1075 Commits

Author SHA1 Message Date
Unknown W. Brackets
ec5d1a8722 Vulkan: Leave removed commands in render passes.
We'll just need to not check commands.empty(), which we do in a couple
places but not in important ways so far.
2018-05-03 08:04:57 -07:00
Unknown W. Brackets
954f93046f Vulkan: Keep state on Clear cmds when used later.
This also removes duplicate state - for example our UI has some duplicate
Scissor commands.
2018-05-03 07:18:40 -07:00
Henrik Rydgård
73d6446d72
Merge pull request #10997 from unknownbrackets/vulkan-clear
Vulkan: Discard draws immediately before clear
2018-05-03 09:23:17 +02:00
Unknown W. Brackets
844015b7f8
Vulkan: Discard draws immediately before clear.
Fixes #10163, a crash on Adreno when a clear is the last thing in a render pass.
2018-05-02 19:23:49 -07:00
Henrik Rydgård
92a46e9a08
Merge pull request #10984 from unknownbrackets/gl-screenshot
Fix GLES game screenshots
2018-04-29 19:32:03 +02:00
Unknown W. Brackets
170e871c54 thin3d: Report unsupported format conversion.
Better we know than ignore.
2018-04-29 10:23:53 -07:00
Unknown W. Brackets
ae1bb20b7b GLES: Fix game screenshots. 2018-04-29 10:23:03 -07:00
Unknown W. Brackets
a85e914f78 Vulkan: Fix use-after-free crash on shutdown. 2018-04-29 09:47:39 -07:00
Henrik Rydgård
03c2292ae9
Merge pull request #10915 from unknownbrackets/warnings
Warning fixes
2018-04-14 20:30:26 +02:00
Unknown W. Brackets
377b220fb3 GLES: GlPushBuffer was a little too friendly. 2018-04-14 11:00:13 -07:00
Henrik Rydgård
1987401e74 Fix glitch in MGS: Acid perf hack. yeah, slippery slope.. 2018-04-14 10:27:36 +02:00
Henrik Rydgård
fb7a63bd11 Implement shader depal for GL as well, but disabled by default. 2018-04-13 20:00:14 +02:00
Henrik Rydgård
0ac6cea34d Add a queue processing hack for Sonic Rivals too. Now it's fast. 2018-04-13 18:05:04 +02:00
Henrik Rydgård
413a204138 Vulkan: Semi-gross hack that massively improves the perf of MGS2:Acid. 2018-04-13 17:32:56 +02:00
Henrik Rydgård
163350bbcd Vulkan/D3D11: Make some space in the base uniform buffer by consolidating the spline parameters into one variable. 2018-04-13 08:58:05 +02:00
Henrik Rydgård
f4d8bfdf18 Avoid some GL errors on older devices 2018-04-12 14:35:25 +02:00
Henrik Rydgård
dd228be698 GL: Add a lot of conditional error checks (normally not enabled) 2018-04-12 14:35:04 +02:00
Henrik Rydgård
36fd2711d6 Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a6808cb7bab534d6de9010ccce7212c8ee.
2018-04-10 12:22:41 +02:00
Unknown W. Brackets
32eb483932 GLES: Defrag using deleter off render thread.
Moving it to the render thread was a bit more complex because of
localMemory.  Fixes #10859.
2018-04-08 19:22:46 -07:00
Unknown W. Brackets
99d16b2202 Vulkan: Add tags to UI textures too. 2018-04-06 21:43:18 -07:00
Henrik Rydgård
ca0fb77080 Assorted cleanups. Don't assert on no clear mask. 2018-04-06 23:29:44 +02:00
Henrik Rydgård
b06df3536e Auto unregister push buffer on deletion. 2018-04-05 17:53:03 +02:00
Henrik Rydgård
c7eb259c0c Auto register new push buffers on creation 2018-04-05 17:50:37 +02:00
Henrik Rydgård
76138fee6d Move pushbuffer deletion to the render manager. 2018-04-05 17:47:08 +02:00
Henrik Rydgård
feb3870f7d Also take control over Begin/End 2018-04-05 17:34:32 +02:00
Henrik Rydgård
8d6bbc54a9 Minor refactoring moving creation/deletion of GLPushBuffer to GLRenderManager 2018-04-05 17:31:12 +02:00
Unknown W. Brackets
c6ef547176 GLES: Show post-shader compile errors to user. 2018-04-01 19:47:19 -07:00
Henrik Rydgård
d160292f54 Include renderpass definition in Vulkan shader cache entries, should make it more effective again. 2018-03-29 14:36:04 +02:00
Henrik Rydgård
01d81ffa72 OpenGL: Fix texture wrapping of render targets. 2018-03-28 11:23:41 +02:00
Henrik Rydgård
8d0285dedd Android: Properly restore screenshots on the Pause screen on task switching away and back.
