5888 Commits

Author SHA1 Message Date
Unknown W. Brackets
b9711db99a Correct scePsmfPlayerSetTempBuf() error codes.
And rename error code, since it's more about invalid status than being not
initialized yet (it's returned even if it the status has advanced.)
2014-04-20 08:20:58 -07:00
Unknown W. Brackets
fb82310c9a Correct scePsmfPlayerCreate() based on tests.
Mostly error codes.  Report duplicates which don't work on the PSP.
2014-04-20 00:25:48 -07:00
Unknown W. Brackets
63b5ec3d85 Allow specifying a root path for host0:/.
This way, similar to the PSP, we can have a root path outside the test.
2014-04-19 21:43:09 -07:00
Henrik Rydgård
b16d60f902 Merge pull request #5908 from raven02/patch-12
Implement sceAudio routing mode
2014-04-19 01:14:37 +02:00
raven02
0ca4ec02cd Implment sceAuduo routing mode 2014-04-19 06:47:54 +08:00
Henrik Rydgård
a829c0c2f3 Merge pull request #5911 from hrydgard/hardcoded-replace-table
Hardcode a bunch of function hashes for function replacement..
2014-04-18 22:28:16 +02:00
Henrik Rydgård
d2c9a077b2 Merge pull request #5904 from elsonLee/master
fix some game don't add stream data when playing atrac3+ problem
2014-04-18 19:09:41 +02:00
Henrik Rydgard
f35168e0e0 Hardcode a bunch of function hashes so we can replace them.
Without needing an external file.
2014-04-18 19:00:08 +02:00
elson
c549a7576e Update sceAtrac.cpp
writebleBytes updated in sceAtracDecodeData
2014-04-18 23:02:24 +08:00
raven02
5b7035b71a Missing default case :( 2014-04-18 21:32:02 +08:00
raven02
fd330b4d93 Use getMpegVersion to get ctx->mpegVersion 2014-04-18 20:27:17 +08:00
elson
47b7b8b90f fix some game don't add stream data when playing atrac3+ problem 2014-04-18 17:36:11 +08:00
Unknown W. Brackets
8f26d5ceae Fix ridiculously bad typo. 2014-04-17 22:47:05 -07:00
Unknown W. Brackets
5076a080c4 In case interrupts are delayed, read cmd early.
Otherwise, in Project Diva, the cmd may be overwritten (probably due to a
sync or etc.) by some other cmd.  Fixes #5896.
2014-04-17 22:33:13 -07:00
Unknown W. Brackets
dc39e75fc1 Oops, forgot about proxy blocks for replace jal.
Also fix a crash when they are used.
2014-04-17 01:03:46 -07:00
Henrik Rydgård
c6da68734f Merge pull request #5897 from unknownbrackets/jit-minor
Skip jals when replacing funcs
2014-04-17 09:29:10 +02:00
Unknown W. Brackets
ddd6e3024d Skip jals when replacing funcs.
Improves performance in God Eater (when replacements enabled.)
2014-04-16 23:57:52 -07:00
Henrik Rydgård
45246ad9d3 Merge pull request #5891 from raven02/kill-alpha
Remove 'DisableAlphaTest' option
2014-04-15 22:00:18 +02:00
raven02
d2ce635bbf Remove option 2014-04-16 03:57:57 +08:00
Unknown W. Brackets
089fea7185 Ignore uncached/kernel bits in texture cache.
Although I suppose we could respect uncached and never cache...

Possibly #5879.
2014-04-14 07:58:00 -07:00
kaienfr
c6a1b0e743 Provide a new method AuCtx::AuCreateCodecContextFromSource()
This method can automatically read audio information from file (as channels, sample rate etc) via ffmpeg,
and create accurate ffmpeg's codec context.
Especially used for unknown audio format but supported  by ffmpeg.
2014-04-14 13:23:10 +02:00
kaienfr
73d8786078 Change error log to info in sceMp3LowLevelInit 2014-04-14 12:00:19 +02:00
kaienfr
cc933d6fc9 Merge remote-tracking branch 'origin/master' into Universal_Audio_Branch 2014-04-14 11:49:27 +02:00
kaienfr
d5fde0baee implement sceMp3GetFrameNum 2014-04-14 11:47:28 +02:00
Unknown W. Brackets
ed99c33cd7 Interpret iForceMaxEmulatedFPS based on 1.001 NTSC. 2014-04-13 21:47:11 -07:00
Henrik Rydgård
36c751976a Merge pull request #5872 from unknownbrackets/texcache
Use flags to avoid hashing textures when unchanged
2014-04-14 00:06:08 +02:00
Henrik Rydgard
f285b12dcf Make strcpy_limit slightly more sane. 2014-04-13 23:43:32 +02:00
Henrik Rydgard
c9eb4a1916 VFSFileSystem too 2014-04-13 23:34:08 +02:00
Unknown W. Brackets
4c1c694d4b Use flags to avoid hashing textures when unchanged.
If only parameters change (like wrapping or clut, etc.) we don't need to
rehash the data - we know it hasn't changed.

