Unknown W. Brackets
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9ff812b313
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arm64jit: Negate in ADDI2R/SUBI2R as well.
Should've done this at the same time as CMN. It's not as common, mostly
catches addu calls, but it's good to have these generic for other uses.
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2017-12-30 11:11:04 -08:00 |
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Unknown W. Brackets
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c00044c5d8
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arm64jit: Avoid arithmetic movs.
ORR is the preferred encoding and may be faster on some chips.
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2017-12-29 17:30:18 -08:00 |
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Unknown W. Brackets
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b59c0d0b45
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arm64jit: Use CMN for CMPI2R if possible.
It's not hit all that often, but it is hit.
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2017-12-29 17:30:13 -08:00 |
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Unknown W. Brackets
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1ecce2a2e1
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arm64jit: Reuse code in I2R funcs.
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2017-12-29 17:30:07 -08:00 |
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Unknown W. Brackets
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b21af3321a
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arm64jit: Allow ANDI2R/etc. with zero.
Since they're all possible anyway, and it's easy to forget to special case
0.
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2017-12-28 14:36:37 -08:00 |
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Unknown W. Brackets
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6fd17fb026
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arm64jit: Use reg sum for LDR/STR.
Skips an add, and should be less ops anyway.
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2017-12-28 10:19:55 -08:00 |
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Unknown W. Brackets
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257a4fdd12
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arm64jit: Reprotect fixed code after icache flush.
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2017-12-27 19:33:04 -08:00 |
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Unknown W. Brackets
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4a27e99ee9
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arm64jit: Remove buggy icache invalidate.
This is always of size 0, and crashes on iOS anyway...
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2017-12-27 19:30:10 -08:00 |
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Greg V
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52234dae91
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Remove VULKAN_STATIC
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2017-12-26 16:09:31 +03:00 |
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Greg V
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f3783bdb44
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Add support for Vulkan on Wayland
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2017-12-26 16:09:27 +03:00 |
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Unknown W. Brackets
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a7b3a1eb96
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Vulkan: Decimate the texture allocator.
Thin3D wasn't calling Begin/End, which lead to leaks eventually and OOM.
Was causing softgpu to crash.
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2017-12-24 10:39:42 -08:00 |
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Henrik Rydgård
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7f758d52dc
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Statically link a vulkan loader on Linux. Use to to init vulkan on X11. Unfortunately, it's broken.
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2017-12-21 11:02:11 +01:00 |
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Henrik Rydgård
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ea387b2a48
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WIP vulkan on linux stuff
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2017-12-21 10:48:00 +01:00 |
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Henrik Rydgård
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b0528f3794
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Vulkan: Fix bug where we'd do the initial layout transition for an image before binding memory to it. Should help the issue uncovered in #10413
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2017-12-20 16:40:09 +01:00 |
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Henrik Rydgård
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2250ef799c
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Avoid including platform-specific headers in VulkanContext.h
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2017-12-18 12:54:25 +01:00 |
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Henrik Rydgård
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ef66892f70
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Update vulkan headers, add linux .so loader lib for easy builds, like Sascha does.
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2017-12-15 16:40:38 +01:00 |
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Henrik Rydgård
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e488227398
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Just some log cleanup
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2017-12-15 16:33:49 +01:00 |
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Henrik Rydgård
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b4a44c5e02
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Another buildfix, sigh. Also extend the safe region a little bit to the thing from a couple commits ago.
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2017-12-13 22:28:30 +01:00 |
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Henrik Rydgård
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d2fe5abb84
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Add a tiny bit of safety margin to the RipAccessible check. Should be enough for 128-bit SSE data.
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2017-12-13 22:00:59 +01:00 |
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Henrik Rydgård
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aaba38259a
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Oops, buildfix
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2017-12-13 20:51:17 +01:00 |
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Henrik Rydgård
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6f0b382d9e
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Move vulkan debug callback out from WindowsVulkanContext into a file that can be shared with other platforms later.
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2017-12-13 19:29:42 +01:00 |
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Henrik Rydgård
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cca4e0b2ca
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Fix another case where we trusted std::move to clear the origin, which is not guaranteed.
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2017-12-10 14:37:28 +01:00 |
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Henrik Rydgård
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91b089d90d
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Tweak logging and asserts in VulkanDeviceMemory::Destroy
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2017-12-10 14:22:35 +01:00 |
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Henrik Rydgård
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e07861991b
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Apply a fix to the ARM64 emitter ported over from Dolphin
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2017-12-10 02:05:25 +01:00 |
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Henrik Rydgård
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bd40479224
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Vulkan: Add facility to auto-generate mipmap levels. Not yet used.
