Henrik Rydgard
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5bdb9e976b
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Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
Fixes MotoGP while also, in effect, committing #3859.
Removes the horrifying ramDisplayFramebufferPtr hack.
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2013-09-21 18:53:55 +02:00 |
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Unknown W. Brackets
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38e30e5a67
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Fix bugs when memory size is 0x04C00000/etc.
Was experimenting with trying to match my non-phat's ram size.
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2013-09-09 00:25:10 -07:00 |
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Unknown W. Brackets
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ad8da6e02f
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Report bad memory access (first time only.)
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2013-08-21 08:40:30 -07:00 |
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Unknown W. Brackets
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5787a2b9f7
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KISS and Android buildfix.
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2013-08-16 23:48:08 -07:00 |
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Ced2911
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c332a4af58
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Endian and PPC support
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2013-08-16 14:34:15 +02:00 |
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Henrik Rydgard
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03c665173f
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Fix range of newui volume control. Delete some old junk.
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2013-07-21 12:12:20 +02:00 |
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The Dax
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bd0944fc49
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Remove a few more unneeded includes and change a loop to use ARRAY_SIZE instead of a variable.
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2013-06-26 16:02:53 -04:00 |
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The Dax
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d11deba3cd
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Fix HD Remasters and tidy up. This should be the final commit for the preliminary support, no further coding style issues withstanding.
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2013-06-26 16:02:53 -04:00 |
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The Dax
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8ab734d516
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Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314.
Also address various coding style issues.
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2013-06-26 16:02:52 -04:00 |
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The Dax
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96401eae1e
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Make the hack less intrusive, but there's a chicken and egg problem: Memory::Init is called before LOAD_PSP_ISO, so I'm slightly perplexed on how to proceed at the moment.
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2013-06-26 16:02:52 -04:00 |
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The Dax
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2da4c01ea9
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Fix styling issues.
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2013-06-26 16:02:52 -04:00 |
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The Dax
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f8d309ec99
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Add HD Remaster support. It's a HUGE hack right now, and needs to be properly rewritten so that allocation and stuff work better. This is based off the work of BlackDaemon, and I added in the auto check to switch the code on/off depending on if the game is a remaster or not. It does not affect or break any games that I know of.
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2013-06-26 16:02:52 -04:00 |
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Sacha
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8dd683f63f
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Fix name collision when building on Windows. Was preventing Blackberry from building.
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2013-05-03 16:10:23 +10:00 |
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Unknown W. Brackets
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78d14ecd04
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Remove some unused/undefined memmap funcs.
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2013-03-16 19:46:24 -07:00 |
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Unknown W. Brackets
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0ec531587c
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Fix valid address checking.
Fastmem crashes if it hits these addresses, but they're not reported as
wrong.
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2013-03-16 19:43:34 -07:00 |
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Unknown W. Brackets
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12e2a56ef2
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Fix bIgnoreBadMemAccess ignored in GetPointer.
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2013-02-23 12:55:05 -08:00 |
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Henrik Rydgard
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37f998407b
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Replace "Core" with "Jit" in ini. Don't show Open dialog by default (use Ctrl+A or Ctrl+O to open it).
Delete "Slightly Faster Interpreter".
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2013-02-16 09:49:33 +01:00 |
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Unknown W. Brackets
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4bb515cab0
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Don't log an incorrect pc for bad jit mem access.
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2013-01-25 22:52:42 -08:00 |
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Henrik Rydgard
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7484ddfbbc
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Merge branch 'master' into armjit
Conflicts:
Common/ArmEmitter.h
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2013-01-13 12:14:32 +01:00 |
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Sacha
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f0bd526ca3
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Fix physical VRAM memory ranges. BlazBlue is now playable again.
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2013-01-13 03:52:49 +10:00 |
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Henrik Rydgard
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8c06edc47b
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It's getting close to the first totally unoptimized jit run.
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2013-01-08 17:03:17 +01:00 |
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Henrik Rydgard
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b3fd1ff34c
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Lots of various work on the ARM jit. It executes a couple of blocks now.
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2013-01-08 13:49:52 +01:00 |
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Unknown W. Brackets
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b8fcdc37e6
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When not ignoring bad mem access, break to debug.
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2012-12-24 22:12:52 -08:00 |
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Henrik Rydgard
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5fb8e6dfb0
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DXT textures now mostly working-ish (work left to do on alpha for DXT3/5)
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2012-11-28 16:12:29 +01:00 |
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Henrik Rydgard
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a97f66766d
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Add "slightly faster interpreter", optimizing the most common instrs. Not as helpful as I thought it would be on Android, really need a proper JIT.
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2012-11-23 12:42:35 +01:00 |
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Henrik Rydgard
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f326c36220
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Some cleanup, re-enable some apparently disabled jit ops
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2012-11-18 23:14:22 +01:00 |
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Henrik Rydgard
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48bc1afe26
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Add vcmp ES condition code, uncached mirror of scratchpad
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2012-11-06 16:01:41 +01:00 |
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Henrik Rydgard
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c61d10363a
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Rewrite callback handling, part 1. All sorts of other fixes too.
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2012-11-06 15:46:46 +01:00 |
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Henrik Rydgard
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64cc573703
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
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Henrik Rydgård
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baebaaddf9
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Respect the IgnoreBadMemAccess ini option (exit on bad access if set).
Fix ini save/load on SDL build.
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2012-11-04 11:54:45 +01:00 |
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MrOrdinaire
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c21ac2c81c
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fix inconsistent file naming
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2012-11-03 00:34:42 +08:00 |
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