Henrik Rydgård
b9fbaedf2b
Merge pull request #7628 from unknownbrackets/hle-log
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Add a more centralized method of HLE logging
2015-03-26 00:25:55 +01:00
Henrik Rydgård
79fc557ad1
Merge pull request #7626 from sum2012/GPU-minor
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GPU:Avoid "decimate" the usageFlags corrupted memory
2015-03-23 15:22:08 +01:00
sum2012
3549705195
Use better solution from @Bigpet
2015-03-23 20:29:51 +08:00
Henrik Rydgård
3ef8c70151
Merge pull request #7629 from unknownbrackets/gpu-minor
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Move the viewport transform to the proj matrix
2015-03-23 09:17:17 +01:00
Unknown W. Brackets
5fa3bf0eb9
Move the viewport transform to the proj matrix.
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The viewport has an implementation defined maximum size. On some devices,
it's as low as 2048 or 4096.
Tales of Destiny 2, for example, uses a large viewport, which may be
outside this range at 1x or 2x on such devices. This makes it work much
better. It may also have better subpixel precision.
2015-03-22 23:35:24 -07:00
Unknown W. Brackets
c2153ff976
Add new logging in sceKernelCreateThread().
2015-03-22 21:22:40 -07:00
Unknown W. Brackets
74c6f2696d
Add log formatting for 64-bit arg types + stack.
2015-03-22 21:15:13 -07:00
Unknown W. Brackets
110cc119ce
Change some logging in the last Callback func.
2015-03-22 20:51:56 -07:00
Unknown W. Brackets
52a37c1330
Actually use the table's arg and ret masks.
2015-03-22 20:51:56 -07:00
Unknown W. Brackets
fcf0518223
Update all the HLE tables with arg and ret info.
2015-03-22 20:51:55 -07:00
Unknown W. Brackets
1b2b5f41a9
Fix a typo.
2015-03-22 20:49:43 -07:00
Unknown W. Brackets
2c8199ec73
Make gcc happy when there are no var args.
2015-03-22 20:49:42 -07:00
Unknown W. Brackets
41631eb2b1
Try a different format of HLE logging.
2015-03-22 20:49:42 -07:00
sum2012
433347e3b6
GPU:Do not "decimate" the usageFlags.
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Fix #7625
2015-03-23 07:25:44 +08:00
Henrik Rydgård
cac05197ed
Merge pull request #7623 from sum2012/Atrac-minor-
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Add a logging in sceAtracGetRemainFrame
2015-03-22 00:32:47 +01:00
Henrik Rydgård
ea8dc984d2
Merge pull request #7622 from sum2012/net
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Imp sceUtilityCheckNetParam
2015-03-22 00:32:21 +01:00
sum2012
35c04e1187
Fix tab
2015-03-22 06:35:49 +08:00
sum2012
2c89d78f9d
Add a logging in sceAtracGetRemainFrame
2015-03-22 06:16:28 +08:00
sum2012
09c8670730
oop
2015-03-22 06:01:06 +08:00
sum2012
38eb713794
Fix tab
2015-03-22 05:58:00 +08:00
sum2012
b26e597479
Imp sceUtilityCheckNetParam
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CS Combined Assault v06 homebrew use it
2015-03-22 05:42:44 +08:00
Henrik Rydgård
87f31d0803
Merge pull request #7616 from sum2012/atrac-minor-
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Add more log in sceAtrac
2015-03-20 14:40:04 +01:00
sum2012
1ce1da9e73
Remove another blank
2015-03-20 21:38:13 +08:00
sum2012
b92c0538b6
Remove blank
2015-03-20 21:36:31 +08:00
Henrik Rydgard
f7215c39ee
Add missing memcheck to Replace_memcpy_jak
2015-03-19 23:09:39 +01:00
Henrik Rydgard
acc730f944
Update native
2015-03-19 20:44:27 +01:00
Henrik Rydgard
6acd06348e
Better error message when starting without a binary for the current ABI
2015-03-19 20:44:27 +01:00
sum2012
67e847366a
Add more log in sceAtrac
2015-03-19 22:34:35 +08:00
Henrik Rydgård
6b2acbae8f
Merge pull request #7613 from daniel229/replace_download_frame_in_gakuenheaven
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Replace download frame in Gakuen Heaven.
