgard
2b35aa9050 Add basic NewUI in-game menu. 2013-07-21 13:31:46 +02:00
raven02
39c6c7f634 Merge items to new UI 2013-07-20 22:03:52 +08:00
Henrik Rydgard
ff225fab5a Finish the touch input rewrite, get rid of the fakeinput hacks. 2013-07-20 14:05:07 +02:00
Henrik Rydgard
28ad8dc230 Lots of NewUI stuff (still experimental), fix back bug with x360 controllers 2013-07-17 22:27:50 +02:00
The Dax
32bb4d7db5 Windows UI: Add INI option to allow emulator to start in fullscreen mode on launch. 2013-07-10 14:22:22 -04:00
Kingcom
9a65263230 Merge branch 'master' of https://github.com/hrydgard/ppsspp into Debugger 2013-07-09 11:19:31 +02:00
Kingcom
98289b624a Make disassembly font size configurable 2013-07-09 11:17:57 +02:00
Unknown W. Brackets
1edbda62d0 Remove right stick swap option, not needed. 2013-07-07 17:22:25 -07:00
Unknown W. Brackets
00aaf2bb11 Remove right stick bind option entirely. 2013-07-07 17:21:22 -07:00
Henrik Rydgard
613b9ec994 Change a variable name to match the name used in the ini file. Default screenshots to JPG. 2013-07-08 00:10:23 +02:00
Henrik Rydgård
d1cc98c2fc Merge pull request #2668 from thedax/directinputUpdate
Windows: Preliminary update for DirectInput to the new key mapping system
2013-07-07 14:48:33 -07:00
Unknown W. Brackets
3852e26558 Remove the force device setting, map instead. 2013-07-07 13:44:21 -07:00
dykebeard
dc0a7de62b PNG screenshot writing 2013-07-07 14:56:18 -04:00
Henrik Rydgård
9d2e8b1799 Merge pull request #2632 from raven02/patch-3
Add preliminary volume control for BGM and SE
2013-07-06 12:18:40 -07:00
Henrik Rydgard
cc58e34cf8 Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
raven02
6c3895491e Add preliminary volume control for BGM and SE 2013-07-06 16:54:13 +08:00
Henrik Rydgård
57215037e1 Merge pull request #2636 from thedax/swapDInputRASAxes
Windows: Add option to let DirectInput controllers swap right stick axes
2013-07-05 16:16:03 -07:00
The Dax
3560a489fb Add an option to allow DirectInput to swap the right analog stick axes, in case the emulator detects them incorrectly. 2013-07-05 19:09:16 -04:00
arnastia
796800adfd CPUConvert is now FramebuffersCPUConvert; allocated memory addressed by fb_address is now used in packing code for both OpenGL and OpenGL ES; some code cleanup, most of it pixel format conversion code. 2013-07-02 14:08:59 +01:00
arnastia
7824f3c09f Merge remote-tracking branch 'upstream/master' 2013-07-01 18:59:44 +01:00