7603 Commits

Author SHA1 Message Date
Steven Cherry
c2732e4a3f Add "import from cheat.db" and "enable/disable all codes" 2013-08-23 22:29:13 -05:00
Steven Cherry
082ff4b359 Finished work for windows 2013-08-23 22:29:12 -05:00
Steven Cherry
edcde85cee More progress. 2013-08-23 22:29:12 -05:00
Steven Cherry
761186ec4c Rebase 2013-08-23 22:28:21 -05:00
Henrik Rydgård
59c9f4cfe9 Merge pull request #3350 from raven02/patch-14
Add glstate.colorLogicOp.disable(); to UIShader
2013-08-23 16:17:38 -07:00
raven02
7363bdfbd4 Add glstate.colorLogicOp.disable(); to UIShader 2013-08-24 00:55:53 +08:00
Henrik Rydgård
06a2d94fd2 Need to flush on FINISH/SIGNAL apparently.. 2013-08-23 16:31:03 +02:00
Henrik Rydgård
c9a0d92a9b Merge pull request #3345 from raven02/patch-13
Fix spline drawing for Metal Gear Solid Portable Ops
2013-08-23 06:52:21 -07:00
raven02
7eefbf21f2 Fix Spline drawing for Metal Gear Solid Portable Ops 2013-08-23 21:35:02 +08:00
Henrik Rydgard
fc313b1ac9 Use the EXECUTE flag to avoid calling ExecuteOp when possible. Minor speedup. 2013-08-23 14:27:48 +02:00
Henrik Rydgård
02c1f1ad21 Merge pull request #3340 from mgaver/patch-5
Update korean.txt
2013-08-23 04:52:33 -07:00
Henrik Rydgård
983fa841d2 Merge pull request #3341 from thedax/master
Win32: Simplify Change Nickname code.
2013-08-23 04:51:19 -07:00
Henrik Rydgard
a3fa3c9c2d Combine and sort the GPU command tables by purpose, make it flags for future flexibility.
Fix a couple of bugs while at it (logic ops were not flushing, if viewport was partially changed, it might not take).
2013-08-23 13:36:55 +02:00
The Dax
e97def9c66 Win32: Simplify Change Nickname code and slightly change InputBox_GetString to take a const default value. We don't modify it. 2013-08-23 06:37:47 -04:00
mgaver
1f7736fe86 Update korean.txt 2013-08-23 18:57:39 +09:00
Henrik Rydgård
09dc4ac09b Merge pull request #3339 from raven02/patch-12
Add glstate.colorLogicOp.disable();
2013-08-23 02:43:05 -07:00
Henrik Rydgard
520453a5bd Fix gpu cycle call level counting, of course halving the numbers I mentioned in the previous commit comment. 2013-08-23 11:42:15 +02:00
raven02
6113709f3d Add glstate.colorLogicOp.disable(); 2013-08-23 17:32:10 +08:00
Henrik Rydgard
dfb91d4532 Track number of GPU commands executed per call level.
This is to get an idea if it would be beneficial to compile and cache display lists. Looks like it would be for some games, for example in GTA it's often 20k/80k/20k commands per frame - that is 100k executed commands per frame that could potentially just be executed instead of interpreted. Likewise in Wipeout. Of course, this means yet another cache with invalidation issues etc..
2013-08-23 11:29:55 +02:00
Henrik Rydgård
89e476d9f2 Merge pull request #3333 from unknownbrackets/reporting
Add a bunch of HLE funcs + fix bad reloc masking and warnings
2013-08-23 01:41:00 -07:00
Henrik Rydgård
65e4d76543 Merge pull request #3334 from unknownbrackets/mpeg-minor
Remove the gpu->Resized() on video play.