Should reduce the distance between lazy texture hashing on and off.
2014-04-13 14:22:39 -07:00
Henrik Rydgard
a53ecd7da3 More elegant way of solving #5839 (d_private in sceIoDread)
We flag filesystems as being FAT32 instead of checking for "ms0:".
2014-04-13 23:22:17 +02:00
kaienfr
6db28f0691 more cleanup 2014-04-13 21:42:46 +02:00
kaienfr
d5e583ee14 correct some comments. 2014-04-13 21:15:41 +02:00
kaienfr
ba34b211f1 Support sceMp3LowLevel*
Gundam G custom BGM is supported now :)
2014-04-13 21:11:04 +02:00
kaienfr
74476ad328 Merge remote-tracking branch 'origin/master' into Universal_Audio_Branch 2014-04-13 15:06:41 +02:00
kaienfr
4eedd7a3cd Merge remote-tracking branch 'origin/master' into Universal_Audio_Branch 2014-04-13 14:39:56 +02:00
kaienfr
7ef2678cc9 Update sceAac module in using universal audio context class (AuCtx) 2014-04-13 14:38:42 +02:00
raven02
6fb2934a6e Only write d_private for memory stick 2014-04-13 20:10:47 +08:00
raven02
3a0b17a50f Put in parameters for sceMp3LowLevelInit/Decode 2014-04-13 17:18:18 +08:00
Unknown W. Brackets
dde2f3ade6 Re-replace functions after loading a savestate.
Might need to clear before saving too... anyway, this makes testing a bit
easier for certain areas.

Also, correctly decrease downcount on x86.
2014-04-12 15:49:20 -07:00
Henrik Rydgård
d67f91d899 Merge pull request #5841 from unknownbrackets/ge-signals
Improve sync and pause GE signal handling
2014-04-12 23:40:27 +02:00
kaienfr
e25bc6908a Fix nonsmooth sound issue and incomplete frame at the end of source and pcm buffers.
using a std::string to save the source buffer, and changing the loading strategy so as we will not get any incomplete frame.
2014-04-12 23:16:38 +02:00
Unknown W. Brackets
d247a7def6 Don't reschedule when writing to stdout.
Let's still capture the output, though.
2014-04-12 13:21:35 -07:00
Unknown W. Brackets
829f70dacd Initialize textStart/textEnd for fake modules.
Otherwise we try to unload random memory, sometimes this breaks weird
things.
2014-04-12 13:09:33 -07:00
kaienfr
d5c1d58506 Audio Speed Hack (fill pcm buffer)
Dead or alive will be better to using this hack, but some other games will be too fast.
So, it's optional.
2014-04-12 17:16:31 +02:00
kaienfr
976c9bbfdc Fix Dead and live freezing issue.
Just a typo in sceMp3 when using the universal class.
2014-04-12 15:46:35 +02:00
kaienfr
b3a7568811 change the way in AuGetInfoToAddStreamData and AuNotifyAddStreamData.
readPos and available buffer is firstly updated in AuGetInfoToAddStreamData then notified in AuNotifyAddStreamData.
Since, some games as Dead and alive may not call NotifyAddStreamData after GetInfoToAddStreamData
2014-04-12 14:54:25 +02:00
kaienfr
c6ed59ec0b Merge branch 'Mp4_branch' into test_branch
Conflicts:
	Core/HW/SimpleAudioDec.cpp
	Core/HW/SimpleAudioDec.h
2014-04-12 12:08:46 +02:00
kaienfr
54f812c867 Merge remote-tracking branch 'origin/master' into Mp4_branch 2014-04-12 11:53:54 +02:00
kaienfr
5a8735d009 minor changes to improve latency in aac playing base on 3a12cf2ad7.
Test on Fortix even better than before.
2014-04-12 11:53:20 +02:00
Henrik Rydgård
b4244fb4d9 Merge pull request #5842 from unknownbrackets/hashmap
Fix hashmap crashes with games that load modules
2014-04-12 11:33:23 +02:00