2015-03-18 18:11:54 +01:00
Henrik Rydgård
cf7115aa17
Merge pull request #7599 from unknownbrackets/texscaling
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Avoid constant reload of frequently changed textures
2015-03-18 18:11:30 +01:00
Henrik Rydgård
e272631bc4
Merge pull request #7614 from unknownbrackets/jit-minor
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Correct savestate interaction with proxy blocks
2015-03-18 17:57:58 +01:00
Henrik Rydgård
fd2ff57ce8
Merge pull request #7610 from sum2012/atrac-minor-
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Add remain frame information in sceAtracGetRemainFrame
2015-03-18 16:24:56 +01:00
Unknown W. Brackets
6c03fc4f01
Correct savestate interaction with proxy blocks.
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At least, I think that's what's going wrong here. Either way, this is
safer and apparently fixes #7612 .
2015-03-17 23:50:20 -07:00
Unknown W. Brackets
9d52ee4e21
Fix cases where breakpoints were skipped.
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After reset or savestate load.
2015-03-17 23:06:25 -07:00
daniel229
a4d8be5023
Fixes saveicon in Gakuen Heaven.
2015-03-18 11:43:31 +08:00
sum2012
86c76fc4dc
Add remain frame information in sceAtracGetRemainFrame
2015-03-18 00:29:32 +08:00
Unknown W. Brackets
b8d798c3a5
Allow directories to fail to open.
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This allows virtual disc files while not allowing unreadable files.
2015-03-17 08:40:57 -07:00
Unknown W. Brackets
0dda098b2b
Oops, forgot to actually reset vertex shader.
2015-03-15 17:05:23 -07:00
Henrik Rydgård
0b7ae3dc8b
Merge pull request #7600 from unknownbrackets/depal
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Improve gl lost handling for depal, minor tweaks
2015-03-15 23:26:49 +01:00
Unknown W. Brackets
d00f6adf11
Avoid querying attrib locations in depal runtime.
2015-03-15 14:44:13 -07:00
Unknown W. Brackets
8f8aeaef77
Improve depal shader failure cases.
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Primarily, this handles lost (e.g. Android sleep) better, in that it
recreates the vertex shader. Previously, this would simply cause all
future depal operations to fail, and to constantly retry compiling and
linking the failed program.
2015-03-15 13:15:16 -07:00
Henrik Rydgård
37344d1d57
Merge pull request #7586 from unknownbrackets/ui-tweaks
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Act as if unreadable files don't exist
2015-03-15 17:31:47 +01:00
Unknown W. Brackets
7ee9112425
Avoid constant reload of frequently changed tex.
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If we detect that it's frequently changing, this will cause it to spiral
into an infinite loop of staying frequently changing and reloading to try
to scale.
2015-03-15 09:10:09 -07:00
Unknown W. Brackets
e3f5998b25
Merge pull request #7598 from daniel229/error-report
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Report sceUtility(Un)loadUsbModule.
2015-03-15 08:37:54 -07:00
daniel229
88249e89a8
Report sceUtility(Un)loadUsbModule.
2015-03-15 23:33:32 +08:00
Henrik Rydgård
1f987ef6fc
Merge pull request #7596 from daniel229/sceUtility
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Add functions sceUtilityLoadUsbModule() and sceUtilityUnloadUsbModule()
2015-03-15 15:32:53 +01:00
daniel229
655c25c692
Add sceUtilityLoadUsbModule() and sceUtilityUnloadUsbModule()
2015-03-15 21:08:11 +08:00
Henrik Rydgård
085ecc0a64
Merge pull request #7591 from unknownbrackets/gpu-framebuf
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Better glInvalidateFramebuffer usage, track usage flags better
2015-03-15 11:18:30 +01:00
Henrik Rydgård
d4840165bc
Merge pull request #7594 from unknownbrackets/gpu-minor
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Read pending vertex data before exiting gpu loop
2015-03-15 11:14:43 +01:00
Unknown W. Brackets
6b26e1a591
Read pending vertex data before exiting gpu loop.
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Fixes save pictures in Crimson Gem Saga.
2015-03-14 18:11:24 -07:00