Unknown W. Brackets
359110f010
x86/armjit: Add jump following (off by default.)
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Inlines function calls up to a certain extent. Allows us to get
immediates all the way to a syscall, for example, usually.
Not sure if faster.
2013-11-10 21:59:49 -08:00
Unknown W. Brackets
aacb31bc18
armjit: Copy over (disabled) immbranch optim.
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This does a little loop unrolling. Costs a bit more cache space, but
avoids flushing regs for longer.
Not enabled.
2013-11-10 21:59:48 -08:00
Unknown W. Brackets
92ecff4396
armjit: keep track of instructions in jitstate.
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To match x86.
2013-11-10 21:59:48 -08:00
Unknown W. Brackets
8ceaafc159
armjit: Verify free space while compiling.
2013-11-10 21:59:48 -08:00
Unknown W. Brackets
7e46ee0b0f
armjit: Replace MOVI2R with using the regcache.
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So that it can optimize the value with existing imms.
Not actually optimizing yet.
2013-11-10 15:50:45 -08:00
Henrik Rydgard
0a844ce98d
Delete functions for vsge and vslt, these have been rolled into VecDo3
2013-11-09 19:29:52 +01:00
Henrik Rydgard
502f772856
Add experimental mode to cache pointers in the arm jit.
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Turned off for now as it needs more work but seems quite promising already.
2013-11-09 17:15:30 +01:00
Henrik Rydgard
d26692ef92
Fix bug from a couple of commits ago in ARMJit
2013-11-09 15:22:39 +01:00
Henrik Rydgard
04451623b9
This variant didn't seem to make much difference either (see prev commit)
2013-11-09 13:06:10 +01:00
Henrik Rydgard
15bc5a8db7
Add small ARM perf experiment. Did not help on ARMv7 so turned it off.
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xsacha might want to try it on ARMv6.
2013-11-09 12:57:07 +01:00
Henrik Rydgard
58db79672f
Fix vmtvc on ARM, fixing issues with our prefix check. Add some logging.
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Also improve vcmp on ARM.
2013-11-08 19:59:11 +01:00
Henrik Rydgard
309f904c0c
Extract JitState into its own header (arm/x86)
2013-11-08 18:51:52 +01:00
Sacha
803148b8ca
ARMv6: Fix offsets > 4096 for litpool. More aggressive check.
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Somehow Scooby Doo gets to offsets of ~4200 unless i drop the threshold down to ~3200. Not sure why the offset can jump by so much in one instruction.
Makes Scooby Doo playable now instead of showing a blue screen in the main game. Likely affects other games.
2013-11-08 16:07:05 +10:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
324cde5a79
Let's actually use the log category mechanism. A first step.
2013-09-07 21:19:21 +02:00
Henrik Rydgard
78d3ee3d6a
Misc cleanup, mostly logging code
2013-09-07 13:01:19 +02:00
Unknown W. Brackets
b558189c37
Just invalidate blocks on ClearCacheAt().
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This makes it safe to call from a jitted syscall, etc.
2013-09-01 00:32:43 -07:00
Unknown W. Brackets
109ad17ac6
Use a typesafe struct for opcodes.
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Also, correctly read delayslots using Read_Instruction on ARM.
2013-08-24 15:36:24 -07:00
Unknown W. Brackets
b37f09cedf
Make MIPSInfo a struct for typesafety.
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Found a bug in ReadsFromReg().
2013-08-24 13:22:10 -07:00
Unknown W. Brackets
8327cd0f8e
Clean up some inconsistency in jit branches on arm.
2013-08-16 02:02:56 -07:00
Henrik Rydgard
0a8f85a919
Some JIT cleanup, implement VI2F on ARM. also disabled untested impl of viim for x86.
2013-07-31 17:27:04 +02:00
Henrik Rydgard
51596b636a
Fix numerous ARM JIT bugs. Activate vmtvc and vscl, and vadd/vmul/vdiv/vsub for real this time.
2013-07-31 10:34:58 +02:00
Henrik Rydgard
e93c2abe27
x86 jit: implement vfim. Move some stuff to native. cleanup for armjit logging
2013-07-30 22:28:05 +02:00
Henrik Rydgard
76a937f489
ARMJIT Experiment: Keep downcount in a register. Needs benchmarking.
