Unknown W. Brackets
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ec5d1a8722
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Vulkan: Leave removed commands in render passes.
We'll just need to not check commands.empty(), which we do in a couple
places but not in important ways so far.
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2018-05-03 08:04:57 -07:00 |
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Unknown W. Brackets
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954f93046f
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Vulkan: Keep state on Clear cmds when used later.
This also removes duplicate state - for example our UI has some duplicate
Scissor commands.
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2018-05-03 07:18:40 -07:00 |
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Henrik Rydgård
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73d6446d72
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Merge pull request #10997 from unknownbrackets/vulkan-clear
Vulkan: Discard draws immediately before clear
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2018-05-03 09:23:17 +02:00 |
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Unknown W. Brackets
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844015b7f8
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Vulkan: Discard draws immediately before clear.
Fixes #10163, a crash on Adreno when a clear is the last thing in a render pass.
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2018-05-02 19:23:49 -07:00 |
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Henrik Rydgård
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92a46e9a08
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Merge pull request #10984 from unknownbrackets/gl-screenshot
Fix GLES game screenshots
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2018-04-29 19:32:03 +02:00 |
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Unknown W. Brackets
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170e871c54
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thin3d: Report unsupported format conversion.
Better we know than ignore.
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2018-04-29 10:23:53 -07:00 |
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Unknown W. Brackets
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ae1bb20b7b
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GLES: Fix game screenshots.
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2018-04-29 10:23:03 -07:00 |
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Unknown W. Brackets
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a85e914f78
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Vulkan: Fix use-after-free crash on shutdown.
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2018-04-29 09:47:39 -07:00 |
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Henrik Rydgård
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03c2292ae9
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Merge pull request #10915 from unknownbrackets/warnings
Warning fixes
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2018-04-14 20:30:26 +02:00 |
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Unknown W. Brackets
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377b220fb3
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GLES: GlPushBuffer was a little too friendly.
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2018-04-14 11:00:13 -07:00 |
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Henrik Rydgård
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1987401e74
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Fix glitch in MGS: Acid perf hack. yeah, slippery slope..
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2018-04-14 10:27:36 +02:00 |
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Henrik Rydgård
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fb7a63bd11
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Implement shader depal for GL as well, but disabled by default.
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2018-04-13 20:00:14 +02:00 |
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Henrik Rydgård
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0ac6cea34d
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Add a queue processing hack for Sonic Rivals too. Now it's fast.
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2018-04-13 18:05:04 +02:00 |
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Henrik Rydgård
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413a204138
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Vulkan: Semi-gross hack that massively improves the perf of MGS2:Acid.
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2018-04-13 17:32:56 +02:00 |
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Henrik Rydgård
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163350bbcd
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Vulkan/D3D11: Make some space in the base uniform buffer by consolidating the spline parameters into one variable.
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2018-04-13 08:58:05 +02:00 |
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Henrik Rydgård
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f4d8bfdf18
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Avoid some GL errors on older devices
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2018-04-12 14:35:25 +02:00 |
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Henrik Rydgård
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dd228be698
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GL: Add a lot of conditional error checks (normally not enabled)
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2018-04-12 14:35:04 +02:00 |
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Henrik Rydgård
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36fd2711d6
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Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a6808cb7bab534d6de9010ccce7212c8ee.
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2018-04-10 12:22:41 +02:00 |
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Unknown W. Brackets
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32eb483932
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GLES: Defrag using deleter off render thread.
Moving it to the render thread was a bit more complex because of
localMemory. Fixes #10859.
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2018-04-08 19:22:46 -07:00 |
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Unknown W. Brackets
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99d16b2202
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Vulkan: Add tags to UI textures too.
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2018-04-06 21:43:18 -07:00 |
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Henrik Rydgård
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ca0fb77080
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Assorted cleanups. Don't assert on no clear mask.
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2018-04-06 23:29:44 +02:00 |
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Henrik Rydgård
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b06df3536e
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Auto unregister push buffer on deletion.
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2018-04-05 17:53:03 +02:00 |
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Henrik Rydgård
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c7eb259c0c
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Auto register new push buffers on creation
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2018-04-05 17:50:37 +02:00 |
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Henrik Rydgård
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76138fee6d
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Move pushbuffer deletion to the render manager.
