Commit Graph

475 Commits

Author SHA1 Message Date
Unknown W. Brackets
dd5c91108c Use a background thread to load ISO into RAM.
This way we don't get slow startup.  This will also cache the CSO data,
for example, rather than the raw data, using up less RAM.  It might even
be reasonable to enable on 32-bit.
2015-12-19 15:23:25 -08:00
Unknown W. Brackets
df6cbafe0f Measure free disk space to size block count. 2015-11-18 21:56:03 -08:00
Victor Xie
5dd805259b Fixed build on Mac OS X. 2015-11-06 11:13:59 +08:00
Karen Tsai
91418f9e5d Re-add -mmacosx-version-min=10.7 to CMAKE_CXX_FLAGS (because someone removed it at some point?) 2015-11-04 18:09:46 -05:00
Karen Tsai
1ba873a496 Override JIT setting in ppsspp.ini for JIT-incapable environments, fakesign PPSSPP binary via adhoc signing in order to prevent crash-at-launch on iOS 9, separate jailbreak detection logic from JIT support logic, temporary change to only enable JIT on iOS 8 and below. 2015-11-03 12:34:33 -05:00
LunaMoo
ae1cf1d85d Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
//Rebased & removed atlas stuff which was added with #8096
//squashed with some improvements
2015-10-31 20:50:02 +01:00
Henrik Rydgård
5ebb5d5630 Merge pull request #8116 from hrydgard/reverb
Implement sceSas' reverb effect, guessing that the reverb is the same as the one in PSX's SPU
2015-10-29 11:13:04 +01:00
Jools Wills
bca9a9011f add RASPBIAN options to workaround threading issues when building for ARMV7 on Raspbian
raspbian is built for an armv6 target, so when building for armv7, there is a problem with the ABI compatibility
for threaded applications. /usr/include/c++/*/ext/concurrence.h - undefining __GCC_HAVE_SYNC_COMPARE_AND_SWAP_2 makes it use _S_mutex
as it would when ppsspp is built for an armv6 target

see https://github.com/raspberrypi/firmware/issues/491#issuecomment-151723041

fixes problems found by users on #7479
2015-10-28 05:20:59 +00:00
Henrik Rydgard
85c8f7d3c2 Hook up SasReverb. It sounds more like a buzzsaw than a reverb at the moment, needs debugging.
Added a bit of code that only enables it when a reverbed sound is active. This will need to be turned off later but useful right now for hearing when it's used..
2015-10-27 12:36:30 +01:00
Henrik Rydgård
05687e656a Merge pull request #8107 from joolswills/rpi_fix
fix building for rpi2 by disabling armv7.
2015-10-25 22:46:46 +01:00
Jools Wills
e451cade69 fix building for rpi2 by disabling armv7.
added missing rpi include
correct cflags for rpi1/rpi2 (although rpi2 will build for armv6 for now)
only build Common/ColorConvNEON.cpp on armv7
2015-10-25 17:40:04 +00:00
Henrik Rydgard
edafa9bc17 Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
Henrik Rydgard
92389a4966 Use a common ShaderId class. Start moving shader ID code to GPU/Common 2015-10-24 23:24:06 +02:00
xiushu
14e7658bbb Implement on-screen touch combo keys.
Replace A,B,cross1,square1,triangle1 with number images 1-6

Rebuild the atlas, update the code to use combo keys 1-5

Also add psp_display.png from pull request #8082.
2015-10-24 13:22:43 +02:00
Henrik Rydgard
7f4e473e8c Add new shader viewing tool 2015-10-14 18:10:21 +02:00
Henrik Rydgard
7fee5abf9f x86/x64: Don't use a separate code block for pregenerated functions, just like on ARM 2015-10-08 22:15:28 +02:00
Henrik Rydgard
b7725c4f40 Remove empty header files 2015-10-08 18:54:33 +02:00
mgaver
6a24adc11c Update CMakeLists.txt
iconv_library check
2015-10-08 14:27:15 +09:00
mgaver
fda8cfbbcc Update CMakeLists.txt
Buildfix for Xcode 7(adding iconv library)
In IOS 9, the Default-568h.png file must be located in root app directory.
2015-10-08 13:43:33 +09:00
Henrik Rydgard
5ff5cf1ac7 Add compat.ini as a dependency to our various build systems 2015-09-27 11:50:23 +02:00
Henrik Rydgard
b07b002040 Introduce "Compatibility Flags".
These should be used very restrictively, see comment in Compatibility.h.