2013-08-23 01:31:03 -07:00
Henrik Rydgård
695c6fb862 Merge pull request #3336 from sum2012/patch4
Show UnRAR rather than WINRAR in non-windows platform
2013-08-23 01:30:42 -07:00
sum2012
f8c49704ba Use UnRAR in non-windows platform
1d89c21249
2013-08-23 15:52:28 +08:00
Unknown W. Brackets
5f5366f28f Merge pull request #3335 from raven02/patch-11
age is int and should be age == 0
2013-08-23 00:39:54 -07:00
raven02
73e92cd2d4 age is int and should be age == 0 2013-08-23 15:32:16 +08:00
Unknown W. Brackets
8d00ab61e3 Remove the gpu->Resized() on video play.
Doesn't seem necessary anymore, can cause blinking.
2013-08-22 23:55:02 -07:00
Unknown W. Brackets
46c5a48a86 Clean up some minor aliasing. 2013-08-22 23:31:49 -07:00
Unknown W. Brackets
1ed8edb0d3 Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00
Unknown W. Brackets
083fa71c1a Fix 26-bit reloc truncation (was 30 bit...)
Hopefully didn't affect anything?
2013-08-22 23:21:54 -07:00
Unknown W. Brackets
2ef650aa2d Add a bunch of HLE functions for better reporting. 2013-08-22 23:04:55 -07:00
Unknown W. Brackets
fca0af8e70 Add some kernel-related HLE stubs for reporting. 2013-08-22 23:04:16 -07:00
Sacha
cfbc64f50e Build fix Blackberry and Linux Qt. 2013-08-23 12:31:12 +10:00
Henrik Rydgård
d1f816f738 Merge pull request #3331 from CPkmn/patch-4
Display group name for sceNetAdhocctlConnect
2013-08-22 16:06:17 -07:00
Henrik Rydgard
bb22081889 Forgot this one.. 2013-08-23 01:03:40 +02:00
CPkmn
b0d203454f Update sceNet.cpp 2013-08-22 15:55:03 -07:00
Henrik Rydgard
c4268a0794 Update native with android buildfix 2013-08-23 00:54:07 +02:00
Henrik Rydgard
772f9cc585 Adapt the basic spline code from the softgpu to the GL code.
Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
2013-08-23 00:33:18 +02:00
Henrik Rydgård
7116c499f0 Merge pull request #3329 from thedax/master
Make game boot error strings translatable.
2013-08-22 13:45:24 -07:00
The Dax
c4434dfe9a Make game boot error strings translatable. 2013-08-22 15:39:22 -04:00
Henrik Rydgard
416f0c56e8 Experiment: Use glBlendFuncSeparate to not change dest alpha when blending.
Fixes Persona blending issues.
2013-08-22 19:14:04 +02:00
Henrik Rydgård
cbb7f025b8 Merge pull request #3268 from thedax/master
Set accept/escape buttons based on the bound CROSS/CIRCLE buttons.
2013-08-22 10:09:39 -07:00
The Dax
59f878a3c4 Add space as a confirm key, and use a loop for hard-coded confirm keys, too. 2013-08-22 13:06:12 -04:00
The Dax
4beef2b877 Fix dumb copy and paste error. 2013-08-22 12:53:33 -04:00
The Dax
0c249f0084 Remove RMB as a default cancel key. We'll let the user bind it to cancel manually. 2013-08-22 12:38:04 -04:00
Henrik Rydgård
9bd020eabe Merge pull request #3325 from sum2012/patch3
Remove double "Looking for download..."
2013-08-22 08:37:17 -07:00
sum2012
ae05e54636 Remove double Looking for download... 2013-08-22 23:13:37 +08:00
Henrik Rydgård
1330d5c242 Merge pull request #3324 from raven02/patch-10
Scisscor small fix
2013-08-22 07:45:45 -07:00
raven02
a3cd8743ba Scisscor small fix 2013-08-22 22:21:03 +08:00
The Dax
57ab8aa611 Only hard-code keys if they're not bound. 2013-08-22 08:44:08 -04:00
The Dax
20166c7f4f Let the UI update the confirm cancel keys when the user presses back. They may have changed the O/X preference option. 2013-08-22 07:10:06 -04:00