Henrik Rydgard
db0fd1042f
Add "Arm64EmitterTest" which can run on startup to play around with instructions.
2015-04-06 18:13:26 +02:00
Peter Tissen
27ee4eaefd
change manifest namespace to asm.v1
...
I really just changed it v3 to test it being the same as the second that
Visual Studio auto-generated but that seems to not have been a good idea
I pretty much just accidentally commited it anyway.
Fixes #7562
2015-03-05 14:37:08 +01:00
Peter Tissen
565da731d1
Don't include 2 manifest files
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So we apparently included 2 manifest files.
One from the *.rc file and one generated by the IDEs manifest tools
* added the contents of rt_manif.bin to PPSSPP.manifest
* made ppsspp.rc include PPSSPP.manifest
* set the *.vcxproj to not generate an additional manifest
2015-03-05 04:07:55 +01:00
Peter Tissen
e7e8bf9221
Set DPI awareness in manifest
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instead of doing it at runtime, still works in WinXP according to StepS in the IRC,
should probably be tested there to be sure
2015-03-05 03:22:48 +01:00
Unknown W. Brackets
98d7afae89
Switch to #pragma once in a few places.
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Doesn't really affect git history much to change these.
2015-03-02 22:34:51 -08:00
Henrik Rydgard
cbf8aa41a4
Merge branch 'analog-options' of https://github.com/ShiftyAxel/ppsspp into ShiftyAxel-analog-options
2015-03-01 16:17:41 +01:00
Unknown W. Brackets
7aa5914a7a
Allow mouse clicks only when focused.
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Fixes #6486 .
2015-02-28 16:01:41 -08:00
Unknown W. Brackets
cf88c7ff67
Add an option to ignore gamepads when not focused.
2015-02-28 14:02:03 -08:00
Henrik Rydgard
8c8e5de89d
Update version number to 1.0.1
2015-02-26 21:05:06 +01:00
Unknown W. Brackets
518cabd991
Correct vertex preview of throughmode rects.
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The texture was not highlighted correctly, since we didn't normalize all
coords.
2015-02-25 21:25:49 -08:00
Henrik Rydgard
66e9877561
Fix #7480 where we would lose the keyboard after activating fullscreen with the mouse
2015-02-15 23:07:24 +01:00
vnctdj
91c7c76d8a
Edit string to match already translated one
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https://github.com/hrydgard/ppsspp-lang/blob/master/en_US.ini#L359
2015-02-10 12:16:48 +01:00
Henrik Rydgard
d6cf857a06
Make it impossible to set Auto Frameskip and Non-buffered together as they interact in a bad way
2015-02-09 23:11:45 +01:00
Josh Palmer
929866edd3
XInput/DInput: Rename settings, fix sensitivity
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* Change deadzone inverter naming convention to 'analog mapper'
* Remove hokey mathematics from sensitivity calculations
2015-02-05 06:30:29 +00:00
Josh Palmer
4c6410cd0d
DInput/XInput: Further fixes & improvements
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* Remove redundant second analog settings for XInput
* Replace DInput circle->square mapping with improved XInput version
2015-02-05 05:48:29 +00:00
Josh Palmer
6856709b1d
DInput/XInput: Deadzone fixes & Sensitivity
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* DInput Deadzone & Deadzone Inverter now function correctly
* Added analog Sensitivity options to DInput and XInput
2015-02-05 05:30:39 +00:00
Henrik Rydgard
ca512ea06a
More minor cleanup. Update lang.
2015-02-03 21:59:36 +01:00
Henrik Rydgard
60a837f19f
Minor cleanup
2015-02-03 21:28:08 +01:00
Henrik Rydgard
9b9d8592db
Fix calling convention of the d3d9createex function. May help #7421
2015-02-03 21:27:26 +01:00
Peter Tissen
6f2962e0c3
make sure all the counters are increased by the correct value
2015-02-02 22:30:47 +01:00
Peter Tissen
4a150bead7
don't try to access past the number of vertices when drawing rectangles
2015-02-02 22:08:33 +01:00
Henrik Rydgard
80d610998d
Better error checking in D3D9 init
2015-02-02 09:27:27 +01:00
Henrik Rydgard
f94e7170f6
Update version numbers to 1.0
2015-02-01 21:17:43 +01:00
Henrik Rydgard
5354f5163a
Show date/time of saves on pause screen. Better WASAPI error checking.
