Henrik Rydgård
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901ccc9486
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Buildfixes
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2017-01-17 18:57:04 +07:00 |
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Henrik Rydgård
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941d128248
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Sneak in a minor game settings fix
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2017-01-17 18:55:48 +07:00 |
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Henrik Rydgård
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a1016b646e
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SmallWindow on Windows: Recreate fonts when DPI changes, fixing the worst overlap issues.
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2017-01-17 17:57:32 +07:00 |
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Henrik Rydgård
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0be02f6de0
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Improve smallwindow detection, code cleanup.
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2017-01-17 17:21:00 +07:00 |
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Henrik Rydgård
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d91f82604d
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Merge pull request #9216 from hrydgard/windows-dpi-fix
Fix high-DPI rendering/input on Windows
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2017-01-16 21:32:07 +07:00 |
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Henrik Rydgård
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2caf21a960
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A max font-string texture width of 1024 is not enough pixels in 250% DPI...
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2017-01-16 21:21:31 +07:00 |
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Henrik Rydgård
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8b5048be72
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Fix high-DPI rendering/input on Windows
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2017-01-16 20:53:41 +07:00 |
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Henrik Rydgård
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da82237118
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Update lang submodule
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2017-01-16 20:00:30 +07:00 |
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Henrik Rydgård
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b4d1e34585
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Fix #9211 (Typo)
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2017-01-16 19:57:09 +07:00 |
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Henrik Rydgård
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ef5148e126
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Merge pull request #9212 from LunaMoo/frame_profiler_buildfix
Frame profiler buildfix.
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2017-01-10 10:30:14 +08:00 |
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LunaMoo
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58af2b8eae
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Fix profiler build.
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2017-01-09 22:09:34 +01:00 |
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Henrik Rydgård
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8bcb5f01eb
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Remove accidental hard dependency on d3d11. when it works, we'll load it dynamically. Fixes #9204
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2017-01-03 23:39:57 +08:00 |
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sum
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98c7a73bf0
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Merge pull request #9198 from sum2012/report
Add report for scePowerSetBusClockFrequency
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2017-01-01 16:13:26 +08:00 |
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sum2012
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d5a5d13a34
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Add report for scePowerSetBusClockFrequency
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2017-01-01 16:11:28 +08:00 |
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Henrik Rydgård
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fc9599e062
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Merge pull request #9195 from sum2012/power-minor
Fix scePowerSetClockFrequency
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2016-12-30 10:08:32 +01:00 |
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Henrik Rydgård
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baf01ab99d
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Fix #9196 - bug with new audio interpolation when delay was bigger than grainsize.
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2016-12-30 09:52:32 +01:00 |
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sum2012
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9aeb8c65d7
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Fix scePowerSetClockFrequency
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2016-12-30 07:01:37 +08:00 |
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Henrik Rydgård
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8ebb91b16a
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Update glslang (see #9178)
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2016-12-29 22:52:32 +01:00 |
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Henrik Rydgård
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ad04f97acb
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Fix bug causing stack overflow in SasAudio, #9190. Move the mixbuffer off the stack for easier-to-diagnose error (this trashed the info I needed to debug pretty badly...)
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2016-12-27 18:32:47 +01:00 |
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Henrik Rydgård
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c89ad2294c
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Merge pull request #9187 from hrydgard/thin3d-rework
Thin3d rework (more prep for D3D11).
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2016-12-27 13:19:22 +01:00 |
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Henrik Rydgård
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8f7a65872b
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Buildfix
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2016-12-27 13:14:45 +01:00 |
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Henrik Rydgård
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33b3330f07
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Minor cleanup in proAdhocServer.cpp
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2016-12-27 12:13:51 +01:00 |
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Henrik Rydgård
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39408a4adc
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A bit more D3D11
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2016-12-27 11:59:16 +01:00 |
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Henrik Rydgård
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5af8b152e1
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Further buildfixes
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2016-12-27 11:59:12 +01:00 |
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Henrik Rydgård
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674937a520
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Extend some enums with potentially useful values
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2016-12-27 11:59:12 +01:00 |
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Henrik Rydgård
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e4f18dd220
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D3D9 color mask support (merge with above)
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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6fef65b8f1
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Another non-Windows buildfix
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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10e4d4db14
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Draw: Preliminary stencil implementation. Two-sided only implemented for Vulkan.
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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cbf4e5f38c
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Implement colormask
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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2952588a54
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Add a selection of device caps to check for features. Unfinished.
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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13153cb3c3
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Buildfix draw_text on non-Windows
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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9f2e83b66c
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Bundle up more state in the pipeline object. Lets us get rid of Vulkan's pipeline cache.
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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8d84fb75c7
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Remove ShaderSet presets
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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1ed7f0d7fd
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More modern way to specify vertex data format (inputlayout)
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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166243e0fd
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Make pipelines bound state
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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4462a8cc99
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Rename ShaderSet to Pipeline. Get rid of scissorEnable setting (scissor is always enabled).
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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e56f251f74
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Make ShaderSet support more than just fshader/vshader
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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3de4a38527
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More renaming to match
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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cce1ee332b
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More complete DataFormat enum
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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425940b433
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More renaming
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2016-12-27 11:59:07 +01:00 |
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Henrik Rydgård
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c7c541f926
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Add DepthStencilStateDesc
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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f86b9f7900
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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9b439e4c43
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Remove Thin3D prefix on more things
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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463251908b
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Rename things to closer match another project which I plan to share some code with
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2016-12-27 11:59:02 +01:00 |
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Henrik Rydgård
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10393f5d4e
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Move Thin3D into the Draw namespace.
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2016-12-27 11:58:03 +01:00 |
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Henrik Rydgård
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88ad1cb3d8
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Attempt to workaround #9190
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2016-12-27 11:55:45 +01:00 |
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Henrik Rydgård
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619f91866a
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Merge pull request #9184 from hrydgard/d3d11-groundwork
Some preparations for D3D11
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2016-12-25 18:17:40 +01:00 |
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Henrik Rydgård
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9a29626ad0
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Buildfix for Qt
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2016-12-25 16:28:19 +01:00 |
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Henrik Rydgård
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9658c8dd5c
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Basic D3D11 context setup code
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2016-12-25 11:37:26 +01:00 |
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Henrik Rydgård
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b60ad37146
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Remove blend and sampler state presets, they didn't save any code
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2016-12-25 11:37:23 +01:00 |
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