Unknown W. Brackets
4a8d52ab1a
Add a config option for the slow framebuf effects.
...
Like cluts, blitting, etc. At higher render resolutions these are
expensive, and on some mobile devices they may be too much.
Of course, they're only used when needed so this is a speedhack.
2014-07-08 23:57:27 -07:00
GreenBagels
c006bbd51b
Change RandMAC function call to function pointer
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Left out .str() stringstream function
No need for forward declaration
Left an extra pair of parenthesis on CreateRandMAC
Something deleted a )...
2014-06-29 18:27:03 -04:00
GreenBagels
c4ced7a835
Forward Declaration of OnRandomMACAddress added.
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Added function to create random MAC
...added headers needed for CreateRandMAC
Defined function to create a random MAC
Added in option to randomize MAC address
Changed uint_16 to u16 from CommonTypes.h
Fixed case sensitivity. Woo!
QT -= gui caused <QTGui/QImage> to not be found
undo unnecessary change
undo the undo
removed random option, fixed spacing
removed forward declaration
Changed default mac to random one
Added in several STL includes: iostream, sstream.
CreateRandMAC is now only used for initial runs, no more random option.
Removed unneeded headers
Moved ctime and cstdlib to the cpp file
Added in random MAC function call
Update Config.cpp
Revert "undo the undo"
This reverts commit e21852961806727230dca31ceb5193ee2f298c7b.
2014-06-29 16:39:53 -04:00
Sacha
ea17e17ebd
Join both Maemo platforms (Maemo5 + Meego Harmattan/Maemo 6) to MAEMO define. Technically they are very similar and anything that wasn't already defined for both probably needed to be.
2014-06-18 03:42:31 +10:00
Henrik Rydgard
3e97713d16
Revert "Remove option" (disable alpha test)
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Fixes issue #6286 .
This reverts commit d2ce635bbf
.
2014-06-10 23:13:42 +02:00
Unknown W. Brackets
a7b9ce205b
Enable function replacements by default.
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So things like Star Ocean work, and game memcpy()'s to GPU work.
This will make game start on mobile a bit slower, though. And there could
still be bugs so leaving as an option, but seems pretty stable. Didn't
realize it wasn't enabled by default.
2014-06-07 00:13:45 -07:00
Unknown W. Brackets
29f2519861
Add an experimental sync to keep real time sync.
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May help input, audio, and network related lag problems.
2014-06-02 23:34:48 -07:00
Henrik Rydgard
90f2d06697
Add setting to enable/disable GPU block transfer
2014-05-25 10:18:14 +02:00
Henrik Rydgård
155dcee5a6
Merge pull request #5975 from raven02/patch-32
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Audio : add low/medium/high audio latency mode
2014-05-08 11:00:01 +02:00
Henrik Rydgård
fcaaedebbd
Merge pull request #5951 from raven02/patch-23
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Medium quality mode for spline patch
2014-05-06 23:05:27 +02:00
raven02
eda3d48d53
Switch to low/medium/high audio latency mode
2014-04-27 22:11:26 +08:00
The Dax
731a27dd58
Instead of using escape only, allow anything mapped to "Pause" to exit as well.
2014-04-26 02:02:54 -04:00
The Dax
6bedad2aa5
Enable --escape-exit for all relevant platforms. It makes PPSSPP more front-end friendly by letting escape quit the emu.
2014-04-26 01:00:45 -04:00
raven02
aa08944528
Medium Quality mode for spline patch
2014-04-26 12:04:26 +08:00
Henrik Rydgård
45246ad9d3
Merge pull request #5891 from raven02/kill-alpha
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Remove 'DisableAlphaTest' option
2014-04-15 22:00:18 +02:00
raven02
d2ce635bbf
Remove option
2014-04-16 03:57:57 +08:00
kaienfr
d5c1d58506
Audio Speed Hack (fill pcm buffer)
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Dead or alive will be better to using this hack, but some other games will be too fast.
So, it's optional.
2014-04-12 17:16:31 +02:00
Henrik Rydgard
4df49a72ab
Add yet another hack setting to work around the 3rd Birthday problem.
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Hopefully temporary...
2014-03-13 19:00:35 +01:00
The Dax
8c31e1ca21
Add a basic decrypted EBOOT.BIN dump function.
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It won't dump already decrypted EBOOTs.
2014-02-27 01:35:17 -05:00
The Dax
ffcae56209
Actually force the pause button on Symbian, iOS, and Meego Harmattan.