2015-02-01 18:31:51 +01:00
Henrik Rydgard
001eda39e0
Add really primitive save preview on "Next Slot". Improve pause screen layout a little.
2015-02-01 18:04:50 +01:00
Henrik Rydgard
6420f5f476
Only show the audio backend option on Vista+. Correct the enum order. Init DSound on its thread.
2015-02-01 11:57:11 +01:00
Henrik Rydgard
28cd190e0a
Temporary workaround for Debug build linking problem (ffmpeg's static release CRT clashes with static debug CRT)
2015-01-24 16:37:01 +01:00
Henrik Rydgard
790024c829
Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone..
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Default to WASAPI though (Auto)
2015-01-24 13:50:27 +01:00
Henrik Rydgard
4ebdf49fb6
Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules!
2015-01-24 13:30:37 +01:00
Henrik Rydgard
cae58cafee
Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
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This reverts commit f1b57dabf5
, reversing
changes made to 41001637ce
.
2015-01-22 19:53:32 +01:00
Henrik Rydgard
7faddd6100
Consolidate the two TextureScaler copies into one.
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Also lets us clean up ColorConv slightly.
2015-01-20 17:32:55 +01:00
Unknown W. Brackets
a8eba307c3
Fix an unnecessary iterator compare.
2015-01-19 09:05:19 -08:00
Unknown W. Brackets
6e6b45ce2b
Fix a missing break.
2015-01-19 08:58:37 -08:00
Unknown W. Brackets
83b8e564cf
Avoid an unlikely error in breakpoint listing.
2015-01-19 08:31:56 -08:00
Unknown W. Brackets
964a50ca05
Fix a couple possible buffer overruns.
2015-01-18 13:16:34 -08:00
Unknown W. Brackets
5875cea30a
Fix a mistaken case fallthrough.
2015-01-17 19:49:58 -08:00
Unknown W. Brackets
b6d6f26160
Fix an uninitialized value.
2015-01-17 18:56:55 -08:00
Unknown W. Brackets
fa84bb6948
Fix some unlikely uninitialized values.
2015-01-17 18:43:04 -08:00
Unknown W. Brackets
e980486719
Fix a small memory leak in video card detection.
2015-01-17 18:43:03 -08:00
Unknown W. Brackets
e7aabc8f53
Avoid a hang on step out with no threads.
2015-01-17 18:43:02 -08:00
Unknown W. Brackets
53fb8c3265
dx9: Avoid a minor leak in loading ex9.
2015-01-17 18:43:02 -08:00
Unknown W. Brackets
eaa4743285
Fix a very minor leak.
2015-01-17 18:43:00 -08:00
Unknown W. Brackets
86ec5114d2
Fix a bad sprintf() format.
2015-01-17 18:42:59 -08:00
Josh Palmer
918b96500c
DInput/XInput: Configurable deadzone + inverter
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* Add configurable shared deadzone for all DInput axes
* Add configurable separate deadzones for left & right XInput sticks
* Add configurable deadzone inverter for DInput X/Y axes
* Add configurable deadzone inverter for XInput sticks
2015-01-17 21:26:08 +00:00
Henrik Rydgard
8a574e5cd2
Do the first CoInitializeEx on the main thread instead of the EmuThread (WASAPI). Fixes #7334
2015-01-15 22:33:20 +01:00
Unknown W. Brackets
f366cab98d
Fix a type comparison warning.
2015-01-15 12:27:01 -08:00
Henrik Rydgard
8b05e7abf0
Adjust the audio speed on non-60hz Android devices to compensate.
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Greatly improves audio stability on Nexus S.
Fixes #6677 .
2015-01-14 00:45:12 +01:00
Henrik Rydgard
e349ec2960
Some missing de-init
2015-01-13 20:51:58 +01:00
Henrik Rydgard
5f30bba5c9
WASAPI: Exit the audio thread the recommended way to avoid pops and clicks
2015-01-12 21:34:17 +01:00
Henrik Rydgard
0493d8154a
WASAPI audio: Try to do something non-crazy for non-stereo audio streams.
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Should really do a proper surround matrix but let's try this for now..
2015-01-12 20:57:13 +01:00