xebra
73a898df2a
GLES:Fix again compatibility for instanced rendering.
2017-03-28 19:49:37 +09:00
xebra
04e1e1a460
GLES:Fix compatibility checks for instanced rendering.
2017-03-26 19:00:20 +09:00
Unknown W. Brackets
bb39c2e458
Texcache: Rehash textures after mem invalidation.
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Before, we were doing this when we enqueued. We need to at least do this
when an invalidation is triggered.
2017-03-25 11:49:15 -07:00
Unknown W. Brackets
7fb7a4877d
Texcache: Cleanup last bound tex invalidation.
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When we're deleting, we're always about to bind a new tex.
2017-03-25 11:42:24 -07:00
Henrik Rydgård
33db883024
Merge pull request #9492 from unknownbrackets/frame-drops
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Allow debug logging of frame drops
2017-03-24 20:37:18 +01:00
xebra
ca7f265b11
[spline/bezier]Change all backends vertex texture format to RGBA(16 bytes).
2017-03-24 13:29:05 +09:00
Unknown W. Brackets
438af2f4fa
Core: Separate collecting and displaying stats.
2017-03-23 18:57:18 -07:00
xebra
f4737cc1fa
Fix f14b7549.
2017-03-24 00:02:18 +09:00
xebra
e6af91f1b0
[spline/bezier]Trying to fix a problem that wrong texture format causes a crash.
2017-03-23 23:57:03 +09:00
xebra
f14b75492d
[spline/bezier]Split SendDataToShader() into two functions.
2017-03-23 23:28:38 +09:00
LunaMoo
4a2677e0c6
Revert unintentional change from: 429bf5d8b3
2017-03-23 11:54:54 +01:00
Henrik Rydgård
f5e5614645
Merge pull request #9479 from hrydgard/uwp-initial-support
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UWP initial support
2017-03-23 10:03:22 +01:00
Henrik Rydgård
22782b6439
UWP: Fix DPI calculations for touch. Implement back button support.
2017-03-23 10:02:29 +01:00
Henrik Rydgård
86990b3752
Disable shader translation on UWP mobile for now (TLS issues)
2017-03-23 10:02:28 +01:00
Henrik Rydgård
5e2d5fdcab
Merge pull request #9486 from xebra/fake_mipmap
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Add support fake mipmap hacks to D3D11.
2017-03-23 09:57:33 +01:00
Henrik Rydgård
4151fc5250
Adjust DIRTY_ALL_UNIFORMS to match the new reality.
2017-03-23 09:55:50 +01:00
xebra
d475c752d4
Add support fake mipmap hacks to D3D11.
2017-03-23 15:14:49 +09:00
Unknown W. Brackets
1b02734e56
GL: Avoid common-case shuffling video/raw draws.
2017-03-22 21:00:28 -07:00
Unknown W. Brackets
3fbb545451
Allow MakePixelTexture to use a subrange.
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For example, if it has a larger texture it wants to reuse, it can control
this via texcoords. Let's keep it at top left, though.
2017-03-22 20:56:26 -07:00
Unknown W. Brackets
1932f4097b
Fix a type conversion warning.
2017-03-20 07:21:54 -07:00
Henrik Rydgård
7eb13a6861
Merge pull request #9463 from unknownbrackets/resize
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Fix crash on resize due to overridden property
2017-03-20 09:14:00 +01:00
Unknown W. Brackets
d4ff7cc928
Spline: Simplify uniforms/dirty to one check.
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This makes backends more consistent in which values they use, and reduces
the (relatively uncommon compared to other drawcalls) dirty checks for
splines.
2017-03-19 20:05:56 -07:00
Unknown W. Brackets
ade110bcc8
Fix crash on resize due to overridden property.
2017-03-19 16:38:42 -07:00
Henrik Rydgard
c502692490
Minor cleanup
2017-03-19 18:00:57 +01:00
Henrik Rydgard
1566ab9ac3
With this, lens flare works in 2x+ in Burnout Legends. #9361
2017-03-19 17:54:21 +01:00
Henrik Rydgard
2eed2a28c7
D3D11: Avoid a framebuffer copy when reading back data if rendering at 1x
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Fix the size of the framebuffer copy.
2017-03-19 17:54:21 +01:00
Unknown W. Brackets
9b42515ef7
D3D11: Correct GE debugger stencil value display.
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When hovering over a pixel, if we send a float, it won't show the 0-255
value, which we'd prefer for stencil values. This is the easy fix.
