Unknown W. Brackets
add506a0d3
Cleanup differences in aniso handling.
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Some places were not handling it as a power of two.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
82f3df1e06
Vulkan: Initial support for aniso filtering.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
da50370328
Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
3744008d1f
Correct the 5551 format for now.
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Otherwise we get wrong colors - also we are still converting colors.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
baa7132a89
Vulkan: Simplify color testing.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
dad64b39b6
Vulkan: Properly set the alpha test ref.
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It's definitely not a float, oops.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
f289e8485d
Vulkan: Make sure depth==stencil when clearing.
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We have to clear both at the same time. I think it makes sense to
consider this part of the "separate alpha" flag, since alpha has to match
both color and depth.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
a995dd2ff4
Get rid of strange offset in Vulkan matrix converter
2016-03-20 19:31:02 +01:00
Henrik Rydgard
e45c24b75f
Show how much pushbuffer space is used each frame.
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Optimizing this number (by avoiding redundant UBO uploads etc) will probably help performance.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
84e649f74b
Vulkan: Enable mipmapping
2016-03-20 19:31:02 +01:00
Henrik Rydgard
8a62724316
Upload PSP textures through a push buffer instead of image copy. More flexible.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
5ea01ffff6
Add a secondary way to upload textures - through buffers.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
c2775d4dfa
Default validation on in Debug and off in Release
2016-03-20 19:31:02 +01:00
Henrik Rydgard
697f3a8f94
Matrix depth fix. Still have depth issues though.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
1970d38650
Enable the Unpack Subimage path on DX9 (maybe should just remove the check)
2016-03-20 19:31:02 +01:00
Henrik Rydgard
00d617c9d5
Fix bug where we sometimes pushed too much vertex data.
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Doesn't seem to fix much though...
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
242daae00a
Disable last texture reuse for now.
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This will be slower, but otherwise a lot of textures are missing in
various games, like Final Fantasy 4. Better to get all the bugs out first
and then start optimizing.
Note: there is still missing drawing in Final Fantasy 4, but only text
after this change.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
3e268e4d37
Mem leak fixes, cleanups
2016-03-20 19:31:02 +01:00
Henrik Rydgard
1f1e679aa0
Silence another validation warning
2016-03-20 19:31:02 +01:00
Henrik Rydgard
5cee8856ea
Fix UV scale for some vertex formats (like GL). Separate updates of PROJ and PROJTHROUGH matrices.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
c770349475
Switch headless to using graphics contexts.
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Vulkan doesn't work yet, needs some thin3d for the command buffer?
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
0b7e43d05c
Allow the graphicsContext to be overridden.
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This is useful when coming from, for example, headless.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
82205a4660
Handle Vulkan init errors more gracefully.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
76b17a4912
Revert "Replace ugly workaround with VK_LAYER_LUNARG_unique_objects which prevents handle reuse."
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This reverts commit 6342c07a19d5ab410cbc233a570488214923a9f8.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
fe270c592a
Typo fix
2016-03-20 19:31:02 +01:00
Henrik Rydgard
b0098f7961
Replace ugly workaround with VK_LAYER_LUNARG_unique_objects which prevents handle reuse.
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See https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/issues/121
2016-03-20 19:31:02 +01:00
Henrik Rydgard
575cc890b7
Turn off annoying "debug flicker" I used to see if we were swapping buffers properly early on
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Also minor logging changes, refine the false-positive debug layer check
2016-03-20 19:31:02 +01:00
Henrik Rydgard
79fd828d16
Work around what seems like a validation layer bug (trigger by scrolling
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around the UI a bit)
2016-03-20 19:31:02 +01:00
Henrik Rydgard
5ca012e83d
Fix a bunch of new vulkan validation layer failures.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
b7b0b59e9a
Update Vulkan headers to 1.0.5. Remove references to vulkan-1.lib as we load dynamically.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
6e2e0bfa33
Should not specify the Vulkan patch version when requesting Vulkan 1.0.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
c92790c5a8
Specify a useful app version when loading Vulkan.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
8efbcf8d42
Use draws for alpha/stencil only clear in Vulkan.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
ba7deb7c9a
Fix GE debugger preview in non-buffered.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
323130eb86
Don't crash as hard on shader compile error.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
2d548d64da
Move Vulkan code into a filter.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
22f47d3787
Remove redundant configuration, remove temp hack
2016-03-20 19:31:02 +01:00
Henrik Rydgard
76d8a87b2f
Vulkan: Attempt at fixing dual source blending. Should work but doesn't.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
432fbe30d1
Vulkan: We're doing dual src blending wrong (GLSL part, not sure how to do it right) so disable it.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
8950509bc5
Buildfix (glslang project settings /MT)
2016-03-20 19:31:02 +01:00
Henrik Rydgard
b06cf4e688
Re-fix depth buffer initialization
2016-03-20 19:30:39 +01:00
Henrik Rydgård
9c457da4c9
Gets the Vulkan backend running, but not drawing correctly, on Android.
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Not sure what's wrong, I get a yellow flashing screen.
2016-03-20 19:30:39 +01:00
Henrik Rydgard
78b878222f
Show backend chooser on Android so we can choose Vulkan.
2016-03-20 19:30:39 +01:00
Scott Mansell
77420f799e
VulkanLoader: Detect loader failure on windows.
2016-03-20 19:30:39 +01:00
Scott Mansell
e97a6c6f77
VulkanLoader: Load vkDestroySurfaceKHR
2016-03-20 19:30:39 +01:00
Henrik Rydgard
96273c6616
Turn off Vulkan in CMake-based and Qt-based builds, for now
2016-03-20 19:30:39 +01:00
Henrik Rydgard
d325aa2b30
Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
c8e06675bb
Possible buildfix
2016-03-20 19:30:11 +01:00
Henrik Rydgard
45cf399091
Remove remains of xcb support. Will add back later.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
2481714a8e
Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet)
2016-03-20 19:30:11 +01:00