Unknown W. Brackets
a676721683
Qt: Remove bundled assets reader.
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It was no longer being used or linked, so it just meant the assets were missing.
With this removed, the assets (lang inis, shaders, etc.) are available again.
Fixes #9831 - likely broken since #9061 , which stopped using the qrc.
2018-06-09 10:47:53 -07:00
Benjamin Hodgetts
79b3f81b0c
Add missing include
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Fixes issue https://github.com/hrydgard/ppsspp/issues/11157
2018-06-08 12:11:05 +01:00
Henrik Rydgård
d63e044d4b
Merge pull request #11152 from unknownbrackets/debugger-http
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Move internal webserver to Core, add WebSocket stuff
2018-06-08 09:27:34 +02:00
Unknown W. Brackets
df72abcd62
net: Use WSAAddressToString for Windows XP.
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Unfortunately, we don't have inet_ntop on older Windows.
2018-06-07 23:22:28 -07:00
Unknown W. Brackets
042256337a
thread: Add a simple thread executor.
2018-06-07 14:11:52 -07:00
Unknown W. Brackets
403632b4ca
http: Correct WebSocket close when code missing.
2018-06-07 14:11:52 -07:00
Unknown W. Brackets
0fb15fc0d0
http: Use a buffer for WebSocket output.
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This way we can more safely write as much as we want.
2018-06-07 14:11:52 -07:00
Unknown W. Brackets
556a46f9d5
http: Allow selecting a WebSocket subprotocol.
2018-06-07 14:11:52 -07:00
Unknown W. Brackets
8b094f8c6f
http: Allow fragmented data for WebSocket.
2018-06-07 14:11:52 -07:00
Unknown W. Brackets
b75b6801c8
http: Add a simple WebSocket server class.
2018-06-07 14:11:52 -07:00
Unknown W. Brackets
65d072c7b0
http: Add some operations to avoid blocking.
2018-06-07 14:11:52 -07:00
Henrik Rydgård
6bf6490c2f
Merge pull request #11128 from unknownbrackets/gpu-minor
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Minor framebuffer code cleanup
2018-06-06 22:28:35 +02:00
Henrik Rydgård
a08fb8bd22
Merge pull request #11004 from unknownbrackets/ipv6
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Enable IPv6 for reporting / sharing / etc.
2018-06-06 21:24:04 +02:00
Henrik Rydgård
df699c67b2
Merge pull request #10960 from unknownbrackets/debugger-json
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Switch json to gason, include json writer in build
2018-06-06 21:19:13 +02:00
Henrik Rydgård
bc6f211724
Merge pull request #11093 from unknownbrackets/debugger-armips
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Include armips assembler in build
2018-06-06 20:41:20 +02:00
Henrik Rydgård
347721f200
Merge pull request #10981 from unknownbrackets/flat-shade
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Use software transform for flat shading and fix colors
2018-06-06 19:05:54 +02:00
Unknown W. Brackets
191af89195
Merge pull request #11107 from jbeich/cityhash
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Unbreak -march=native build on x86
2018-06-06 09:18:16 -04:00
Unknown W. Brackets
082ddf5120
json: Switch to gason instead of vjson.
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From the same author. Most importantly, reads numbers as doubles rather
than as signed ints and floats. This allows us to actually read 32 bit
unsigned int parameters.
Moved all the native customization to a separate json_reader.cpp.
2018-06-06 05:59:35 -07:00
Unknown W. Brackets
b56249eec1
json: Avoid encoding inf/nan in JSON.
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It doesn't support them. The common workaround is to use null.
2018-06-06 05:59:34 -07:00
Unknown W. Brackets
2e3021da0c
json: Be precise by default.
2018-06-06 05:59:34 -07:00
Unknown W. Brackets
b658130924
json: Fix formatting of nested arrays/objects.
2018-06-06 05:59:34 -07:00
Unknown W. Brackets
03cc4eab01
json: Allow formatting read json back to writer.
2018-06-06 05:59:34 -07:00
Unknown W. Brackets
fb876e78c0
json: Actually include in build.
2018-06-06 05:59:33 -07:00
Unknown W. Brackets
dfef902cdb
json: Escape strings in the json writer.
2018-06-06 05:59:33 -07:00
Unknown W. Brackets
e21753bc93
Debugger: Add assembler to build.
2018-06-06 05:59:24 -07:00
Unknown W. Brackets
5b95de663e
net: Listen on ipv6 and ipv4.
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Hurray, no longer "part of the problem" for ipv4.
2018-06-06 05:59:07 -07:00
Unknown W. Brackets
30a07c2e8d
net: Support local ipv6 formatting.
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Let's hope no platform has issues with inet_ntop...
