Unknown W. Brackets
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feba421566
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Make sceIoLseekAsync() etc. work better + cleanup.
No need to have this logic duplicated.
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2013-03-11 02:50:32 -07:00 |
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Unknown W. Brackets
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0b097fb67b
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Make async IO actually wait for completion.
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2013-03-11 02:50:32 -07:00 |
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Unknown W. Brackets
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2b8cb0011c
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sceIoRead() always reschedules, and handle async.
Tried to estimate some rough timing. Fixes Unchained Blades.
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2013-03-11 02:50:31 -07:00 |
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Unknown W. Brackets
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99240914ea
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sceIoLseek() should sign extend error codes.
< 0 means error, and 0x0000000080000000 is not < 0.
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2013-03-11 02:50:31 -07:00 |
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Unknown W. Brackets
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da7dfb07c3
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Correctly notify callbacks on sceIoCloseAsync().
And remove defAction, it was the wrong way.
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2013-03-11 02:50:31 -07:00 |
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Unknown W. Brackets
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56d369b4d7
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Tests show async result is a sign-extended s64.
Errors become fffffff80010002, etc.
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2013-03-11 02:50:30 -07:00 |
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Unknown W. Brackets
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60e6fa514a
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Start with sceIoOpenAsync() cleaning up async io.
Now it actually fires the callback as necessary. Some games care.
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2013-03-11 02:50:30 -07:00 |
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Henrik Rydgård
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29504da03b
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Merge pull request #945 from unknownbrackets/logging
Retain the first directory level in logging
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2013-03-11 02:39:38 -07:00 |
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Unknown W. Brackets
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47e2e6f718
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Retain the first directory level in logging.
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2013-03-11 02:27:28 -07:00 |
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Henrik Rydgård
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e0241e6574
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Merge pull request #944 from unknownbrackets/jit-minor
Fix jit bug with jal found in Phantasy Star Portable 2
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2013-03-11 02:25:45 -07:00 |
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Henrik Rydgård
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46821c41d9
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Merge pull request #938 from xsacha/master
Revert pull 910
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2013-03-11 02:23:58 -07:00 |
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Henrik Rydgård
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b770ba7809
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Merge pull request #940 from unknownbrackets/logging
Add a VERBOSE logging level + show thread name in log
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2013-03-11 02:21:25 -07:00 |
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Unknown W. Brackets
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ed76563973
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Don't bother checking nice, just do it after.
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2013-03-11 02:18:27 -07:00 |
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Unknown W. Brackets
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b5fe67eb3d
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If the out is RA, delay slot isn't nice for jal.
Fixes Phantasy Star Portable 2 in jit.
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2013-03-11 02:14:38 -07:00 |
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Xele02
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26cf707a8a
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Merge pull request #941 from Xele02/qt_work
Qt build broke
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2013-03-11 00:33:01 -07:00 |
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Xele02
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15c2853035
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Qt build broke
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2013-03-11 08:30:38 +01:00 |
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Unknown W. Brackets
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4f1d2f0584
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Also clear the logging thread name on shutdown.
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2013-03-11 00:18:59 -07:00 |
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Unknown W. Brackets
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9c6cfeeb26
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Fix logging during savestate.
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2013-03-10 23:52:11 -07:00 |
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Unknown W. Brackets
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da3af79f3b
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Turn down logging for LwMutexes.
No one seems to have run into issues with these for a while, and they are
quite noisy, since games use them as lightweight locks.
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2013-03-10 22:57:27 -07:00 |
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Unknown W. Brackets
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913dca69ef
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Turn down logging for things that can be inferred.
If you see a thread switch for a vblank wait, you know what happened.
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2013-03-10 22:56:24 -07:00 |
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Unknown W. Brackets
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a34cf0bb79
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Add a VERBOSE logging level, for noisy logging.
The debug log is hard to look at because it has so much unneeded info.
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2013-03-10 22:32:48 -07:00 |
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Unknown W. Brackets
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118050485f
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Show the current thread name in the log file.
This is very useful, although it kinda entwines the logging a bit
more than might be desired.
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2013-03-10 22:25:03 -07:00 |
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Sacha
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e916af3755
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Revert pull 910, fix for numerous games, frameskip
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2013-03-11 12:02:31 +10:00 |
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Sacha
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6ffefb49b2
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Enable accelerometer support for Qt (Symbian for now). Add back vertex cache option for Symbian.
