Henrik Rydgard
28cd190e0a
Temporary workaround for Debug build linking problem (ffmpeg's static release CRT clashes with static debug CRT)
2015-01-24 16:37:01 +01:00
Henrik Rydgard
790024c829
Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone..
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Default to WASAPI though (Auto)
2015-01-24 13:50:27 +01:00
Henrik Rydgard
4ebdf49fb6
Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules!
2015-01-24 13:30:37 +01:00
Henrik Rydgard
cae58cafee
Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
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This reverts commit f1b57dabf52f40d7f3ef6a6036279a2d8b473c7d, reversing
changes made to 41001637ce7af49cb5fbbd23b81e827eb1a18b3b.
2015-01-22 19:53:32 +01:00
Henrik Rydgard
7faddd6100
Consolidate the two TextureScaler copies into one.
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Also lets us clean up ColorConv slightly.
2015-01-20 17:32:55 +01:00
Unknown W. Brackets
a8eba307c3
Fix an unnecessary iterator compare.
2015-01-19 09:05:19 -08:00
Unknown W. Brackets
6e6b45ce2b
Fix a missing break.
2015-01-19 08:58:37 -08:00
Unknown W. Brackets
83b8e564cf
Avoid an unlikely error in breakpoint listing.
2015-01-19 08:31:56 -08:00
Unknown W. Brackets
964a50ca05
Fix a couple possible buffer overruns.
2015-01-18 13:16:34 -08:00
Unknown W. Brackets
5875cea30a
Fix a mistaken case fallthrough.
2015-01-17 19:49:58 -08:00
Unknown W. Brackets
b6d6f26160
Fix an uninitialized value.
2015-01-17 18:56:55 -08:00
Unknown W. Brackets
fa84bb6948
Fix some unlikely uninitialized values.
2015-01-17 18:43:04 -08:00
Unknown W. Brackets
e980486719
Fix a small memory leak in video card detection.
2015-01-17 18:43:03 -08:00
Unknown W. Brackets
e7aabc8f53
Avoid a hang on step out with no threads.
2015-01-17 18:43:02 -08:00
Unknown W. Brackets
53fb8c3265
dx9: Avoid a minor leak in loading ex9.
2015-01-17 18:43:02 -08:00
Unknown W. Brackets
eaa4743285
Fix a very minor leak.
2015-01-17 18:43:00 -08:00
Unknown W. Brackets
86ec5114d2
Fix a bad sprintf() format.
2015-01-17 18:42:59 -08:00
Henrik Rydgard
8a574e5cd2
Do the first CoInitializeEx on the main thread instead of the EmuThread (WASAPI). Fixes #7334
2015-01-15 22:33:20 +01:00
Unknown W. Brackets
f366cab98d
Fix a type comparison warning.
2015-01-15 12:27:01 -08:00
Henrik Rydgard
8b05e7abf0
Adjust the audio speed on non-60hz Android devices to compensate.
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Greatly improves audio stability on Nexus S.
Fixes #6677 .
2015-01-14 00:45:12 +01:00
Henrik Rydgard
e349ec2960
Some missing de-init
2015-01-13 20:51:58 +01:00
Henrik Rydgard
5f30bba5c9
WASAPI: Exit the audio thread the recommended way to avoid pops and clicks
2015-01-12 21:34:17 +01:00
Henrik Rydgard
0493d8154a
WASAPI audio: Try to do something non-crazy for non-stereo audio streams.
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Should really do a proper surround matrix but let's try this for now..
2015-01-12 20:57:13 +01:00
Henrik Rydgard
091593f0c9
WASAPI audio: Fix reporting, and blindly try to add PCM16 support, in case that would come up.
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May help #7323 ?
2015-01-12 20:24:55 +01:00
Unknown W. Brackets
4705a2568e
Convert s16->float using SSE2.