Should help #8004, by disabling depth rounding in Fight Night round 3.
2015-09-27 01:23:20 +02:00
Henrik Rydgard
ecbef7a2ff Remove easy_file.cpp/h. Minor cleanups. 2015-09-19 14:29:02 +02:00
Henrik Rydgard
a5d7b32bfe MSVC buildfix, remove color.h 2015-09-19 12:32:57 +02:00
Henrik Rydgård
333ed22907 Remove gfx_es2/vertex_format 2015-09-19 11:07:52 +02:00
Henrik Rydgård
c219793803 Remove the old UI texture class 2015-09-19 11:05:00 +02:00
Henrik Rydgård
ca0a6dc7f9 Remove native audio mixer (Unused in PPSSPP) and stb_vorbis 2015-09-19 10:43:58 +02:00
Henrik Rydgård
95584a8966 Remove bits, varint 2015-09-19 10:35:16 +02:00
Henrik Rydgård
1a59e3820a Remove aabb, hamming, perlin 2015-09-19 10:32:35 +02:00
Henrik Rydgård
58ffa5f38c Remove file/dialog.cpp,h 2015-09-19 10:29:16 +02:00
Henrik Rydgård
df47f41db6 Remove scoped_ptr (now unique_ptr), midi 2015-09-19 10:26:27 +02:00
Henrik Rydgård
45e3b7122b Remove some unused code (error_context, fastlist, stats) 2015-09-19 10:15:24 +02:00
Henrik Rydgård
6ddbe00961 Merge pull request #7971 from sergiobenrocha2/master
Improve FFmpeg detection on debian systems (cmake)
2015-09-18 23:12:44 +02:00
Karen Tsai
11387f834c ENABLE_BITCODE should not be prefixed with CLANG_ 2015-09-17 17:03:11 -04:00
Karen Tsai
aeb9068fa9 Set ENABLE_BITCODE = NO; in generated project.pbxproj (fixes compilation on Xcode 7's iPhoneOS9.0.sdk) 2015-09-17 16:50:00 -04:00
sergiobenrocha2
e81fa01bf0 Improve FFmpeg detection on debian systems; fix build when git is installed but there is no .git folder. 2015-09-16 19:07:25 -03:00
sergiobenrocha2
5ec87f3459 Improve detection of for shared libs in both sdl and Qt (zlib, libzip, snappy and glew). 2015-09-16 00:59:31 -03:00
sergiobenrocha2
c23f51480e Add option to shared libzip and libsnappy in CMakeLists.txt. 2015-09-15 22:46:51 -03:00
Henrik Rydgård
315ff819b4 Merge pull request #7966 from unknownbrackets/hle-minor
Move ThreadQueueList to its own file, minor tweaks
2015-09-13 21:31:12 +02:00
Unknown W. Brackets
e1df8fc45f Centralize sampling params and test optimizations. 2015-09-13 06:38:07 -07:00
Unknown W. Brackets
c03b163537 Move ThreadQueueList to a separate file.
Not reused anywhere, but just so it's a little cleaner.
2015-09-12 13:03:15 -07:00
Unknown W. Brackets
85533dad6e Native merge part 2: update build files.
And a couple minor stragglers.
2015-09-06 13:06:57 -07:00
Henrik Rydgard
ab3468ea02 Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
Henrik Rydgard
d822cbf60b Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
Unknown W. Brackets
ba15718db3 Track hovering in GE debugger to show pixel value.
This works for texture, framebuffer, depth, and stencil.

Importantly, allows debugging the actual depth values present.
2015-08-23 09:25:05 -07:00
Henrik Rydgard
2430c283a5 More GPU cleaning, removing uses of GPUState.h where not needed.
Want to get rid of direct accesses to GPUState in modules that may be reused in
my future next-gen backends, that will reformat display lists into command lists that will
then be optimized and executed, out of sync with the real GPUState.

Candidate modules that may be reused in full are Framebuffer and Depal, possibly TextureCache to some degree.
2015-07-29 12:37:49 +02:00
Henrik Rydgård
0763dbc641 Cleanup and comments in sceGe.cpp 2015-07-24 19:52:42 +02:00
Unknown W. Brackets
808db2482a Initial structure for vertexjit tests. 2015-07-03 15:25:40 -07:00
Unknown W. Brackets
88b23460f1 Add a file loader to perform disk caching.
Had to do some tricks to handle gameinfocache threads properly.
2015-07-02 20:58:58 -07:00
Unknown W. Brackets
da827d9ef0 Move file loader code into directories.
Not making sense to put these all in the same fiel anymore.
2015-07-02 20:58:53 -07:00
Sacha
c27e634795 Blackberry: Fix build. Blackberry doesn't support XOPEN_SOURCE=700. 2015-06-17 17:32:13 +10:00