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Instead of leaving a loophole open which could allow an ini edit, just force it on for these.
2014-02-25 01:57:32 -05:00
The Dax
57ed2149ef
Let the touchscreen pause/menu button be available for everybody.
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It's still forced ON on iOS, Symbian, and Meego Harmattan.
2014-02-25 01:39:10 -05:00
Unknown W. Brackets
7b99561839
Use consistent names for reporting config settings.
2014-02-09 17:39:19 -08:00
Henrik Rydgard
ca500b0bf4
Add setting for Kitkat Immersive Mode on Android.
2014-02-09 23:16:08 +01:00
Unknown W. Brackets
7add81fbd2
Use USING_WIN_UI instead of _WIN32 for differences.
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Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
The Dax
7efaadaf3c
Win32: Add a command-line option to let the escape button exit the emulator.
2014-02-07 16:46:40 -05:00
Henrik Rydgård
8bc6e3f861
Add a setting in System to set the screen rotation. Default is locked to landscape.
2014-02-04 12:58:37 +01:00
DanyalZia
251b0e86ee
Separates out auto-skip from frameskipping
2014-01-26 00:50:00 +05:00
Henrik Rydgard
c55578367f
Add option "Small Display", useful for large tablets to avoid overlapping touch controls with the screen.
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Will later replace with a multiselect of different sizes, or something more advanced
like multitouch drag & zoom of the screen to get it exactly where you want it.
2014-01-16 00:22:39 +01:00
The Dax
9d2868b7ce
Win32: Add option to disable the Windows key.
2014-01-07 16:02:00 -05:00
Henrik Rydgard
9bde25dfa9
Moving the lang mapping to Config clears up some obcure file-to-file build dependency.
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Should fix the build.
2014-01-03 19:04:43 +01:00
Henrik Rydgard
03735e297b
No reason for langValuesMapping to be a member variable in Config.
2014-01-03 18:50:06 +01:00
ufdada
f4c658881a
Also set the PSP-internal Language if possible on first-run
2014-01-03 14:32:33 +01:00
Unknown W. Brackets
e24f45b9a4
Add ini options to configure the texture cache.
2014-01-01 15:49:09 -08:00
Henrik Rydgård
b0bfda6333
Merge pull request #4515 from bollu/improvedTilControls
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Redid the tilt controls in a nicer way
2013-12-22 02:13:28 -08:00
Unknown W. Brackets
4ed419d4d5
Support pinning paths in the game browser.
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For example, you might have games in multiple places, internal and
external storage, or a projects directory in addition to regular games,
etc.
2013-12-14 22:34:44 -08:00
bollu
b0c7e824be
Merge branch 'master' of https://github.com/hrydgard/ppsspp into improvedTilControls
2013-12-14 16:45:29 +05:30
The Dax
6050b47c67
Add an ini option to set the emulated PSP's firmware.
2013-12-13 13:06:44 -05:00
Henrik Rydgard
ab32c99b73
Add setting to disable version checks
2013-12-12 15:59:12 +01:00
Henrik Rydgard
e7ef34d1e6
last minute fix: Reset the control layout when upgrading from 0.9.5.
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The settings are not compatible.
2013-12-12 14:52:46 +01:00
Henrik Rydgard
7271367ac1
"Thin Borders" touch button style, ability to choose.
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Also a Gold color scheme. Not sure whether to use or not.
2013-12-10 23:27:46 +01:00
Sacha
108edd4093
Buildfix for Windows Qt. Enable PSP model SLIM on Symbian (works fine due to lack of mmap).
2013-12-10 18:49:25 +10:00
Unknown W. Brackets
735968ba9b
Add a setting to maintain a global func hash map.
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This makes it easier to deal with functions that have a common
implementation between multiple games, e.g. libc funcs.
2013-12-06 00:11:49 -08:00
Henrik Rydgård
bc6ecb8ef6
Hide the homebrew store behind a ini option for now
2013-12-05 12:48:09 +01:00
Henrik Rydgard
60ed75f68a
Add option to disable networking, tries to replicate the old error codes.
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Please test if disabling this option "fixes" any games that broke with the adhoc merge.
2013-12-04 11:07:52 +01:00
Henrik Rydgard
e1657fec96
Get rid of WipeFramebufferAlpha ini-only option.
2013-12-04 09:41:25 +01:00
Henrik Rydgård
c3dfbbeff9
Add option to disable touch dpad diagonals.
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Makes some games a lot more playable with touch screen.