Intended for replacement textures and optional quality improvements
later.
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2017-12-07 09:28:18 +01:00 |
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Henrik Rydgård
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2ebae034a4
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Vulkan: Show samplers in "shader debug"
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2017-12-07 09:28:18 +01:00 |
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Henrik Rydgård
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aa0cc6712f
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Clip block transfer destinations. Should fix crash in #10011. Stats: Invent some sort of usage metric for device memory allocators.
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2017-12-03 15:00:25 +01:00 |
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Henrik Rydgård
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6a2f0f4191
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Revert "Fix memory-scan bug in VulkanDeviceAllocator that probably causes some fragmentation."
This reverts commit ac6b491287 .
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2017-12-03 11:31:25 +01:00 |
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Henrik Rydgård
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ac6b491287
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Fix memory-scan bug in VulkanDeviceAllocator that probably causes some fragmentation.
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2017-12-03 11:10:40 +01:00 |
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Henrik Rydgård
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1bf44b7ca3
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Shutdown fix.
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2017-12-03 11:02:49 +01:00 |
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Henrik Rydgård
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6abdbde47e
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Fix bugs in VulkanImage allocator support
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2017-12-03 10:50:25 +01:00 |
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Henrik Rydgård
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5d53f5e24c
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Add another assert, which gets hit.. Hm. Something is wrong..
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2017-12-03 10:42:19 +01:00 |
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Henrik Rydgård
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ff264efe7e
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Change some Crash() to asserts in VulkanDeviceAllocator
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2017-12-03 10:35:34 +01:00 |
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Henrik Rydgård
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d0c248368d
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Use a VulkanDeviceAllocator for thin3d textures. Many devices have a hard limit on the total number of allocs and it's unnecessary to have the UI put pressure on that.
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2017-12-03 10:29:41 +01:00 |
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Unknown W. Brackets
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8a58bf6596
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Hashmaps: Another cleanup.
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2017-12-02 11:55:54 -08:00 |
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Unknown W. Brackets
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668b17febf
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Hashmaps: Reset count on clear.
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2017-12-02 10:45:46 -08:00 |
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Unknown W. Brackets
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bbb4987cc0
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Hashmaps: Reset state when growing.
std::move() is by no means guaranteed to clear.
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2017-12-02 09:47:15 -08:00 |
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Unknown W. Brackets
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e9a7bda2d5
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Hashmaps: Change some crashes to asserts.
Silence is not golden.
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2017-12-02 09:46:48 -08:00 |
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LunaMoo
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95a14ca830
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Add hotkey to toggle audio and video dumping together in sync.
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2017-12-01 23:48:58 +01:00 |
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Henrik Rydgård
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4129459495
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Avoid an assert in ARM64 emitter, seen in Google Play crash logs
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2017-11-29 21:31:42 +01:00 |
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Henrik Rydgård
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04913be779
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Move pushbuffer map/unmap to the .cpp file to avoid inlining (for stack traces)
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2017-11-29 20:13:38 +01:00 |
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Henrik Rydgård
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dc3363e885
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Merge pull request #10185 from jbeich/bsd
Minor BSD fixes
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2017-11-26 23:38:24 +01:00 |
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Henrik Rydgård
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b9bad7431a
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Add ability to simulate a few kinds of Vulkan initialization failures, to test the GL fallback.
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2017-11-26 16:13:04 +01:00 |
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Unknown W. Brackets
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bd1ed897cf
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Global: Fix some warnings.
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2017-11-25 14:08:49 -08:00 |
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Unknown W. Brackets
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9eccea2d5e
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Windows: Fix error formatting with % signs.
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2017-11-25 12:00:14 -08:00 |
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Jan Beich
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7a16cff6de
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Common: implement GetExeDirectory on NetBSD
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2017-11-24 14:46:07 +00:00 |
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Henrik Rydgård
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cc3ba1bbf7
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Fix _assert_ on Android to assert properly
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2017-11-24 13:52:53 +01:00 |
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Henrik Rydgård
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b6911d2764
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Add a hidden debug option [Graphics]GfxDebugSplitSubmit to try to narrow down some Vulkan issues, see #10163. Also improve some asserts.
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2017-11-22 10:47:04 +01:00 |
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Henrik Rydgård
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acdb89c898
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Make our release mode asserts actually fire properly in release mode again...
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2017-11-21 21:06:57 +01:00 |
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Henrik Rydgård
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2e9d59ad10
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Android: Use __android_log_assert facility to get pretty message-asserts into crash dumps.
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2017-11-21 18:06:26 +01:00 |
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