2396 Commits

Author SHA1 Message Date
Henrik Rydgård
bed6d19a4b
Merge pull request #10986 from unknownbrackets/ui-loading
UI: Cleaning loading handling and use tags
2018-04-30 00:25:50 +02:00
Unknown W. Brackets
21468ce1e4 UI: Cleaning loading handling and use tags.
The tags should let the tweens persist correctly.  See #10974.
2018-04-29 14:44:00 -07:00
Unknown W. Brackets
074f52b819 Android: Properly reset home on config reload.
We reload the config once we know we have permission to read it, but that
means we have to run any cleanup logic on it again.
2018-04-29 11:45:32 -07:00
Henrik Rydgård
1f73d78cc8 Oops, meant to commit this. 2018-04-20 11:43:27 +02:00
Henrik Rydgård
68611e85ba Disable the loading state string display, creates too much translation work for 1.6 2018-04-20 11:02:13 +02:00
Henrik Rydgård
36fd2711d6 Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a6808cb7bab534d6de9010ccce7212c8ee.
2018-04-10 12:22:41 +02:00
Unknown W. Brackets
c0f1b7793a UI: Assert on invalid permission status. 2018-04-08 23:54:56 -07:00
Henrik Rydgård
ac898c54f3 UWP: Remove the rendering backend picker. Fixes #10883, sort of. 2018-04-07 17:37:31 +02:00
Unknown W. Brackets
99d16b2202 Vulkan: Add tags to UI textures too. 2018-04-06 21:43:18 -07:00
LunaMoo
e5e19554e6 Add "--pause-menu-exit" option. 2018-04-02 16:31:26 +02:00
Unknown W. Brackets
895de164ed Android: Fix initial start from shortcut.
Fixes #10855.  We have to wait for the permission request to complete.
2018-04-01 23:28:36 -07:00
Henrik Rydgård
d160292f54 Include renderpass definition in Vulkan shader cache entries, should make it more effective again. 2018-03-29 14:36:04 +02:00
Henrik Rydgård
01d81ffa72 OpenGL: Fix texture wrapping of render targets. 2018-03-28 11:23:41 +02:00
Henrik Rydgård
8d0285dedd Android: Properly restore screenshots on the Pause screen on task switching away and back.
Basically plumbs through DeviceLost/DeviceRestored to view elements and
into ManagedTexture.
2018-03-27 23:11:10 +02:00
Henrik Rydgård
4a3692161b Show chosen postshader display name properly, plus some additional bugfixes. Fixes #10790 2018-03-25 14:42:48 +02:00
Henrik Rydgård
f9555da05b When listing post-shaders, use the "name" specified in the ini as default, when looking up translations. 2018-03-25 11:53:11 +02:00
Henrik Rydgård
73df7d31db Remove "experimental" tag from Hardware Tessellation 2018-03-24 17:37:17 +01:00
Henrik Rydgård
8fe5223dd0
Merge pull request #10781 from hrydgard/preserve-config
Android: Reload the config after getting storage permission, and ask immediately.
2018-03-24 14:18:37 +01:00
Henrik Rydgård
fb15208777 Android: Reload the config after getting storage permission, and ask immediately. Should help #10670 2018-03-24 12:52:51 +01:00
Henrik Rydgård
198d921a9b
Merge pull request #10737 from unknownbrackets/savestate
SaveState: Keep an undo for each slot by default
2018-03-24 10:18:18 +01:00
aliaspider
54d9406713 fix mingw and msvc cmake builds. 2018-03-23 03:18:13 +01:00
Florin9doi
8f38c7949c Landscape Auto for Android 2018-03-19 23:09:25 +02:00
Henrik Rydgård
78488a4ea6 Android: Restore auto screen orientation.
Fixes #10708

This reverts commit 53a351c29de107f95a500dbe68adfac04a5decc1.
2018-03-19 20:12:37 +01:00
Unknown W. Brackets
5020182660 SaveState: Default undo slots off on mobile.
It's still a pretty useful feature on mobile (considering mistaps), but
it also eats a bunch of storage so it can always be turned back on.
2018-03-17 23:18:26 -07:00
Henrik Rydgård
6858c77612 Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield 2018-03-17 01:54:11 +01:00
Henrik Rydgård
70481c9444 Fix the loading status. Prettify the loading screen by putting the status and spinner along the bottom edge. 2018-03-13 11:25:17 +01:00
Henrik Rydgård
a0fa199ce3
Merge pull request #10715 from unknownbrackets/loading
UI: Show more detailed loading status
2018-03-13 10:44:07 +01:00
Unknown W. Brackets
88e01c7944 UI: Show more detailed loading status.
It's sometimes taking longer, so this may make it easier to identify.

See #10673.
2018-03-12 18:06:46 -07:00
Henrik Rydgård
0ed3deabe6 Fix #10692 (crash when starting games from command line). Throw in some minor Vulkan fixes as well. 2018-03-08 16:35:13 +01:00
Henrik Rydgård
40db61a680 Remove further remains of hardware skinning. Fixes #10661 2018-03-05 00:03:47 +01:00
Henrik Rydgård
448e8fb49a Split out QtHost.h from HostTypes.h 2018-03-03 08:46:12 +01:00
Henrik Rydgård
18db8b0bd6 Fix custom UI backgrounds again by initializing lazily (turned out to be the cause of #10662) 2018-03-01 16:09:23 +01:00
Henrik Rydgård
1e940f4973 Buildfix, warning fixes 2018-03-01 13:50:56 +01:00
Henrik Rydgård
ee752f5399 Some error handling and assert improvements, trying to understand #10662 2018-03-01 12:21:58 +01:00
Henrik Rydgård
14c93bdc2b Minor code/logging cleanups. 2018-02-27 19:44:11 +01:00
Henrik Rydgård
eb73cc23cd Some log level changes. 2018-02-26 10:48:29 +01:00
Henrik Rydgård
e1852321a0 Vulkan: Remove the old method of uploading images. 2018-02-25 12:15:29 +01:00
Henrik Rydgård
5f8118b82b Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
Henrik Rydgård
b9b41f52c5 Add a simple spinner to the game load screen to not look frozen. 2018-02-08 12:03:29 +01:00
Henrik Rydgård
3e56d8bbdf Noticed that the UWP build has been broken for some time, fix it.
Should probably set up a buildbot if we care about this...
2018-02-05 16:21:39 +01:00
Henrik Rydgård
583c20991f Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager. 2018-02-04 13:42:04 +01:00
Henrik Rydgård
1aa5351e34 Temporarily disable symbols on Qt, crashes strangely. 2018-02-04 13:42:04 +01:00
Henrik Rydgård
22e28e218b
Merge pull request #10411 from hrydgard/gl-render-manager
GL render manager - new faster GL multithreading
2018-01-31 12:22:07 +01:00
Henrik Rydgård
c60c8ed68a Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
Henrik Rydgård
ccdb4d186d gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
af6431986d OpenGL: Now run GL on a secondary thread. Sync issues remain. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
133bef575a Split Android graphics context implementations into their own files. 2018-01-20 21:47:16 +01:00
vnctdj
a4df576f7c
Use more accurate words 2018-01-10 08:57:41 +01:00
vnctdj
6073826ca0 Use more specific words when applicable 2018-01-10 00:38:16 +01:00
Unknown W. Brackets
5b9b6daea8 irjit: Enable more debug UI for block selection. 2018-01-04 23:10:49 -08:00