Basically plumbs through DeviceLost/DeviceRestored to view elements and
into ManagedTexture.
2018-03-27 23:11:10 +02:00
Henrik Rydgård
d125fa00e1 Make sure the renderpass cache hashmap is never accessed from the main thread at runtime. Should help #10811 2018-03-27 14:45:41 +02:00
Henrik Rydgård
29de4b5a18
Merge pull request #10809 from libretro/master
Libretro: add D3D11 support / fix GL context reset.
2018-03-27 09:23:30 +02:00
aliaspider
808bf8e681 Libretro: add experimental D3D11 support. 2018-03-25 23:07:02 +01:00
Henrik Rydgård
f39897cfa5 Don't forget to initialize.. fixes #10802 2018-03-26 00:05:29 +02:00
Henrik Rydgård
4a3692161b Show chosen postshader display name properly, plus some additional bugfixes. Fixes #10790 2018-03-25 14:42:48 +02:00
Henrik Rydgård
2a565199b3
Merge pull request #10780 from aliaspider/temp
Libretro port.
2018-03-24 16:28:10 +01:00
Henrik Rydgård
4f8e2adf76 Remove some unnecessary logging. Fixes #10753 2018-03-24 16:10:21 +01:00
Henrik Rydgård
8fe5223dd0
Merge pull request #10781 from hrydgard/preserve-config
Android: Reload the config after getting storage permission, and ask immediately.
2018-03-24 14:18:37 +01:00
Henrik Rydgård
fb15208777 Android: Reload the config after getting storage permission, and ask immediately. Should help #10670 2018-03-24 12:52:51 +01:00
aliaspider
0af6d573bb remove all usage of __LIBRETRO__ 2018-03-24 12:45:20 +01:00
Henrik Rydgård
da8d5fa280
Merge pull request #10767 from aliaspider/temp
fix cmake build for mingw and msvc.
2018-03-24 09:24:53 +01:00
Henrik Rydgård
7761d2366b Android: Prevent a text bitmap size from becoming 0 on '\r\n'. Fixes #10764 (unless there are more platforms where it's broken...) 2018-03-23 10:48:54 +01:00
Henrik Rydgård
fb798cf6b2 Win32 textdrawer: Fix rare crash affecting Patapon 2 in savedata manager. See 10764. 2018-03-23 10:27:08 +01:00
aliaspider
54d9406713 fix mingw and msvc cmake builds. 2018-03-23 03:18:13 +01:00
aliaspider
15c4406df7 add missing inclues. 2018-03-22 22:14:19 +01:00
aliaspider
a5b5308d88 fix return value / plug leak. 2018-03-22 22:12:19 +01:00
Henrik Rydgård
f1359af0b0 Vulkan: Improve handling of shader compile failures (don't crash) 2018-03-19 17:46:58 +01:00
Henrik Rydgård
1dabccb453 Vulkan: Minor logic fixes in the transition elimination 2018-03-18 13:14:20 +01:00
Henrik Rydgård
3e7723ea6d Vulkan: Use finalLayout to optimize away barriers before framebuffer copies. 2018-03-18 12:09:02 +01:00
Henrik Rydgård
2d3655ea23 Vulkan: Get rid of more explicit barriers by merging the finalLayout color transitions into renderpasses. 2018-03-18 12:03:23 +01:00