Henrik Rydgård
91a355b642
Merge pull request #5106 from shenweip/patch-1
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Tell media engine to change channel when psmf specifies stream.
2014-01-14 09:07:01 -08:00
shenweip
1fc52a321d
Fix savestate.
2014-01-15 00:32:14 +08:00
shenweip
4af78a3164
Don't change video/audio streams in sceMpegGet *AU.
2014-01-15 00:24:22 +08:00
shenweip
a55771e643
Fix typo.
2014-01-15 00:17:36 +08:00
shenweip
3773122316
Tell media engine to change channel when psmf specifi stream.
2014-01-15 00:17:00 +08:00
Henrik Rydgård
82395001ec
Merge pull request #5098 from ufdada/patch-1
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Textstrings for additional keys
2014-01-14 01:52:22 -08:00
Henrik Rydgård
4fda9135da
Log dimensions of framebuffer/texture collisions. Update native.
2014-01-14 10:51:45 +01:00
Henrik Rydgård
7620b71a45
Merge pull request #5103 from unknownbrackets/gpu-minor
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Report when texturing from the render framebuffer
2014-01-14 01:25:14 -08:00
Unknown W. Brackets
6b0853c2e0
Report when texturing from the render framebuffer.
2014-01-14 01:14:06 -08:00
Henrik Rydgård
278224f89d
Merge pull request #5100 from unknownbrackets/sas-minor
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Key off the envelope when the VAG/etc. ends
2014-01-14 00:45:04 -08:00
Unknown W. Brackets
4102e649d5
Key off the envelope when the VAG/etc. ends.
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Fixes Yu-Gi-Oh Tag Force GX 3 hanging in some places.
2014-01-13 21:42:42 -08:00
Henrik Rydgård
194a5f98a1
Merge pull request #5096 from raven02/patch-25
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Use HLE_NOT_IN_INTERRUPT for sceKernelGetThreadId()
2014-01-13 07:47:53 -08:00
ufdada
e3ae387e39
Textstring for additional keys
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see: https://github.com/hrydgard/native/pull/188
2014-01-13 16:42:54 +01:00
Henrik Rydgård
66e88dd39f
Merge pull request #5094 from raven02/patch-24
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UI: Toggle to select PSP models (1000, 2000/3000)
2014-01-13 07:13:13 -08:00
Henrik Rydgård
56a1787510
Merge pull request #5097 from shenweip/patch-19
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Fix buffer queue again.
2014-01-13 06:57:54 -08:00
raven02
6e21b4eaf5
Use HLE_NOT_IN_INTERRUPT for sceKernelGetThreadId()
2014-01-13 21:53:15 +08:00
shenweip
dc0d221900
Fix buffer queue.
2014-01-13 21:44:05 +08:00
raven02
a4ac0de131
0 is FAT and 1 is SLIM
2014-01-13 20:45:28 +08:00
raven02
30181fab43
Option to select PSP models (1000, 2000/3000)
2014-01-13 20:04:15 +08:00
Henrik Rydgård
e1d512db63
Merge pull request #5093 from unknownbrackets/display-minor
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Don't return latched framebuf if not latched
2014-01-13 02:55:23 -08:00
Unknown W. Brackets
bf37e55b9f
Don't return latched framebuf if not latched.
2014-01-12 23:29:03 -08:00
Henrik Rydgård
108d592461
Merge pull request #5092 from unknownbrackets/module-minor
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Try to implement the unload/stop self module func
2014-01-12 13:56:19 -08:00
Unknown W. Brackets
3d75b4e918
Try to implement the unload/stop self module func.
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A game might call this when it uses multiple modules in a normal, not
crashing, sort of situation.
This may help Killzone Liberation or Resistance.
2014-01-12 13:51:43 -08:00
Henrik Rydgård
b9a2e94c26
Merge pull request #5091 from thedax/fixPeaceWalkerHang
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Win32: Fix infinite loading on Peace Walker
2014-01-12 12:36:44 -08:00
The Dax
f9348b96b7
Add more WLAN off behaviour. Without these, Peace Walker loads forever on subsequent missions on Windows.
2014-01-12 15:33:29 -05:00
Henrik Rydgård
762643c7dd
Merge pull request #5090 from unknownbrackets/gpu-minor
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Double colors only when texturing, and after test
2014-01-12 12:33:12 -08:00
Unknown W. Brackets
b9f4cc4481
Double colors only when texturing, and after test.