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2018-04-05 17:47:08 +02:00 |
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Henrik Rydgård
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feb3870f7d
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Also take control over Begin/End
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2018-04-05 17:34:32 +02:00 |
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Henrik Rydgård
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8d6bbc54a9
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Minor refactoring moving creation/deletion of GLPushBuffer to GLRenderManager
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2018-04-05 17:31:12 +02:00 |
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Unknown W. Brackets
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c6ef547176
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GLES: Show post-shader compile errors to user.
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2018-04-01 19:47:19 -07:00 |
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Henrik Rydgård
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d160292f54
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Include renderpass definition in Vulkan shader cache entries, should make it more effective again.
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2018-03-29 14:36:04 +02:00 |
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Henrik Rydgård
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01d81ffa72
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OpenGL: Fix texture wrapping of render targets.
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2018-03-28 11:23:41 +02:00 |
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Henrik Rydgård
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8d0285dedd
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Android: Properly restore screenshots on the Pause screen on task switching away and back.
Basically plumbs through DeviceLost/DeviceRestored to view elements and
into ManagedTexture.
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2018-03-27 23:11:10 +02:00 |
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Henrik Rydgård
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d125fa00e1
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Make sure the renderpass cache hashmap is never accessed from the main thread at runtime. Should help #10811
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2018-03-27 14:45:41 +02:00 |
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Henrik Rydgård
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29de4b5a18
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Merge pull request #10809 from libretro/master
Libretro: add D3D11 support / fix GL context reset.
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2018-03-27 09:23:30 +02:00 |
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aliaspider
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808bf8e681
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Libretro: add experimental D3D11 support.
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2018-03-25 23:07:02 +01:00 |
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Henrik Rydgård
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f39897cfa5
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Don't forget to initialize.. fixes #10802
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2018-03-26 00:05:29 +02:00 |
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Henrik Rydgård
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4a3692161b
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Show chosen postshader display name properly, plus some additional bugfixes. Fixes #10790
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2018-03-25 14:42:48 +02:00 |
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Henrik Rydgård
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2a565199b3
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Merge pull request #10780 from aliaspider/temp
Libretro port.
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2018-03-24 16:28:10 +01:00 |
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Henrik Rydgård
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4f8e2adf76
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Remove some unnecessary logging. Fixes #10753
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2018-03-24 16:10:21 +01:00 |
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Henrik Rydgård
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8fe5223dd0
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Merge pull request #10781 from hrydgard/preserve-config
Android: Reload the config after getting storage permission, and ask immediately.
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2018-03-24 14:18:37 +01:00 |
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Henrik Rydgård
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fb15208777
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Android: Reload the config after getting storage permission, and ask immediately. Should help #10670
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2018-03-24 12:52:51 +01:00 |
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aliaspider
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0af6d573bb
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remove all usage of __LIBRETRO__
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2018-03-24 12:45:20 +01:00 |
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Henrik Rydgård
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da8d5fa280
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Merge pull request #10767 from aliaspider/temp
fix cmake build for mingw and msvc.
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2018-03-24 09:24:53 +01:00 |
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Henrik Rydgård
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7761d2366b
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Android: Prevent a text bitmap size from becoming 0 on '\r\n'. Fixes #10764 (unless there are more platforms where it's broken...)
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2018-03-23 10:48:54 +01:00 |
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Henrik Rydgård
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fb798cf6b2
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Win32 textdrawer: Fix rare crash affecting Patapon 2 in savedata manager. See 10764.
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2018-03-23 10:27:08 +01:00 |
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aliaspider
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54d9406713
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fix mingw and msvc cmake builds.
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2018-03-23 03:18:13 +01:00 |
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aliaspider
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15c4406df7
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add missing inclues.
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2018-03-22 22:14:19 +01:00 |
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aliaspider
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a5b5308d88
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fix return value / plug leak.
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2018-03-22 22:12:19 +01:00 |
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Henrik Rydgård
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f1359af0b0
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Vulkan: Improve handling of shader compile failures (don't crash)
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2018-03-19 17:46:58 +01:00 |
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Henrik Rydgård
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1dabccb453
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Vulkan: Minor logic fixes in the transition elimination
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2018-03-18 13:14:20 +01:00 |
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Henrik Rydgård
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3e7723ea6d
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Vulkan: Use finalLayout to optimize away barriers before framebuffer copies.
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2018-03-18 12:09:02 +01:00 |
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Henrik Rydgård
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2d3655ea23
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Vulkan: Get rid of more explicit barriers by merging the finalLayout color transitions into renderpasses.
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2018-03-18 12:03:23 +01:00 |
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