3073 Commits

Author SHA1 Message Date
Unknown W. Brackets
feba421566 Make sceIoLseekAsync() etc. work better + cleanup.
No need to have this logic duplicated.
2013-03-11 02:50:32 -07:00
Unknown W. Brackets
0b097fb67b Make async IO actually wait for completion. 2013-03-11 02:50:32 -07:00
Unknown W. Brackets
2b8cb0011c sceIoRead() always reschedules, and handle async.
Tried to estimate some rough timing.  Fixes Unchained Blades.
2013-03-11 02:50:31 -07:00
Unknown W. Brackets
99240914ea sceIoLseek() should sign extend error codes.
< 0 means error, and 0x0000000080000000 is not < 0.
2013-03-11 02:50:31 -07:00
Unknown W. Brackets
da7dfb07c3 Correctly notify callbacks on sceIoCloseAsync().
And remove defAction, it was the wrong way.
2013-03-11 02:50:31 -07:00
Unknown W. Brackets
56d369b4d7 Tests show async result is a sign-extended s64.
Errors become fffffff80010002, etc.
2013-03-11 02:50:30 -07:00
Unknown W. Brackets
60e6fa514a Start with sceIoOpenAsync() cleaning up async io.
Now it actually fires the callback as necessary.  Some games care.
2013-03-11 02:50:30 -07:00
Henrik Rydgård
29504da03b Merge pull request #945 from unknownbrackets/logging
Retain the first directory level in logging
2013-03-11 02:39:38 -07:00
Unknown W. Brackets
47e2e6f718 Retain the first directory level in logging. 2013-03-11 02:27:28 -07:00
Henrik Rydgård
e0241e6574 Merge pull request #944 from unknownbrackets/jit-minor
Fix jit bug with jal found in Phantasy Star Portable 2
2013-03-11 02:25:45 -07:00
Henrik Rydgård
46821c41d9 Merge pull request #938 from xsacha/master
Revert pull 910
2013-03-11 02:23:58 -07:00
Henrik Rydgård
b770ba7809 Merge pull request #940 from unknownbrackets/logging
Add a VERBOSE logging level + show thread name in log
2013-03-11 02:21:25 -07:00
Unknown W. Brackets
ed76563973 Don't bother checking nice, just do it after. 2013-03-11 02:18:27 -07:00
Unknown W. Brackets
b5fe67eb3d If the out is RA, delay slot isn't nice for jal.
Fixes Phantasy Star Portable 2 in jit.
2013-03-11 02:14:38 -07:00
Xele02
26cf707a8a Merge pull request #941 from Xele02/qt_work
Qt build broke
2013-03-11 00:33:01 -07:00
Xele02
15c2853035 Qt build broke 2013-03-11 08:30:38 +01:00
Unknown W. Brackets
4f1d2f0584 Also clear the logging thread name on shutdown. 2013-03-11 00:18:59 -07:00
Unknown W. Brackets
9c6cfeeb26 Fix logging during savestate. 2013-03-10 23:52:11 -07:00
Unknown W. Brackets
da3af79f3b Turn down logging for LwMutexes.
No one seems to have run into issues with these for a while, and they are
quite noisy, since games use them as lightweight locks.
2013-03-10 22:57:27 -07:00
Unknown W. Brackets
913dca69ef Turn down logging for things that can be inferred.
If you see a thread switch for a vblank wait, you know what happened.
2013-03-10 22:56:24 -07:00
Unknown W. Brackets
a34cf0bb79 Add a VERBOSE logging level, for noisy logging.
The debug log is hard to look at because it has so much unneeded info.
2013-03-10 22:32:48 -07:00
Unknown W. Brackets
118050485f Show the current thread name in the log file.
This is very useful, although it kinda entwines the logging a bit
more than might be desired.