2013-12-02 15:50:09 +01:00
Henrik Rydgård
a6c7663ea8
Allow resizing touch buttons individually.
2013-12-02 15:15:19 +01:00
The Dax
85e3a2dbfb
Make the model option ini-only.
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Move PSP_MODEL_FAT and PSP_MODEL_SLIM to Config.h.
Default to a PSP Slim, and enable 64 megs of memory by default.
2013-11-28 14:37:10 -05:00
The Dax
5d310e6014
Add an option to allow the emulated PSP model to be changed. Some games require a PSP-2000 for features such as multiplayer.
2013-11-28 12:37:12 -05:00
Henrik Rydgard
c83a7e0029
Parse mac addresses in one place.
2013-11-28 12:38:45 +01:00
Sacha
c71186b35a
Partial Stretch: This setting is needed on other devices too.
2013-11-28 14:59:17 +10:00
Henrik Rydgard
c499be9769
Merge branch 'adhoc-support' of https://github.com/Kyhel/ppsspp into Kyhel-adhoc-support
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hrydgard here: I switched to our implementation of thread.h and removed the "Windows7SDK" things for now.
Conflicts:
Core/Core.vcxproj.filters
2013-11-27 21:21:32 +01:00
Henrik Rydgard
c53b32d154
Show a dismissable notification if PPSSPP is behind the latest official release
2013-11-26 14:04:29 +01:00
Henrik Rydgard
7410f6fd44
Add run counter, which will be used for periodic stuff like checking for new version
2013-11-26 10:24:31 +01:00
Kyhel
0f7f90d0ac
Added windows changes for a unified build. Added Dialog fix which
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prevented from saving after going online. Added windows « errno » use
redefinition to suit WSAGetLastError and protocl needs.
2013-11-25 02:57:08 +01:00
Sacha
f6cc234393
Qt: Detect version in qmake instead.
2013-11-25 03:25:11 +10:00
Sacha
fb7c3d96fd
Introduce Timer Hack.
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Has been used in previous Symbian releases to improve speed. Was thought to only work on Wipeout but actually works on most games?
Games that run based on internal timer will experience 60 VPS without frameskip.
2013-11-16 02:16:17 +10:00
Henrik Rydgard
7e67476b00
Simple unoptimized software skinning.
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Does not take advantage of the possible reduction in state changes yet.
2013-11-13 18:10:57 +01:00
bollu
9c219bc18b
moved tilt logic to separate unit and enabled tilt to control multiple input types
2013-11-11 17:22:04 +05:30
Henrik Rydgard
63334698e1
Add temporary setting to disable the vertex decoder jit while we debug it
2013-11-09 18:16:26 +01:00
Henrik Rydgard
5a95e267fb
Add an optimization to discard registers at the end of functions when possible.
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Works in some games but crashes many so hiding it for now. Do not add UI.
2013-11-08 12:43:48 +01:00
Henrik Rydgård
23ac6ea2fd
Merge branch 'autoLoadSave' of https://github.com/bollu/ppsspp into bollu-autoLoadSave
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Conflicts:
Core/Config.h
UI/EmuScreen.cpp
2013-11-06 15:40:36 +01:00
Sacha
b1b4679fe6
Scale touch controls to screen resolution.
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Include a migration method for users who were on the old static system.
Scaling up may still look weird due to the hacky method of placement which is unchanged by this commit.
Next step of resolution independence would be to have the button scaling affected by resolution too.
Tested on a few devices. Mobile users should see no changes at all.
2013-11-05 14:52:31 +10:00
Unknown W. Brackets
2f010773e1
Add rewind feature to the UI.
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May not be perfect yet.
2013-11-02 18:33:23 -07:00
Henrik Rydgård
590ad5c6df
Merge pull request #4369 from unknownbrackets/deadbeef
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Fill regs with 0xDEADBEEF after syscalls...
2013-11-01 14:15:53 -07:00
Henrik Rydgård
07a868910e
Add a temporary hack option that may help debugging the wipeout glow.
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It reduces the glow problem by a lot but is obviously incorrect.
2013-10-30 22:47:36 +01:00
Siddharth
6cd5b748eb
created auto load feature
2013-10-30 22:46:27 +05:30
Unknown W. Brackets
ee57498b16
Add a setting to skip 0xDEADBEEF reg filling.
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For debugging purposes. Can't think of a better way.