2017-03-19 07:45:52 -07:00
Unknown W. Brackets
a1f59deafe
Fix some type narrowing warnings and typos.
2017-03-19 07:44:31 -07:00
Henrik Rydgard
ef26ee267d
D3D11: Get rid of a forgotten half pixel offset. Improves #9361
2017-03-19 14:57:48 +01:00
Henrik Rydgard
478b5dcbe1
Fix bug in D3D11 framebuffer readbacks, helps #9361 , though seems off by half a pixel?
2017-03-19 14:22:06 +01:00
Henrik Rydgard
032c340f50
Revert "Vertexcache ComputeMiniHashRange: Doesn't make sense to hash more data than the step size."
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This reverts commit 0bbb61e5d24b7735c986496902c0b99adf88c770.
2017-03-19 12:47:12 +01:00
Henrik Rydgard
0bbb61e5d2
Vertexcache ComputeMiniHashRange: Doesn't make sense to hash more data than the step size.
2017-03-19 12:08:21 +01:00
Unknown W. Brackets
18484bed3d
D3D11: Correct non-palette 16 bit textures on Win7.
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These weren't being expanded.
2017-03-18 20:10:21 -07:00
Unknown W. Brackets
41dacb792c
Texcache: Reduce duplicated expand32 code.
2017-03-18 20:09:38 -07:00
Henrik Rydgård
ce45edd4ce
Merge pull request #9451 from unknownbrackets/gl-minor
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Cleanup Windows GL core context handling, minor graphics tweaks
2017-03-18 22:47:58 +01:00
Unknown W. Brackets
ae2c0193b8
D3D11: Report unexpected self-renders.
2017-03-18 13:52:30 -07:00
Henrik Rydgard
fbee328293
Don't dirty texture state when kicking off a display list. This might hide real bugs and affect performance, and should not be necessary.
2017-03-18 21:47:58 +01:00
Unknown W. Brackets
78191e645d
GL: Avoid unnecessary stencil shader binding.
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The comment became untrue, so no need to rebind for each bit.
2017-03-18 13:47:49 -07:00
Unknown W. Brackets
e9625707fa
x86: Implement Jit_TcU16Through.
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This just ports the updateSide logic from other types.
2017-03-18 13:44:47 -07:00
Henrik Rydgard
23367925f1
Change a PanicAlert to an ERROR_LOG. Should possibly report..
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http://forums.ppsspp.org/showthread.php?tid=1310&page=3
Add a comment.
2017-03-18 21:25:30 +01:00
Unknown W. Brackets
b21c081860
Texcache: Clarify STATUS_FREE_CHANGE usage.
2017-03-18 12:08:06 -07:00
Unknown W. Brackets
404c61d77d
Minor typo fixes.
2017-03-18 11:51:05 -07:00
Unknown W. Brackets
d0ea5ed72b
Texcache: Always mark videos as freq changing.
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This prevents scaling of the first frame in some cases, when later frames
would also not be scaled. Improves performance and reduces frame
mismatch.
2017-03-18 11:49:30 -07:00
Unknown W. Brackets
30ff5d6cdb
Texcache: Apply freq change flag to minihash fail.
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Previously, by mistake, only full hash fails could flag a frequently
changing texture - minihash checks skipped this, causing scaling
performance issues.
Fixes #9125 .
2017-03-18 11:44:06 -07:00
Unknown W. Brackets
bea6d787c0
Texcache: Cleanup some code formatting.
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Makes it more readable. No functional impact.
2017-03-18 11:43:26 -07:00
Henrik Rydgård
fc648f5f32
Merge pull request #9446 from hrydgard/android-lifecycle
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Rework Android lost/restore GL context handling again
2017-03-18 16:10:31 +01:00
Henrik Rydgard
908193e894
Rework Android lost/restore lifecycle again. Can autorotate screen without crashing again. Should help #9295 and maybe #8906 .
2017-03-18 15:21:26 +01:00
Henrik Rydgard
378170d723
Add ability to tag objects in the gl_lost_manager
2017-03-18 13:55:15 +01:00
Unknown W. Brackets
48a5488bf3
Merge pull request #9442 from hrydgard/clut-texture-format-compatibility
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D3D11: Expand 16-bit CLUT textures to 32-bit if not supported.
2017-03-17 12:57:12 -04:00
Henrik Rydgård
5d613bf565
Set pitch correctly when uploading converted CLUT textures
2017-03-17 16:56:45 +01:00