mgaver
6be671b8ec
Update PSPOskDialog.cpp
2013-09-29 17:12:45 +09:00
The Dax
1c9c2576eb
Add comments back in. I promised Unknown I'd add them back in.
2013-09-28 18:18:49 -04:00
The Dax
2f9a909697
Remove unused extern.
2013-09-28 18:15:40 -04:00
Henrik Rydgard
8d1fce2935
Update lang
2013-09-28 20:07:57 +02:00
Unknown W. Brackets
ab189749eb
Fix older savestates no longer loading.
2013-09-27 22:46:06 -07:00
shenweip
3da79bdeae
Fix savedata to support old savedata.
2013-09-27 23:57:08 +08:00
shenweip
dbb16517d2
Forget DoState.
2013-09-27 23:10:31 +08:00
shenweip
a883fbd155
Add some comments.
2013-09-27 23:01:27 +08:00
shenweip
7bb798edb6
Implemented sceUtilityGamedataInstallUpdate.
2013-09-27 22:52:25 +08:00
Henrik Rydgård
a757457ec2
Merge pull request #3933 from mgaver/patch-7
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Update PSPOskDialog.cpp
2013-09-27 02:47:38 -07:00
Henrik Rydgard
6143cfabd9
Fix encoding of PSPOskDialog so it works on the build bot. Oh no, not another of these...
2013-09-26 17:39:36 +02:00
mgaver
a475691171
Update PSPOskDialog.cpp
2013-09-27 00:29:04 +09:00
raven02
deaf86a433
Align OSK button bit better
2013-09-26 21:26:19 +08:00
The Dax
3cc07ec1af
Let LTRIGGER cycle languages backward.
2013-09-25 17:33:22 -04:00
The Dax
a7a416fa88
Pull language names from langregion.ini.
2013-09-25 17:17:17 -04:00
The Dax
546a506c62
Be consistent with braces.
2013-09-25 16:52:18 -04:00
The Dax
17d52ce07c
Adjust some of the text to look better.
2013-09-25 16:25:26 -04:00
The Dax
7b6414e78d
Overhaul the OSK. Select now acts as a shift button(swaps between upper/lower case; in the case of Korean, it does nothing. In the case of Japanese, it swaps Katakana/Hiragana). R Trigger now acts as a language selector, cycling through the 5 keyboard languages(English, English full-width, Japanese, Korean, Russian).
2013-09-25 16:18:07 -04:00
The Dax
1061d6193c
Remove some unused stuff.
2013-09-25 13:52:41 -04:00
The Dax
90c21a370c
Add Full-width Latin keyboard(upper and lower cases), and allow OSK to input characters as long as it's <= FieldMaxLength. This should allow Valkyria Chronicles II to have correct password entry on all platforms.
2013-09-25 13:50:50 -04:00
The Dax
d102baacd0
Prep PPSSPP for Visual Studio 2013.
2013-09-17 10:27:06 -04:00
Unknown W. Brackets
887a61ae56
Make it possible to add new sections optionally.
2013-09-15 07:58:52 -07:00
Henrik Rydgård
82ee817647
Convert to new-style DoState
2013-09-15 09:53:24 +02:00
Henrik Rydgård
52e4a7cf5d
Merge branch 'patch-1' of https://github.com/shenweip/ppsspp into shenweip-patch-1
2013-09-15 09:46:52 +02:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
...
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
shenweip
c018281509
fix style
2013-09-14 00:39:14 +08:00
shenweip
41dfea3150
Add PSPGamedataInstallDialog
2013-09-13 23:05:11 +08:00
The Dax
58aab2eeb8
Simplify NativeKeyboard, and only copy the amount of bytes of the output plus null terminator.
2013-09-11 15:42:32 -04:00
Unknown W. Brackets
db7496a37c
Write only changed characters from OSK.
2013-09-11 08:04:01 -07:00
Unknown W. Brackets
5352432d8f
Don't copy a negative size in savedata.
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Not sure what's correct here, Street Fighter Alpha 3 passes -1.
It seems to call it twice, so probably the first time is to get the size?
Fixes #3722 , thanks @thedax.
2013-09-10 22:23:47 -07:00
Unknown W. Brackets
e75ea49a66
Fix #3706 , custom save dialog dates.
2013-09-10 02:09:18 -07:00
Unknown W. Brackets
9fb64183e6
Don't write more than the savedata buffer.
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Fixes Numblast when there's savedata, probably others.
Could use more testing.
2013-09-10 01:46:49 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Henrik Rydgård
8996bac23e
Merge pull request #3631 from lioncash/master
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Remove a redundant wcsncat call.
2013-09-07 08:45:49 -07:00
Lioncash
78f6808ece
Remove a redundant wcsncat call.
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Just makes the else statement the dominant branch.
2013-09-04 15:05:28 -04:00
sum2012
f941b09909
better fix
2013-09-04 23:14:39 +08:00
sum2012
3d20b8d7b0
Fix crash in debug build
2013-09-04 20:35:34 +08:00
sum2012
6358f4ec62
Fix Summon Night 5,when there is a save,make new game would crash
2013-09-04 20:18:21 +08:00
The Dax
91fe3a8d4c
Remove old comment since this now supports wchar/Unicode.
2013-08-27 08:54:41 -04:00
The Dax
d5c4f6673c
Switch from u32_le to u32, and truncate the user's input if it's too long(so that they still get something entered. It's probably confusing not to enter something).
2013-08-27 08:46:54 -04:00
The Dax
3c303925c9
Change u32_le to u32.
2013-08-27 08:41:59 -04:00
The Dax
f70faaa0c2
Terminate the loop early if it's going to overflow; there's no reason to keep riding it out. Also fix use of uninitialized variable.
2013-08-27 08:08:06 -04:00
The Dax
2e25f00585
Really prevent the possible buffer overflow. This is getting silly.
2013-08-27 08:02:42 -04:00
The Dax
58ca962d89
Prevent possible buffer overflow.
2013-08-27 07:44:32 -04:00
The Dax
05b860c167
Win32: Update OSK bypass with Unicode/wchar/wstring support.
2013-08-27 07:36:46 -04:00
adrian17
06a015983a
Fixed some doubled semicolons
2013-08-25 19:43:18 +02:00
Unknown W. Brackets
1ed8edb0d3
Avoid some dangerous hex constant widths.
2013-08-22 23:23:48 -07:00
Unknown W. Brackets
83373b8d87
Fix a pointer ARRAY_SIZE() compare (eek.)
2013-08-12 23:33:40 -07:00
Unknown W. Brackets
008052e6d6
Fix some variable hiding warnings.
2013-08-12 23:32:38 -07:00
Unknown W. Brackets
c8716d9a02
Fix a few minor typos + small reporting change.
2013-08-12 23:02:39 -07:00