2013-10-30 07:28:52 -07:00
Igor Calabria
2c484c9bee
Adds adhoc support notes on readme, and option to load server address from config
2013-10-30 00:18:06 +00:00
Henrik Rydgård
9c546b5d36
Merge pull request #4340 from bollu/analogStickTiltControl
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full tilt based analog controls
2013-10-28 05:20:46 -07:00
Siddharth
5daaaa3aad
made deadzones configurable
2013-10-28 16:43:42 +05:30
Siddharth
ec0e0d7047
implemented full tilt based D-pad controls
2013-10-27 23:28:47 +05:30
Unknown W. Brackets
ad8c4af936
Respect the bgm vol setting for at3, mp3, video.
2013-10-26 19:33:25 -07:00
Henrik Rydgard
bf59f3db73
Add ugly hack setting for PowerVR to disable alpha test
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Causes glitches but the speedup is truly massive in some games so I relent :/
Please do not report graphics bugs when this is enabled...
Future: Maybe remove this setting except on PowerVR?
2013-10-22 13:00:19 +02:00
Siddharth
55a664bd13
made buttons invisible in the layout screen if they are disabled
2013-10-20 17:17:32 +05:30
The Dax
a88a30fb1d
Add a touch control visibility screen. All touch controls can now be toggled on or off, except for the Pause button on platforms that have it, as a safety precaution.
2013-10-19 23:24:09 -04:00
Henrik Rydgard
f15e21c5f8
Remove the Enable Atrac3+ checkbox
2013-10-20 01:07:18 +02:00
Siddharth
38442c090e
allow loading and unloading of onScreen control coordinates. Also, use sane (bottom left origin)coordinate system for all onScreen elements
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can now reposition on screen controls
removed unnessecary files
fixed indenting issues
renamed RepositionOnScreenControlScree to TouchControlLayoutScreen
2013-10-20 00:39:38 +02:00
Siddharth
06c13926ee
made atomic lock optional
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fixed an incorrect merge to nativeApp.cpp
made atomic locks init correctly
reintroduced atomic locks in audio as an optional setting
converted global pointers to global objects on stack
moved all mixing code into PSPMixer
internaized all code into __sceAudio.cpp
cleaned up rebase
cleaned up rebase
2013-10-16 23:42:47 +05:30
Unknown W. Brackets
af2ccbb9da
Rename flashDirectory to flash0Directory.
2013-10-12 16:08:39 -07:00
Unknown W. Brackets
79143b56d2
Allow config files to be placed under the memstick.
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This way, they can be configured more easily on Android, etc.
2013-10-12 16:02:03 -07:00
Henrik Rydgard
e0b19decca
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
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Replaces #4018 , sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
szdarkhack
b98a073b26
Merge remote-tracking branch 'ppssppUpstream/master' into focus_pause
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Conflicts:
Windows/resource.h
2013-10-11 17:47:43 +03:00
szdarkhack
1116b59910
Implemented a "Pause When Not Focused" menu option (default false). Pause toggle overrides this.
2013-10-11 14:53:25 +03:00
Henrik Rydgård
5721836d44
Add basic haptic feedback to on-screen touch buttons.
2013-10-10 16:44:57 +02:00
Henrik Rydgård
e94a67860d
Merge pull request #4005 from Kingcom/Debugger
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More debug UI tweaks
2013-10-01 01:10:19 -07:00
Kingcom
2dfa63bb1c
Add config setting
2013-09-30 21:42:05 +02:00
adrian17
7e3f35dfe3
Removed redundant includes
2013-09-30 19:05:04 +02:00
Kingcom
478962ae2c
Resize GEDebugger and save position
2013-09-28 16:04:56 +02:00
Henrik Rydgard
b10e2bce3c
Add FXAA antialiasing on non-mobile. Works best when render resolution = window size.
2013-09-26 12:41:59 +02:00
Henrik Rydgard
2b66a850be
More spline/bezier optimization. Enable real splines. Add option "Low quality spline/bezier curves".
2013-09-24 11:14:49 +02:00
Henrik Rydgård
db92f26e56
Merge pull request #3806 from thedax/win32UITranslation
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Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
danyalzia
8f55e145c0
Update variables
2013-09-17 11:33:32 +05:00
The Dax
e6d85cfb39
Rename Config::languageIni to Config::sLanguageIni for consistency.
2013-09-16 19:47:25 -04:00
The Dax
426e6630d9
Rewrite most of the translation stuff to be cleaner.
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Also fix a bug where in-game only menu items become enabled after selecting a language when we're in various NewUI menus.