2013-07-27 17:27:26 +02:00
Henrik Rydgard
78fe42fe80
Buildfix
2013-04-27 12:04:42 +02:00
Henrik Rydgard
2a39a3b972
JIT: Get rid of one memory access per dispatch, and get rid of blockcodepointers.
2013-04-27 01:32:03 +02:00
Henrik Rydgard
9eace8a80e
Combine the two JitCache implementations (x86, ARM) into one.
2013-04-27 01:32:03 +02:00
Henrik Rydgard
8a904fe478
Some JIT cleanup
2013-04-27 01:32:02 +02:00
Henrik Rydgard
5293c152c6
Untested support for Android-x86. No idea if this actually works.
2013-03-21 20:52:33 +01:00
Unknown W. Brackets
9561f1d9c1
iOS: Protect/unprotect isn't needed for jit.
2013-03-14 02:16:51 -07:00
Unknown W. Brackets
ead6983ad2
Don't lock armjit memory before aligning code.
2013-03-14 01:16:28 -07:00
Sacha
f88bf8bbff
Attempt at fixing JIT on iOS. Can only have PROT_WRITE or PROT_EXEC enabled. So toggle between them as needed.
2013-03-14 14:40:01 +10:00
Unknown W. Brackets
c4ab0855b4
Make sure interpreter and jit savestates match.
2013-03-08 08:49:21 -08:00
Unknown W. Brackets
028e85dc92
Cleanup some differences between the two jits.
2013-03-07 02:08:44 -08:00
Henrik Rydgard
a69b09a831
More work on TestRunner, now runs all the CPU tests.
2013-03-07 00:22:39 +01:00
Sacha
d77632bfb0
Fix literal pools on games with very large code blocks (eg. Zero no Kieski).
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Was flushing after an offset of 4088 which did not take in to account that a single MIPS instruction can turn in to numerous ARM instructions. Chose a safer value of 4020.
Was insta-flushing after reaching this offset value. Some code blocks are over 8K in size. Use a partialFlushOffset to keep track of when the next flush is required.
Was protecting flush branch manually. Can use B_CC(CC_AL) for this instead.
2013-03-07 02:25:27 +10:00
Sacha
268d16bd24
Use correct args for STR(..) throughout armjit.
2013-03-07 00:59:07 +10:00
Sacha
9152d2f2bb
Armjit: Optimise swl+swr and lwl+lwr cases that can be combined to a single sw or lw. Add shift flags to STR/LDR. Add EatInstruction to ArmJit.
2013-03-06 02:11:36 +10:00
Unknown W. Brackets
f4bde1a263
Android / iOS buildfix.
2013-03-04 00:09:37 -08:00
Sacha
0fc6b60874
Fix Lit Pools for cases where offset goes out of range. For example: Zero no Kiseki has a block that is 7K large.
2013-03-04 14:36:23 +10:00
Sacha
bdfe24a86b
ARMv6 literal pool method.
2013-03-04 14:26:45 +10:00
Henrik Rydgard
5a09885a59
Port over much of unknown's vfpu jit work to arm. Untested.
2013-02-20 00:04:21 +01:00
Henrik Rydgard
e32721c72a
Merge branch 'master' into armjit-fpu
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Conflicts:
Core/MIPS/MIPSVFPUUtils.cpp
Core/MIPS/x86/CompVFPU.cpp
GPU/GLES/VertexDecoder.cpp
2013-02-19 00:50:33 +01:00
Unknown W. Brackets
9d490a8b50
Proper ARM buildfix.
2013-02-18 08:03:45 -08:00
Unknown W. Brackets
33c1a2b4fa
ARM buildfix.
2013-02-18 01:54:25 -08:00
Henrik Rydgard
81589b67e5
Save one instruction on jal, shorten block exits by one instruction (moved to dispatcher).
2013-02-15 23:37:59 +01:00
Henrik Rydgard
fdee111bca
armjit-fpu: Compile VFPU prefix setting
2013-02-15 23:18:59 +01:00
Henrik Rydgard
23cddab1d7
Some mostly disabled armjit VFPU stuff.
2013-02-15 22:38:39 +01:00
Henrik Rydgard
048cf35922
More ARMJit FPU work - some instructions and optimizations.
2013-02-14 00:02:09 +01:00
Henrik Rydgard
ba1171f15d
Couple more armjit-fpu instructions. Turn down logging a bit.
2013-02-11 23:39:30 +01:00