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Per tests.
2014-01-12 11:45:29 -08:00
Henrik Rydgård
ca002f69d7
Merge pull request #5089 from raven02/patch-23
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Remove duplicate
2014-01-12 10:10:16 -08:00
raven02
e757559cbc
Remove duplicate
2014-01-12 23:29:49 +08:00
Unknown W. Brackets
4f585fd7a6
Fix a few minor typos.
2014-01-11 22:59:52 -08:00
Henrik Rydgård
c7dbb69722
Merge pull request #5084 from Kingcom/Debugger
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Jump to function on pressing return in the function list
2014-01-11 16:18:39 -08:00
Kingcom
b6404728ec
Jump to function on pressing return in the function list
2014-01-12 01:12:35 +01:00
Henrik Rydgård
76915d0fac
Merge pull request #5083 from unknownbrackets/softgpu
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Rotate UVs and fix crash in softgpu
2014-01-11 14:26:44 -08:00
Unknown W. Brackets
4ea4554ddf
softgpu: detect a vram-relative display addr.
2014-01-11 09:51:32 -08:00
Unknown W. Brackets
55fe5a950e
softgpu: rotate uvs in throughmode.
2014-01-11 09:51:09 -08:00
Henrik Rydgård
62eb701fa0
Merge pull request #5081 from unknownbrackets/io-minor
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The total size of umd0: is in blocks
2014-01-11 09:00:56 -08:00
Unknown W. Brackets
bc7bc87941
The total size of umd0: is in blocks.
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Therefore sceIoLseek(umd0:, 0, 2) should return the number of blocks, not
the number of bytes, in the iso.
Looks like this may help Zero no Kiseki.
2014-01-11 08:34:04 -08:00
Henrik Rydgård
4d7b652f4f
Merge pull request #5079 from raven02/patch-22
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When mipmap disabled , maxlevel always 0 (set earlier)
2014-01-11 03:25:21 -08:00
Henrik Rydgard
4cd42d6741
Don't build unittest by default, it doesn't link on some platforms.
2014-01-11 12:18:57 +01:00
Henrik Rydgård
0c2780e632
Merge pull request #5076 from unknownbrackets/warnings
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Fix some warnings
2014-01-11 02:36:56 -08:00
raven02
271b680737
When mipmap disabled , maxlevel always 0 (set earlier)
2014-01-11 16:26:36 +08:00
Unknown W. Brackets
d8e9ed73ab
Fix a code alignment warning.
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I'm not really clear on why this code would not be 4 byte aligned,
but cmake says it ain't on iOS, so okay.
2014-01-10 22:21:31 -08:00
Unknown W. Brackets
79864a5ee0
Fix some initialization order warnings.
2014-01-10 22:21:24 -08:00
Unknown W. Brackets
a651e09de7
Fix a bad comparison (&& and || without parens.)
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I thinks this is what's inteded. I still think it's bad to guess at errors without testing.
2014-01-10 22:12:00 -08:00
Unknown W. Brackets
1dfcbd0ea1
Reference g_Config in unittest to resolve cycle.
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Dag blasted cross dependent linking.
2014-01-10 21:32:08 -08:00
Henrik Rydgård
947acb02da
Merge pull request #5073 from unknownbrackets/mpeg-minor
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Fix buffer queue when filled in one shot
2014-01-10 18:19:26 -08:00
Unknown W. Brackets
2a9e674045
Reset "no audio data" flag when adding more data.
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It might have audio data. Although, probably, we should detect this when
sceMpegGetAtracAu() is called.
2014-01-10 16:15:03 -08:00
Unknown W. Brackets
7287da38cb
Fix buffer queue when filled in one shot.
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It would mod by the size and think it was empty, even though it had plenty
of data. This could happen if a game creates a ringbuffer with 512
packets and then does a single put operation with 512 packets.
Such behavior is rare though, since it will cause lag in starting the
video.
2014-01-10 16:13:34 -08:00
Henrik Rydgård
628426bbd4
Merge pull request #5072 from unknownbrackets/psmf-epmap
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Correctly read the epmap from the right place
2014-01-10 13:04:16 -08:00
Unknown W. Brackets
4a4f89eeac
Correctly read the epmap from the right place.
2014-01-10 12:57:40 -08:00