Rename Config::ilanguage to Config::iLanguage for consistency with other Config variables.
2013-09-16 18:45:09 -04:00
The Dax
9dbf2b9d90
Add proper fullscreen and windowed launch arguments. Remove bFullScreenOnLaunch.
2013-09-12 16:56:18 -04:00
Henrik Rydgard
2745744d99
Split the resolution setting into Window Size and Rendering Resolution (internal resolution).
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Gets rid of our "antialiasing" (simply crank up internal resolution to 2x your window size).
Proper MSAA is coming later.
2013-09-11 00:19:34 +02:00
Henrik Rydgard
b24ea4014a
Simple tilt sensitivity setting
2013-09-09 23:48:11 +02:00
Henrik Rydgård
74418c13bf
Merge pull request #3646 from raven02/patch-17
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Toggle option "Disable Stencil Test" & "Always Depth Write"
2013-09-09 00:06:00 -07:00
Henrik Rydgard
c31ae0645f
Add optional "DevMenu" in-game button for quick access to things like log settings
2013-09-07 20:54:51 +02:00
raven02
a1aac79224
Toggle option "Disable Stencil Test" & "Always Depth Write"
2013-09-05 21:49:26 +08:00
The Dax
3426c9cb2c
Allow user to specify what system font to use in their respective language's ini file. Fallback on Trebuchet MS if nothing is defined.
2013-08-30 13:33:12 -04:00
The Dax
d113254774
Add an option to restore PPSSPP's settings to default. Does not restore controller bindings to default.
2013-08-28 16:25:58 -04:00
The Dax
d583732e0e
Remove some unused options, and move one out of the "These are broken" section.
2013-08-27 17:36:04 -04:00
Henrik Rydgard
507050e966
Add an option for the lower latency audio mode we had in an #ifdef before
2013-08-24 11:56:39 +02:00
Henrik Rydgard
28e58c3d35
Save grid/list status, fix some drawing glitches
2013-08-18 22:30:49 +02:00
Henrik Rydgard
db575d559f
Delete the NewUI setting, effectively forcing it on
2013-08-18 20:14:33 +02:00
Henrik Rydgård
d83a6e74a6
Merge pull request #3202 from hrydgard/better-controlmap
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Better control mapping
2013-08-17 03:11:52 -07:00
Tony Wasserka
6cd1091e19
Add an option for enabling software rendering.
2013-08-16 23:48:52 +02:00
Henrik Rydgard
f1bc751eb9
Step 1: Go back to a single control map.
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Break save/load for now, it will be redone.
2013-08-16 19:34:44 +02:00
Henrik Rydgard
73990bcc32
UI updates
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Touch&hold now goes to game menu and single click goes directly to the game, so I removed bDirectLoad.
There's now a linear game list view for the game browser.
Assorted fixes.
2013-08-16 12:53:35 +02:00
Unknown W. Brackets
85ad4a80dd
Start and stop a separate thread for IO.
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Not actually running anything on it yet.
2013-08-11 11:51:36 -07:00
Unknown W. Brackets
b0e6967697
Rename UseCPUThread to SeparateCPUThread.
2013-08-09 22:41:33 -07:00
Unknown W. Brackets
a56cac1eb3
Bail when CPU thread disabled to ensure good perf.
2013-08-09 22:41:32 -07:00
Unknown W. Brackets
e7c7c5b3db
Add a setting to launch a separate CPU thread.
2013-08-09 22:41:30 -07:00
The Dax
8b6790187d
Fix some translation issues and change a variable name(it was supposed to be iSFXVolume, but for some reason it never got changed over).
2013-08-09 08:04:13 -04:00
The Dax
01e9111ac5
Remove Stream VBO option.
2013-08-09 05:18:24 -04:00
The Dax
80953ac56d
Win32: Enable user to change emulated PSP nickname from the menu screens by popping a dialog box.
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Win32: Enable user to bypass the in-game OSK by using the same dialog box. It doesn't support non-Roman characters yet.
2013-08-05 21:39:06 -04:00
raven02
e0d68e4768
Add game direct load support for new UI
2013-08-04 15:49:51 +08:00
Henrik Rydgård
ec9c464057
Merge pull request #3002 from raven02/aa
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Anrdoid : Add option 'Anti-Aliasing' to new UI
2013-07-31 09:22:31 -07:00
raven02
766770a755
Anrdoid : Add option 'Anti-Aliasing'
2013-07-30 23:32:55 +08:00
Kingcom
ee7bf8276e
Damn, forgot to commit these...
