Henrik Rydgård
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bed6d19a4b
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Merge pull request #10986 from unknownbrackets/ui-loading
UI: Cleaning loading handling and use tags
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2018-04-30 00:25:50 +02:00 |
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Unknown W. Brackets
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21468ce1e4
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UI: Cleaning loading handling and use tags.
The tags should let the tweens persist correctly. See #10974.
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2018-04-29 14:44:00 -07:00 |
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Unknown W. Brackets
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074f52b819
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Android: Properly reset home on config reload.
We reload the config once we know we have permission to read it, but that
means we have to run any cleanup logic on it again.
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2018-04-29 11:45:32 -07:00 |
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Henrik Rydgård
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1f73d78cc8
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Oops, meant to commit this.
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2018-04-20 11:43:27 +02:00 |
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Henrik Rydgård
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68611e85ba
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Disable the loading state string display, creates too much translation work for 1.6
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2018-04-20 11:02:13 +02:00 |
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Henrik Rydgård
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36fd2711d6
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Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a6808cb7bab534d6de9010ccce7212c8ee.
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2018-04-10 12:22:41 +02:00 |
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Unknown W. Brackets
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c0f1b7793a
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UI: Assert on invalid permission status.
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2018-04-08 23:54:56 -07:00 |
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Henrik Rydgård
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ac898c54f3
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UWP: Remove the rendering backend picker. Fixes #10883, sort of.
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2018-04-07 17:37:31 +02:00 |
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Unknown W. Brackets
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99d16b2202
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Vulkan: Add tags to UI textures too.
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2018-04-06 21:43:18 -07:00 |
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LunaMoo
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e5e19554e6
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Add "--pause-menu-exit" option.
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2018-04-02 16:31:26 +02:00 |
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Unknown W. Brackets
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895de164ed
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Android: Fix initial start from shortcut.
Fixes #10855. We have to wait for the permission request to complete.
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2018-04-01 23:28:36 -07:00 |
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Henrik Rydgård
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d160292f54
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Include renderpass definition in Vulkan shader cache entries, should make it more effective again.
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2018-03-29 14:36:04 +02:00 |
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Henrik Rydgård
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01d81ffa72
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OpenGL: Fix texture wrapping of render targets.
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2018-03-28 11:23:41 +02:00 |
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Henrik Rydgård
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8d0285dedd
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Android: Properly restore screenshots on the Pause screen on task switching away and back.
Basically plumbs through DeviceLost/DeviceRestored to view elements and
into ManagedTexture.
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2018-03-27 23:11:10 +02:00 |
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Henrik Rydgård
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4a3692161b
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Show chosen postshader display name properly, plus some additional bugfixes. Fixes #10790
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2018-03-25 14:42:48 +02:00 |
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Henrik Rydgård
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f9555da05b
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When listing post-shaders, use the "name" specified in the ini as default, when looking up translations.
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2018-03-25 11:53:11 +02:00 |
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Henrik Rydgård
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73df7d31db
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Remove "experimental" tag from Hardware Tessellation
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2018-03-24 17:37:17 +01:00 |
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Henrik Rydgård
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8fe5223dd0
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Merge pull request #10781 from hrydgard/preserve-config
Android: Reload the config after getting storage permission, and ask immediately.
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2018-03-24 14:18:37 +01:00 |
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Henrik Rydgård
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fb15208777
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Android: Reload the config after getting storage permission, and ask immediately. Should help #10670
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2018-03-24 12:52:51 +01:00 |
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Henrik Rydgård
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198d921a9b
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Merge pull request #10737 from unknownbrackets/savestate
SaveState: Keep an undo for each slot by default
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2018-03-24 10:18:18 +01:00 |
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aliaspider
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54d9406713
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fix mingw and msvc cmake builds.
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2018-03-23 03:18:13 +01:00 |
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Florin9doi
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8f38c7949c
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Landscape Auto for Android
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2018-03-19 23:09:25 +02:00 |
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Henrik Rydgård
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78488a4ea6
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Android: Restore auto screen orientation.
Fixes #10708
This reverts commit 53a351c29de107f95a500dbe68adfac04a5decc1.