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2013-03-11 11:53:37 +10:00 |
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Henrik Rydgard
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be0c2f44cd
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Update native ("make it a bit easier to select stuff in lists")
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2013-03-11 00:25:01 +01:00 |
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Henrik Rydgard
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5b015dd788
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Set default pixel mode for sceMpeg to 8888
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2013-03-10 23:38:54 +01:00 |
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Henrik Rydgard
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94e485e695
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Slightly improved OpenGL error handling on Windows
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2013-03-10 23:09:52 +01:00 |
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Henrik Rydgård
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f5bb835dcb
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Merge pull request #935 from raven02/patch-7
Cleanup sceMpegQueryStreamOffset/sceMpegQueryStreamSize
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2013-03-10 13:17:56 -07:00 |
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raven02
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85920312c2
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Cleanup sceMpegQueryStreamOffset/sceMpegQueryStreamSize
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2013-03-11 03:55:19 +08:00 |
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Henrik Rydgård
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36ef568b2c
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Merge pull request #933 from unknownbrackets/version
Fix Android build not building git-version right
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2013-03-10 11:09:48 -07:00 |
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Unknown W. Brackets
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7c30b19cea
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Fix Android build not building git-version right.
Not sure what makes people might use... so just running both.
Also marked PHONY so it runs every time.
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2013-03-10 10:39:16 -07:00 |
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Henrik Rydgard
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475ea5e5ee
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Update native (fixes Android app switching hang)
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2013-03-10 17:50:25 +01:00 |
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Henrik Rydgard
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654620cb66
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Adreno doesn't like negations when using discard, apparently..
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2013-03-10 16:01:00 +01:00 |
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Henrik Rydgård
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16df2c6267
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Merge pull request #932 from raven02/patch-7
Add thoughmode for fliptexture
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2013-03-10 06:41:10 -07:00 |
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raven02
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9468c00f31
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Add thoughmode for fliptexture
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2013-03-10 21:13:23 +08:00 |
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Sacha
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891f25e85a
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Remove some config options for Symbian where benefits are known. Can display all configs on screen again.
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2013-03-10 22:41:34 +10:00 |
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Henrik Rydgard
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34c0c204bc
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Simple tilt controls (horizontal axis only, good for racing games)
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2013-03-10 13:22:38 +01:00 |
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Henrik Rydgard
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83ba2d04ec
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Don't autosave .map files in the Windows version
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2013-03-10 13:22:38 +01:00 |
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Henrik Rydgård
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11c730890e
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Merge pull request #927 from hrydgard/armjit-opt
ARMJIT: Optimize some common ops for immediates
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2013-03-10 00:30:14 -08:00 |
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Henrik Rydgård
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075f7bbe0f
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Merge pull request #931 from sum2012/patch-3
Correct WrapI_UUUI and IMP sceMpegAvcConvertToYuv420
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2013-03-10 00:30:06 -08:00 |
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sum2012
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bb82ad1685
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Correct WrapI_UUUI and IMP sceMpegAvcConvertToYuv420
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2013-03-10 15:21:55 +08:00 |
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xsacha
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1871c4e8bd
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Merge pull request #900 from xsacha/master
Rounding Mode Handling
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2013-03-09 20:30:39 -08:00 |
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Sacha
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27b70f0726
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Add MIPS/Loongson support
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2013-03-10 13:24:05 +10:00 |
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Sacha
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25684e18d6
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Add fonts to Blackberry package.
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2013-03-10 12:30:02 +10:00 |
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Sacha
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ac3f3099e1
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Fix the conditional rounding for round to zero. Implement ctc1, cfc1.
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2013-03-10 11:25:24 +10:00 |
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Henrik Rydgard
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216dc7ad65
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Optimize some common ops for immediates
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2013-03-10 00:48:44 +01:00 |
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Henrik Rydgård
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5983925fc5
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Merge pull request #926 from unknownbrackets/armjit-minor
Call GetImm() before Map* in case of overlap
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2013-03-09 14:43:46 -08:00 |
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Unknown W. Brackets
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a589361b82
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Call GEtImm() before Map* in case of overlap.
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2013-03-09 14:39:17 -08:00 |
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Henrik Rydgård
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0d196bcdc5
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Merge pull request #925 from unknownbrackets/perf
Improve perf for thread switching / callbacks
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2013-03-09 14:26:21 -08:00 |
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Unknown W. Brackets
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6b7ff47617
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Improve perf of __KernelExecutePendingMipsCalls().
This was using ~3% in many games with fast forward. It was all
the RTL type lookup, so avoiding it is an easy win.
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2013-03-09 14:21:21 -08:00 |
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