Henrik Rydgård
8d3dbee823
Fix a GL error when taking a screenshot in non-buffered. May help #11056
2018-06-01 22:25:27 +02:00
Henrik Rydgård
3f7474e5b8
More (disabled by default) gl error logging..
2018-05-30 18:14:13 +02:00
Henrik Rydgård
fb7a63bd11
Implement shader depal for GL as well, but disabled by default.
2018-04-13 20:00:14 +02:00
Henrik Rydgård
f4d8bfdf18
Avoid some GL errors on older devices
2018-04-12 14:35:25 +02:00
Henrik Rydgård
dd228be698
GL: Add a lot of conditional error checks (normally not enabled)
2018-04-12 14:35:04 +02:00
Unknown W. Brackets
c6ef547176
GLES: Show post-shader compile errors to user.
2018-04-01 19:47:19 -07:00
Henrik Rydgård
01d81ffa72
OpenGL: Fix texture wrapping of render targets.
2018-03-28 11:23:41 +02:00
Henrik Rydgård
6858c77612
Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield
2018-03-17 01:54:11 +01:00
Romain Graillot
ad37e7ce45
Fix crash happening with glGetFloatv on GPDXD devices
2018-03-12 23:11:58 +01:00
Henrik Rydgård
bc339c0377
GL: Filter away redundant glEnable/Disable(GL_STENCIL_TEST)
2018-02-28 13:28:39 +01:00
Unknown W. Brackets
9eb51a6a36
GLES: Use mapped device memory when possible.
2018-02-11 12:35:32 -08:00
Unknown W. Brackets
0474ff5c23
GLES: Use aligned memory for textures.
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We use SSE on them, and they used to be aligned, and must be aligned in
PSP RAM, so keep them aligned.
This only really affects 32-bit, since allocs will typically be aligned on
64-bit anyway.
Fixes #10601 .
2018-02-11 08:13:57 -08:00
Unknown W. Brackets
0e2a586c1b
Global: Fix some type comparison/shadow warnings.
2018-02-11 07:03:23 -08:00
Henrik Rydgård
0fe4e70aef
Fix another way the scissor test could accidentally get disabled
2018-02-08 16:47:04 +01:00
Henrik Rydgård
8c5a94ce01
gl-render-manager: Oops, fix scissor tests after clears
2018-02-08 00:50:39 +01:00
Henrik Rydgård
1eec30dac2
Avoid causing a gl error on startup on core contexts.
2018-02-08 00:44:10 +01:00
Henrik Rydgård
ce16547854
GL render manager: Fix bug when setting texture sampler if the wrong GL texture slot is active. Will likely help #10583
2018-02-07 19:49:58 +01:00
Henrik Rydgård
3e56d8bbdf
Noticed that the UWP build has been broken for some time, fix it.
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Should probably set up a buildbot if we care about this...
2018-02-05 16:21:39 +01:00
Henrik Rydgård
d6e888a39b
Revert "Simpler way to deal with the GL deleter"
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This reverts commit 3a988400a702ede4137ee3f6d885796c03d727ea.
2018-02-04 13:09:51 +01:00
Henrik Rydgård
5351c9ddb3
gl-render-manager: Support scissored clears, as used by the GL backend. Fixes GT.
2018-01-31 17:07:20 +01:00
Henrik Rydgård
3a988400a7
Simpler way to deal with the GL deleter
2018-01-30 22:32:16 +01:00
Henrik Rydgård
bd2c875c9a
Fix readback color conversion
2018-01-28 21:28:16 +01:00
Henrik Rydgård
6c109abd9e
Don't crash on missing readback formats.
2018-01-28 18:00:48 +01:00
Unknown W. Brackets
95bcda409d
GLES: Fix segfault on GL 2.x.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
0399088fc7
GLES: Handle glGetString() on GL thread.
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We only use a few strings, so should be fine to cache them.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
acc3e39b67
GLES: Reintroduce out of memory checks.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
38161f3c69
GLES: Use linear for high-res FBO tex copies.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
e56ae322fd
GLES: Report errors for link failures.
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Let's not lose reporting on this, it's often an issue...
2018-01-27 15:10:17 +01:00
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3380ab8705
GLES: Keep the GLRShader desc around.
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This way we can also log it on link errors. It's not much data.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
48a07474f8
GLES: Avoid using failed depal shaders if possible.
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Better to have one totally broken frame than all totally broken frames.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
638cbf725b
GLES: Skip blend reset after stencil upload.
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We dirty the flag anyway. Avoid extra calls.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
e5b8d91c9f
ES2 buildfix - glGetTexImage is not available
2018-01-27 15:10:17 +01:00
Henrik Rydgård
903bd07d6e
gl-render-manager: Fix updating sampler modes when texturing from framebuffer
2018-01-27 15:10:17 +01:00
Henrik Rydgård
ccdb4d186d
gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
db0989a9d0
Debugger: Fix texture preview in GLES.
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Also, fix issues with the first view of a texture in Vulkan / D3D11.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
b3ed3ea0fb
GLES: Fix intra-buffer block transfers.
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Makes Grand Knights History look a bit better.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
e531a7da43
gl-render-manager: Implement logic ops
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
acb692677b
GLES: Accept a color mask for clears.
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Otherwise, we end up clearing RGB when we try to only clear alpha, which
is fairly common.
Makes Valkyria Chronicles 3 action mode visible again.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
e98f265d68
GLES: Prevent writing to gutter in readback.
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This also read outside the conv buffer.
Prevents crash on startup for Brave Story. Now, it just has major
graphical issues.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
22bf124631
GLES: Document stencil clearing bug.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
57615344e4
Fix for deletes, add some debugging stuff
2018-01-27 15:10:17 +01:00
Henrik Rydgård
e5d571c25a
gl-render-manager: Now threaded mode seems to work fine (and fast!). Shutdown doesn't, though, and there are stability issues.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
e4752a887f
Fix use-after-free in shader error reporting
2018-01-27 15:10:17 +01:00
Henrik Rydgård
d0038775e5
TODOs and indentations
2018-01-27 15:10:17 +01:00
Henrik Rydgård
b7f4f6e157
GL render manager: Improve shader error reporting.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
465939e1c8
Minor fixes, indentation and comments
2018-01-27 15:10:17 +01:00
Henrik Rydgård
7d6f9aec4d
iOS buildfix
2018-01-27 15:10:17 +01:00
Henrik Rydgård
5c7c7ce192
Move GL sampler state tracking into GLRenderManager/QueueRunner.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
542f9f9ef1
Assorted cleanup
2018-01-27 15:10:17 +01:00
Henrik Rydgård
42f2312030
Remove the old CPU threading remains, start redesigning interfaces.
2018-01-27 15:10:17 +01:00