Unknown W. Brackets
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a779645152
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Wrap sceKernelGetThreadExitStatus().
So it's usable internally too.
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2013-05-26 10:17:59 -07:00 |
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Henrik Rydgård
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138c3fb835
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Merge pull request #1927 from unknownbrackets/scheduling2
Implement suspend/resume HLE for threads
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2013-05-26 03:06:42 -07:00 |
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Henrik Rydgård
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49d9af1176
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Merge pull request #1924 from unknownbrackets/scheduling
Fix sceKernelWakeupThread
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2013-05-26 03:05:01 -07:00 |
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Henrik Rydgård
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4658b8ac7f
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Merge pull request #1923 from unknownbrackets/rtc-fix
Implement the sceRtc*Win32FileTime() funcs
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2013-05-26 03:03:38 -07:00 |
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Henrik Rydgård
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0f38192cf9
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Merge pull request #1911 from aquanull/language
Make more menu screen items translatable, and...
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2013-05-26 03:01:49 -07:00 |
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Unknown W. Brackets
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2c4254d0c8
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Disallow suspend/resume on current thread.
Might be some extra subtle things with callbacks/interrupts here...
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2013-05-26 02:25:53 -07:00 |
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Unknown W. Brackets
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e6795b1a41
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Initial attempt at a suspend/resume thread impl.
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2013-05-26 01:01:29 -07:00 |
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Unknown W. Brackets
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690e52bc34
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Make sure we keep the suspend state around.
I assume it sticks around in this case.
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2013-05-25 23:57:04 -07:00 |
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Unknown W. Brackets
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2f69378bf6
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Return the moduleId in sceKernelUnloadModule().
Final Fantasy 4 very clearly requires this.
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2013-05-25 21:07:41 -07:00 |
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Unknown W. Brackets
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ac7bfcb6ef
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Report unfinished code in sceKernelAllocateTls().
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2013-05-25 20:43:47 -07:00 |
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Unknown W. Brackets
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084ad5aa53
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Wrap the sleep/wakeup HLE funcs.
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2013-05-25 20:43:19 -07:00 |
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Unknown W. Brackets
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8adf1e9ede
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Properly return success in sceKernelWakeupThread().
Fixes #1596, fixes #1796, possibly others. I can't believe how long
I stared at this code and debugged it without noticing such a simple
thing...
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2013-05-25 20:28:22 -07:00 |
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Unknown W. Brackets
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50c085401a
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Remove UNIMPL from FileTime funcs, they work now.
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2013-05-25 19:15:15 -07:00 |
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Unknown W. Brackets
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f24b4ef7de
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Implement the sceRtc*Win32FileTime() funcs.
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2013-05-25 17:27:34 -07:00 |
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Henrik Rydgård
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b6b915bf77
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Merge pull request #1918 from raven02/patch-1
Add Memory::IsValidAddress(curFileInfoAddr) to GetFilesList()
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2013-05-25 15:26:29 -07:00 |
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Unknown W. Brackets
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2304e9253e
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Make sure not to use invalid module start params.
If there's a 0, those parameters are not likely valid.
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2013-05-25 15:15:29 -07:00 |
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raven02
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646f2e07e5
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Add Memory::IsValidAddress(curFileInfoAddr) to GetFilesList()
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2013-05-25 23:57:59 +08:00 |
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Henrik Rydgard
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2ef4a05a49
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Disable auto-loading the directshow filter by default as it's unstable. Add new INI setting [Sound] AutoLoadDShow to turn it back on.
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2013-05-25 17:01:18 +02:00 |
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Sacha
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260cc305f5
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Fix Linux/Harmattan builds.
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2013-05-25 14:38:34 +10:00 |
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aquanull
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87f398b1af
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Make more menu screen items translatable.
Update font atlas files.
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2013-05-25 11:23:14 +08:00 |
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Henrik Rydgård
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c439796c8e
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Merge pull request #1896 from raven02/patch-29
Fix save loading for God Eater Burst and Gundam VS Gundam NP
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2013-05-24 11:20:20 -07:00 |
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Henrik Rydgard
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5c416d80c7
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Fix PSP_UMD_TYPE_GAME...