2013-07-30 17:06:37 +02:00
Henrik Rydgård
ccb76a58c3
Merge pull request #2957 from thedax/disableLoggingOption
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Add New Feature: Ability to turn logging on and off.
2013-07-28 07:46:40 -07:00
The Dax
0de5fb6f34
Remove comment, since it's not really a "hidden" option anymore.
2013-07-27 19:59:08 -04:00
The Dax
528d81151a
Initial support for disabling logging, to provide a possible boost in performance for games that spam the log like crazy.
2013-07-27 19:39:49 -04:00
Henrik Rydgard
2eaf581bbe
Add experimental UV prescaling hack, hidden as it's not finished yet.
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Most people should ignore this for now, it's a step towards faster skinning in the future.
2013-07-27 23:23:17 +02:00
raven02
82b2581d79
Remove 'Display raw framebuffer' option
2013-07-25 20:23:22 +08:00
raven02
76bd4e3120
Fix rendering mode switching issue in old & new UI
2013-07-22 08:41:58 +08:00
raven02
0216f52359
Merge remote-tracking branch 'upstream/master'
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Conflicts:
UI/GameSettingsScreen.cpp
UI/MenuScreens.cpp
Windows/ppsspp.rc
2013-07-22 00:03:54 +08:00
raven02
87fc81e56d
Consolidate Rendering Mode
2013-07-21 23:17:42 +08:00
Henrik Rydgard
2b35aa9050
Add basic NewUI in-game menu.
2013-07-21 13:31:46 +02:00
raven02
39c6c7f634
Merge items to new UI
2013-07-20 22:03:52 +08:00
Henrik Rydgard
ff225fab5a
Finish the touch input rewrite, get rid of the fakeinput hacks.
2013-07-20 14:05:07 +02:00
Henrik Rydgard
28ad8dc230
Lots of NewUI stuff (still experimental), fix back bug with x360 controllers
2013-07-17 22:27:50 +02:00
The Dax
32bb4d7db5
Windows UI: Add INI option to allow emulator to start in fullscreen mode on launch.
2013-07-10 14:22:22 -04:00
Kingcom
9a65263230
Merge branch 'master' of https://github.com/hrydgard/ppsspp into Debugger
2013-07-09 11:19:31 +02:00
Kingcom
98289b624a
Make disassembly font size configurable
2013-07-09 11:17:57 +02:00
Unknown W. Brackets
1edbda62d0
Remove right stick swap option, not needed.
2013-07-07 17:22:25 -07:00
Unknown W. Brackets
00aaf2bb11
Remove right stick bind option entirely.
2013-07-07 17:21:22 -07:00
Henrik Rydgard
613b9ec994
Change a variable name to match the name used in the ini file. Default screenshots to JPG.
2013-07-08 00:10:23 +02:00
Henrik Rydgård
d1cc98c2fc
Merge pull request #2668 from thedax/directinputUpdate
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Windows: Preliminary update for DirectInput to the new key mapping system
2013-07-07 14:48:33 -07:00
Unknown W. Brackets
3852e26558
Remove the force device setting, map instead.
2013-07-07 13:44:21 -07:00
dykebeard
dc0a7de62b
PNG screenshot writing
2013-07-07 14:56:18 -04:00
Henrik Rydgård
9d2e8b1799
Merge pull request #2632 from raven02/patch-3
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Add preliminary volume control for BGM and SE
2013-07-06 12:18:40 -07:00
Henrik Rydgard
cc58e34cf8
Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
2013-07-06 20:45:44 +02:00
raven02
6c3895491e
Add preliminary volume control for BGM and SE
2013-07-06 16:54:13 +08:00
Henrik Rydgård
57215037e1
Merge pull request #2636 from thedax/swapDInputRASAxes
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Windows: Add option to let DirectInput controllers swap right stick axes
2013-07-05 16:16:03 -07:00
The Dax
3560a489fb
Add an option to allow DirectInput to swap the right analog stick axes, in case the emulator detects them incorrectly.
2013-07-05 19:09:16 -04:00
arnastia
796800adfd
CPUConvert is now FramebuffersCPUConvert; allocated memory addressed by fb_address is now used in packing code for both OpenGL and OpenGL ES; some code cleanup, most of it pixel format conversion code.
2013-07-02 14:08:59 +01:00
arnastia
7824f3c09f
Merge remote-tracking branch 'upstream/master'
2013-07-01 18:59:44 +01:00