2018-06-06 05:59:07 -07:00
Unknown W. Brackets
ca4340b9e0
net: Support ipv6 lookups.
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We try to connect() to both, so should still be safe in environments where
ipv6 is broken.
2018-06-06 05:59:07 -07:00
Unknown W. Brackets
e90b01d9ac
thin3d: Convert BGRA8888 to RGB888 for screenshots.
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In case we prefer BGRA for some buffer in Vulkan. Also reporting.
2018-06-06 05:56:29 -07:00
Unknown W. Brackets
5b62c8afb8
D3D9: Implement flat shading via state.
2018-06-06 05:53:50 -07:00
Henrik Rydgård
8ee3cd52e8
D3D11: Allow the user to select rendering device.
2018-06-06 10:20:12 +02:00
Henrik Rydgård
b037efdb55
If there are multiple Vulkan devices, show a setting to allow the user to choose.
2018-06-06 10:20:12 +02:00
Unknown W. Brackets
e6af167cd9
Merge pull request #11119 from hrydgard/vk-nulltexture
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Never bind a NULL image view in Vulkan, not even through thin3d
2018-06-01 23:53:18 -04:00
Unknown W. Brackets
72af11f9f6
Merge pull request #11118 from hrydgard/framebuffer-download-size
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When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height.
2018-06-01 23:51:59 -04:00
Henrik Rydgård
8d3dbee823
Fix a GL error when taking a screenshot in non-buffered. May help #11056
2018-06-01 22:25:27 +02:00
Henrik Rydgård
04fefa2417
Vulkan image readback: Fix a couple scary cases of wrong argument order in image transitions, leading to transitioning 0 mips
2018-06-01 22:16:20 +02:00
Henrik Rydgård
2917f3ffbb
Better return the right pointer.
2018-06-01 22:05:21 +02:00
Henrik Rydgård
c1d113e0e9
When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height.
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Or maybe we should make sure to only download within the width/height by
adding more clamps at the beginning of ReadFramebufferToMemory but seems
more dangerous.
Plus some minor things.
Should help #11113
2018-06-01 21:16:07 +02:00
Henrik Rydgård
9485b04914
Never bind a NULL image view in Vulkan no matter what.
2018-06-01 18:51:37 +02:00
Unknown W. Brackets
f369086987
D3D11: Fix crash on screenshot.
2018-05-31 00:04:40 -07:00
Jan Beich
c783e7761c
cityhash: disable SSE 4.2 optimization on x86
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$ c++ -m32 -msse4.2 -c ext/native/ext/cityhash/city.cpp
ext/native/ext/cityhash/city.cpp:569:5: error: use of undeclared identifier '_mm_crc32_u64'
CHUNK(0); PERMUTE3(a, h, c);
^
ext/native/ext/cityhash/city.cpp:562:9: note: expanded from macro 'CHUNK'
z = _mm_crc32_u64(z, b + g); \
^
2018-05-30 19:53:26 +00:00
Henrik Rydgård
3f7474e5b8
More (disabled by default) gl error logging..
2018-05-30 18:14:13 +02:00
Henrik Rydgård
7e756544ee
Add a missing virtual destructor, fix a warning
2018-05-30 18:01:49 +02:00
Henrik Rydgård
b1df7b2cd0
Thin3D: Handle binding a null texture better.
2018-05-29 23:35:27 +02:00
Henrik Rydgård
87beddc393
Merge pull request #11084 from hrydgard/crash-fix-attempts-1.6
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Various fixes for 1.6.1
2018-05-27 23:27:57 +02:00
Unknown W. Brackets
423309da50
Vulkan: Don't merge render passes if read from.
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In the future, we might actually track dependencies so we can smartly
sort the render passes instead.
See #11079 - screen got brighter because a cleared framebuffer was used as
a texture.
2018-05-27 14:15:54 -07:00
Henrik Rydgård
b730d187e8
Add some paranoid checks guided by stack traces from Google Play
2018-05-27 22:12:59 +02:00
Henrik Rydgård
011e57c0e7
Always specify GLSL version 450 when compiling Vulkan shaders.
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Bit of a risky change so late in the game but it's wrong, it needs fixing.
See for example the comments to fb7a63bd11
2018-05-13 20:42:17 +02:00
Henrik Rydgård
a3bbe87914
D3D11 CopyFBToMemory: Clamp rect to fb size. Last-minute style fix, should really debug where the bad parameters came from.
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Affects MGS Peace Walker intro
2018-05-03 23:12:39 +02:00
Henrik Rydgård
3f7602227c
Windows: If neither OpenGL nor D3D9 is available, offer an escape route into D3D11.
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This does happen on some fresh Win10 installations.
We really should do something much nicer and more automatic, but that's for later.
2018-05-03 22:19:07 +02:00