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2013-05-24 19:52:46 +02:00 |
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raven02
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84ccfde2ef
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Fix crash when low level decode hits atrac3 audio
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2013-05-24 23:20:14 +08:00 |
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raven02
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95cbd3c50c
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Add (low level) to distinguish with high level decode
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2013-05-24 22:43:10 +08:00 |
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raven02
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104c20d787
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Add atrac3+ mono audio WARN_LOG when atrac->atracChannels == 1
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2013-05-24 23:33:22 +09:00 |
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Henrik Rydgård
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b9c21d32f0
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Merge pull request #1894 from CPkmn/kernel
Improve sceKernelStartModule handling
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2013-05-24 07:16:12 -07:00 |
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CPkmn
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b9a72b99e2
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Update sceKernelModule.cpp
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2013-05-24 08:06:31 -06:00 |
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Henrik Rydgård
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f6acdabc59
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Merge pull request #1874 from oioitff/atrac3plus
Use filter directly without register.
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2013-05-24 06:44:05 -07:00 |
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raven02
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bc1c83afc6
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Integrate atrac3+ low level decoding from oioitff media branch
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2013-05-24 21:15:51 +08:00 |
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Henrik Rydgård
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b8c649bddc
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Merge pull request #1902 from unknownbrackets/elf-fix
Process variable imports
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2013-05-24 02:06:27 -07:00 |
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Unknown W. Brackets
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b4eec4dca7
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Perform the actual variable relocations, hurray.
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2013-05-24 01:45:08 -07:00 |
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Henrik Rydgård
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17d77e7e80
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Merge pull request #1900 from xsacha/master
ARMJIT: Fix and enable DIV, DIVU, INS, EXT including ARMv7 and VFPv4 variants.
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2013-05-24 00:18:33 -07:00 |
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Unknown W. Brackets
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8d71f33aae
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Keep track of imported/exported vars.
Not yet actually linked up, though.
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2013-05-24 00:03:39 -07:00 |
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Unknown W. Brackets
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45b72c8b4a
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Add a couple more unknown syscalls.
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2013-05-23 23:41:10 -07:00 |
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Unknown W. Brackets
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fe4bd8f66c
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Add more logging to elf loading, cleanup.
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2013-05-23 23:41:10 -07:00 |
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Sacha
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a14a2fafa9
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ARMJIT: Fix and use DIV, DIVU, INS and EXT (ARMv7 and VFPv4 implementations).
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2013-05-24 08:26:19 +10:00 |
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Henrik Rydgård
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2bf1beb8d8
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Merge pull request #1898 from oioitff/audio-fix
Implement pcm voice correctly
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2013-05-23 13:14:20 -07:00 |
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oioitff
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338f7ae700
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Use another method to scale by envelopValue.
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2013-05-24 04:08:37 +08:00 |
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oioitff
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455708bbc3
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Fake implement low level atrac decoder.
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2013-05-24 01:00:27 +08:00 |
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oioitff
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67eeb112a9
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Normally, remainFrame is not less than 0.
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2013-05-24 00:55:10 +08:00 |
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oioitff
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99f8041375
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Implement pcm voice correctly.
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2013-05-24 00:42:15 +08:00 |
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CPkmn
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d051e25b70
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Update sceKernelModule.cpp
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2013-05-23 10:25:13 -06:00 |
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raven02
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8ae127e87c
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Fix the save loading for God Eater Burst and Gundam VS Gundam NP
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2013-05-23 22:59:49 +08:00 |
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sum2012
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e233dbb446
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Add another patcher
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2013-05-23 22:34:32 +08:00 |
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Henrik Rydgard
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0e77b44130
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Buildfix
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2013-05-23 13:50:31 +02:00 |
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Henrik Rydgard
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1f50096d7f
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Don't save recent history from testrunner
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2013-05-23 12:49:34 +02:00 |
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CPkmn
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f83e19aa2d
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Update sceKernelModule.cpp
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2013-05-23 01:36:23 -06:00 |
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Henrik Rydgård
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42cf3a5c80
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Merge pull request #1888 from raven02/patch-28
Keep the High/low water marks the same for all platform
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2013-05-23 00:35:56 -07:00 |
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Henrik Rydgård
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bd9313eaee
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Merge pull request #1846 from raven02/patch-22
Consolidate pspUmdError/pspUmdType to sceUmd.h
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2013-05-23 00:35:38 -07:00 |
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CPkmn
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1150b794bf
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Improve sceKernelStartModule handling
Fixes 'bogus priority' errors (and maybe more).
Tested on God Eater Burst and fixed its "bogus priority". I haven't found any games this breaks.
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2013-05-23 00:31:30 -07:00 |
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