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2018-03-19 20:12:37 +01:00 |
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Unknown W. Brackets
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5020182660
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SaveState: Default undo slots off on mobile.
It's still a pretty useful feature on mobile (considering mistaps), but
it also eats a bunch of storage so it can always be turned back on.
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2018-03-17 23:18:26 -07:00 |
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Henrik Rydgård
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6858c77612
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Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield
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2018-03-17 01:54:11 +01:00 |
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Henrik Rydgård
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70481c9444
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Fix the loading status. Prettify the loading screen by putting the status and spinner along the bottom edge.
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2018-03-13 11:25:17 +01:00 |
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Henrik Rydgård
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a0fa199ce3
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Merge pull request #10715 from unknownbrackets/loading
UI: Show more detailed loading status
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2018-03-13 10:44:07 +01:00 |
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Unknown W. Brackets
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88e01c7944
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UI: Show more detailed loading status.
It's sometimes taking longer, so this may make it easier to identify.
See #10673.
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2018-03-12 18:06:46 -07:00 |
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Henrik Rydgård
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0ed3deabe6
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Fix #10692 (crash when starting games from command line). Throw in some minor Vulkan fixes as well.
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2018-03-08 16:35:13 +01:00 |
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Henrik Rydgård
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40db61a680
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Remove further remains of hardware skinning. Fixes #10661
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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448e8fb49a
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Split out QtHost.h from HostTypes.h
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2018-03-03 08:46:12 +01:00 |
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Henrik Rydgård
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18db8b0bd6
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Fix custom UI backgrounds again by initializing lazily (turned out to be the cause of #10662)
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2018-03-01 16:09:23 +01:00 |
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Henrik Rydgård
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1e940f4973
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Buildfix, warning fixes
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2018-03-01 13:50:56 +01:00 |
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Henrik Rydgård
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ee752f5399
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Some error handling and assert improvements, trying to understand #10662
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2018-03-01 12:21:58 +01:00 |
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Henrik Rydgård
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14c93bdc2b
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Minor code/logging cleanups.
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2018-02-27 19:44:11 +01:00 |
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Henrik Rydgård
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eb73cc23cd
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Some log level changes.
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2018-02-26 10:48:29 +01:00 |
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Henrik Rydgård
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e1852321a0
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Vulkan: Remove the old method of uploading images.
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2018-02-25 12:15:29 +01:00 |
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Henrik Rydgård
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5f8118b82b
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Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
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2018-02-25 10:27:59 +01:00 |
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Henrik Rydgård
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b9b41f52c5
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Add a simple spinner to the game load screen to not look frozen.
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2018-02-08 12:03:29 +01:00 |
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Henrik Rydgård
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3e56d8bbdf
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Noticed that the UWP build has been broken for some time, fix it.
Should probably set up a buildbot if we care about this...
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2018-02-05 16:21:39 +01:00 |
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Henrik Rydgård
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583c20991f
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Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager.
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2018-02-04 13:42:04 +01:00 |
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Henrik Rydgård
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1aa5351e34
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Temporarily disable symbols on Qt, crashes strangely.
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2018-02-04 13:42:04 +01:00 |
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Henrik Rydgård
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22e28e218b
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Merge pull request #10411 from hrydgard/gl-render-manager
GL render manager - new faster GL multithreading
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2018-01-31 12:22:07 +01:00 |
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Henrik Rydgård
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c60c8ed68a
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |
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Henrik Rydgård
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ccdb4d186d
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gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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af6431986d
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OpenGL: Now run GL on a secondary thread. Sync issues remain.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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133bef575a
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Split Android graphics context implementations into their own files.
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2018-01-20 21:47:16 +01:00 |
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vnctdj
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a4df576f7c
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Use more accurate words
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2018-01-10 08:57:41 +01:00 |
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vnctdj
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6073826ca0
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Use more specific words when applicable
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2018-01-10 00:38:16 +01:00 |
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Unknown W. Brackets
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5b9b6daea8
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irjit: Enable more debug UI for block selection.
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2018-01-04 23:10:49 -08:00 |
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