Commit Graph

24 Commits

Author SHA1 Message Date
Henrik Rydgård
7f30037e45 Android: Fix emuthread management to exit cleanly without hanging. Helps with task switching on Android. 2018-02-07 13:11:43 +01:00
Unknown W. Brackets
062566b67c Core: Set thread names when possible.
This doesn't seem to be working for lldb, though.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
4f1e0de9a9 Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too. 2017-12-20 11:24:05 +01:00
Henrik Rydgård
1a5d1081f9 Get rid of the old custom "Event" sync primitive. 2017-12-19 15:38:18 +01:00
Henrik Rydgård
2822a4f187 Win32: Use the standard thread APIs to manage the emu thread. 2017-12-19 15:27:56 +01:00
Henrik Rydgård
8b42d83123 Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
Plus more logging, of course.
2017-11-09 17:25:37 +01:00
twinaphex
4855b2d6f1 mingw patches 2017-08-31 22:15:05 +02:00
twinaphex
a9bf8e7b18 More mingw patches pt. 2 2017-08-29 22:41:50 +02:00
Henrik Rydgard
a0688d4161 Patch up the threadpool used for texture scaling to work. Really needs a rethink. Fixes #9372 2017-03-02 10:49:47 +01:00
Henrik Rydgard
d46397627e Buildfixes 2017-02-28 11:40:29 +01:00
Henrik Rydgard
26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Henrik Rydgard
50be4e72b2 Get rid of our own silly reimplementation of std::thread 2017-02-27 20:51:36 +01:00
Henrik Rydgard
fcbc20f240 Small changes to make Common and Core build under my preliminary UWP setup. 2017-02-24 18:59:41 +01:00
Henrik Rydgård
705627d6d3 Merge pull request #9053 from Orphis/android_define
android: Change preprocessor define to standard __ANDROID__
2016-10-12 13:12:14 +02:00
Florent Castelli
e0ff68b3f6 c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Florent Castelli
70593d1004 android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Florent Castelli
4145b60a0e symbian: Remove! 2016-10-11 18:49:08 +02:00
Unknown W. Brackets
5ab0db2cd3 Undo arm64 fix: was a local problem, after all. 2016-10-09 20:40:00 -07:00
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a8e108e233 Workaround arm64/clang crashes by avoiding TLS.
We only use it in these two places, it should be okay for now.  Still not
working on r13 on a SHIELD TV.
2016-10-08 12:08:19 -07:00
Unknown W. Brackets
8a9e30f833 UI: Wait for the specific game info item to finish.
In case we have slow-loading ones.
2016-03-06 14:49:16 -08:00
Henrik Rydgard
da1a04be8d Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Henrik Rydgard
41efe18bba Probably fix crash on exit reported in #8022 2015-10-04 16:12:03 +02:00
Henrik Rydgard
01b9400223 Oops, forgot this 2015-10-04 00:14:13 +02:00
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f279c2a3c2 Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00