2015-01-11 14:31:21 -08:00
Henrik Rydgard
8b97669f01
Cleanup
2015-01-11 23:19:49 +01:00
Henrik Rydgard
3381df4e04
Add a WASAPI audio backend, use it automatically on Vista+. Reduces audio latency on Windows.
2015-01-11 21:44:31 +01:00
Henrik Rydgard
c8dfcd5e74
Prepare for interchangable Windows audio backends
2015-01-11 21:00:56 +01:00
Henrik Rydgard
51f352ee26
Delete unused code in DSoundStream, fix system_getpropertyint for iOS
2015-01-11 19:30:25 +01:00
Henrik Rydgard
1b055fd07e
Make the sample rate queryable as a sysprop
2015-01-11 14:18:40 +01:00
Henrik Rydgard
cac7a2feed
Add a sample rate parameter to DSound, clean it up a bit
2015-01-11 14:11:09 +01:00
Henrik Rydgard
62d86f3246
Remove useless indirection class "PSPMixer"
2015-01-11 12:02:49 +01:00
Henrik Rydgard
4037a3a569
Buildfix
2015-01-06 12:59:28 +01:00
Henrik Rydgård
52f864483b
Merge pull request #7240 from xebra/dx9
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DX9:Handle all errors in reset function.
2015-01-06 12:01:28 +01:00
Unknown W. Brackets
7f7bf937fc
Scale UVs in through and non-through.
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This also shows them scaled to the w/h in the vertex preview, which is
probably easier to read and matches positions.
Additionally, fixes textures drawn fully not being highlighted at all.
2015-01-03 17:16:16 -08:00
xebra
97d9ec1400
DX9:Fix error handling using DXGetErrorString.
2014-12-31 00:47:40 +09:00
xebra
536d2f4dc3
DX9:Handle remained errors.
2014-12-30 20:49:35 +09:00
xebra
2e0352ae17
DX9:Handle all errors in reset function.
2014-12-30 20:23:20 +09:00
Unknown W. Brackets
1a0f537967
dx9: Avoid triggering reset when size unchanged.
2014-12-28 13:19:19 -08:00
Unknown W. Brackets
cb62468fb9
dx9: Fix a shadowing issue in D3D9_Init().
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Oops, wasn't getting the right hWnd before. Somehow my dx9 doesn't care.
2014-12-27 11:04:15 -08:00
Unknown W. Brackets
853e81cf03
dx9: Explicitly specify the backbuffer size.
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Some people are getting black screens with Direct3D9 now, this is just a
theory. Can revert if it doesn't help.
2014-12-27 09:56:21 -08:00
Henrik Rydgård
6af7f4f7f3
Merge pull request #7226 from xebra/dx9
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Fix resize the window correctly on dx9 backend
2014-12-25 23:15:34 +01:00
xebra
ecbc942c55
DX9:Implement resize back-buffer.
2014-12-26 01:41:12 +09:00
Chin
3cbbf97519
Add 256x256 icon to Windows icon file
2014-12-24 13:48:00 -05:00
Henrik Rydgard
8ad1ea4c84
Split JitCommon.h so that you can include it without getting the "NativeJit" definition
2014-12-13 21:13:28 +01:00
Unknown W. Brackets
bafa7d0670
Add git-version to more than just Core.
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This won't catch native or armips, but it will catch more before and still
won't make the build wrongly dirty all the time.
See #5575 .
2014-12-02 22:55:19 -08:00
Kingcom
f6cedcbff5
Replace assembler with a submodule
2014-11-23 21:09:40 +01:00
Unknown W. Brackets
fba0110073
Properly clamp some iterative snprintf()s.
2014-11-05 08:06:15 -08:00
fgeds
b55ed059e8
line 417, trimmed control filename to the size of settings filename
2014-11-02 20:38:00 +01:00
Peter Tissen
a8b595c4d3
Fix copy paste error with that breaks controlconfig passing via cmdline
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This was discovered by fgeds here: http://forums.ppsspp.org/showthread.php?tid=13655
so all props go to him.
2014-11-02 14:19:20 +01:00