2013-03-10 22:25:03 -07:00
Sacha
e916af3755 Revert pull 910, fix for numerous games, frameskip 2013-03-11 12:02:31 +10:00
Sacha
6ffefb49b2 Enable accelerometer support for Qt (Symbian for now). Add back vertex cache option for Symbian. 2013-03-11 11:53:37 +10:00
Henrik Rydgard
be0c2f44cd Update native ("make it a bit easier to select stuff in lists") 2013-03-11 00:25:01 +01:00
Henrik Rydgard
5b015dd788 Set default pixel mode for sceMpeg to 8888 2013-03-10 23:38:54 +01:00
Henrik Rydgard
94e485e695 Slightly improved OpenGL error handling on Windows 2013-03-10 23:09:52 +01:00
Henrik Rydgård
f5bb835dcb Merge pull request #935 from raven02/patch-7
Cleanup sceMpegQueryStreamOffset/sceMpegQueryStreamSize
2013-03-10 13:17:56 -07:00
raven02
85920312c2 Cleanup sceMpegQueryStreamOffset/sceMpegQueryStreamSize 2013-03-11 03:55:19 +08:00
Henrik Rydgård
36ef568b2c Merge pull request #933 from unknownbrackets/version
Fix Android build not building git-version right
2013-03-10 11:09:48 -07:00
Unknown W. Brackets
7c30b19cea Fix Android build not building git-version right.
Not sure what makes people might use... so just running both.
Also marked PHONY so it runs every time.
2013-03-10 10:39:16 -07:00
Henrik Rydgard
475ea5e5ee Update native (fixes Android app switching hang) 2013-03-10 17:50:25 +01:00
Henrik Rydgard
654620cb66 Adreno doesn't like negations when using discard, apparently.. 2013-03-10 16:01:00 +01:00
Henrik Rydgård
16df2c6267 Merge pull request #932 from raven02/patch-7
Add thoughmode for fliptexture
2013-03-10 06:41:10 -07:00
raven02
9468c00f31 Add thoughmode for fliptexture 2013-03-10 21:13:23 +08:00
Sacha
891f25e85a Remove some config options for Symbian where benefits are known. Can display all configs on screen again. 2013-03-10 22:41:34 +10:00
Henrik Rydgard
34c0c204bc Simple tilt controls (horizontal axis only, good for racing games) 2013-03-10 13:22:38 +01:00
Henrik Rydgard
83ba2d04ec Don't autosave .map files in the Windows version 2013-03-10 13:22:38 +01:00
Henrik Rydgård
11c730890e Merge pull request #927 from hrydgard/armjit-opt
ARMJIT: Optimize some common ops for immediates
2013-03-10 00:30:14 -08:00
Henrik Rydgård
075f7bbe0f Merge pull request #931 from sum2012/patch-3
Correct WrapI_UUUI and IMP sceMpegAvcConvertToYuv420
2013-03-10 00:30:06 -08:00
sum2012
bb82ad1685 Correct WrapI_UUUI and IMP sceMpegAvcConvertToYuv420 2013-03-10 15:21:55 +08:00
xsacha
1871c4e8bd Merge pull request #900 from xsacha/master
Rounding Mode Handling
2013-03-09 20:30:39 -08:00
Sacha
27b70f0726 Add MIPS/Loongson support 2013-03-10 13:24:05 +10:00
Sacha
25684e18d6 Add fonts to Blackberry package. 2013-03-10 12:30:02 +10:00
Sacha
ac3f3099e1 Fix the conditional rounding for round to zero. Implement ctc1, cfc1. 2013-03-10 11:25:24 +10:00
Henrik Rydgard
216dc7ad65 Optimize some common ops for immediates 2013-03-10 00:48:44 +01:00
Henrik Rydgård
5983925fc5 Merge pull request #926 from unknownbrackets/armjit-minor
Call GetImm() before Map* in case of overlap
2013-03-09 14:43:46 -08:00
Unknown W. Brackets
a589361b82 Call GEtImm() before Map* in case of overlap. 2013-03-09 14:39:17 -08:00
Henrik Rydgård
0d196bcdc5 Merge pull request #925 from unknownbrackets/perf
Improve perf for thread switching / callbacks
2013-03-09 14:26:21 -08:00
Unknown W. Brackets
6b7ff47617 Improve perf of __KernelExecutePendingMipsCalls().
This was using ~3% in many games with fast forward.  It was all
the RTL type lookup, so avoiding it is an easy win.
2013-03-09 14:21:21 -08:00