Henrik Rydgard
2b7d08e3af
Also apply the GT fix in D3D, doh
2015-08-27 18:01:00 +02:00
Henrik Rydgard
fd18f14508
Fix GT and hopefully other games that got a black screen
2015-08-27 17:58:41 +02:00
Henrik Rydgård
c671b075d8
Merge pull request #7924 from sum2012/win32_color_depth
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Add back color depth check from last commit
2015-08-27 15:13:05 +02:00
sum2012
39d814b214
Add back color depth check from f3e0029285
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But in driver error.
2015-08-27 20:26:04 +08:00
Henrik Rydgard
f3e0029285
Remove probably outdated and unnecessary color depth check
2015-08-26 23:56:38 +02:00
Henrik Rydgard
7e3292d275
Minor optimization
2015-08-26 18:46:55 +02:00
Henrik Rydgard
bf6aef44cd
Oops, didn't finish the D3D code
2015-08-26 17:45:21 +02:00
Henrik Rydgard
d89da71057
Get rid of a division in the vertex shader by precomputing the inverse.
2015-08-26 17:40:06 +02:00
Henrik Rydgard
5dbc8abd94
experiment: Add a different offset that unknown found during testing, plus remove rounding of through mode depth (which should already be rounded)
2015-08-26 17:28:34 +02:00
Henrik Rydgard
dedd2b60e4
Subtracting an offset of 0.5 works on my nVidia and I have no idea why, this makes no sense.
2015-08-26 17:02:07 +02:00
Henrik Rydgard
160980ee2e
Properly dirty the uniform in Execute_ViewportType
2015-08-26 16:28:10 +02:00
Henrik Rydgard
44ce0c8dee
Implement vertex shader depth rounding in DX9
2015-08-26 16:07:40 +02:00
Henrik Rydgard
c91b58ac8e
Fix typo. This breaks it again though, strangely.
2015-08-26 16:07:11 +02:00
Henrik Rydgard
fee776b6e0
Correct scale factors for through mode depth rounding.
2015-08-26 15:55:58 +02:00
Henrik Rydgard
9e18fb7e90
Round Z in the vertex shader to match a 16-bit Z buffer.
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However this inexplicably does still not solve the Phantasy Star issue!
2015-08-26 15:25:21 +02:00
Henrik Rydgard
a5fb4cffd5
Failed quick attempt at Z rounding in the vshader
2015-08-26 15:25:20 +02:00
Henrik Rydgard
1e8a1b801f
Rename viewportX1/X2 etc to scale + center, which is what they actually are.
2015-08-26 15:24:35 +02:00
Henrik Rydgard
29fc9e81a4
Use the gstate.getViewport* accessors.
2015-08-26 15:24:35 +02:00
Henrik Rydgård
6096ef30c5
Merge pull request #7919 from pal1000/work
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Ignore Windows/win-version.h created since #7908
2015-08-26 14:58:21 +02:00
pal1000
d21357a20f
Ignore Windows/win-version.h created since #7908
2015-08-26 12:56:54 +03:00
Unknown W. Brackets
8199b10422
Update submodules.
2015-08-25 18:16:50 -07:00
Henrik Rydgård
d11a58b082
Merge pull request #284 from unknownbrackets/gles-runtime
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Move some GLES checks to runtime
2015-08-25 09:27:06 +02:00
Unknown W. Brackets
e6adf48c38
Fix a glitch when PPSSPP_GIT_VERSION_NO_UPDATE = 1.
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Would cause the other version not to generate properly.
2015-08-24 21:07:11 -07:00
Unknown W. Brackets
8487e56b42
Move some GLES checks to runtime.
2015-08-24 20:35:50 -07:00
Henrik Rydgard
4ff8c8c8e0
GEDebugger: Make the pixel info box wider
2015-08-25 01:15:02 +02:00
Henrik Rydgård
7e1eabe5e2
Merge pull request #7918 from unknownbrackets/gedebug-hover
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Show pixel value on hover in GE debugger
2015-08-24 19:42:15 +02:00
Henrik Rydgård
9a4c019f08
Merge pull request #7908 from unknownbrackets/win-version-gen
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Generate windows version automatically
2015-08-24 19:29:08 +02:00
Unknown W. Brackets
296173317d
Let's also show 24-bit values in a 16-bit range.
2015-08-23 17:55:54 -07:00
Unknown W. Brackets
95d4f88e01
Read depth values as floats on OpenGL.
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This preserves the full precision better than a 16-bit value does.
2015-08-23 17:52:15 -07:00
Unknown W. Brackets
50b2160711
Show preview pixel values only when displayed.
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This prevents it from showing after resume.
2015-08-23 11:15:52 -07:00
Unknown W. Brackets
720c6a30d5
Add scaled float version to GE debugger preview.
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This gives a sense of scale (e.g. 24 vs 16 bit values.)
2015-08-23 09:27:59 -07:00
Unknown W. Brackets
ba15718db3
Track hovering in GE debugger to show pixel value.
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This works for texture, framebuffer, depth, and stencil.
Importantly, allows debugging the actual depth values present.
2015-08-23 09:25:05 -07:00
aroulin
8a09dedf94
x64Emitter: add RCPPS and RCPSS SSE instructions
2015-08-23 16:43:07 +02:00
Unknown W. Brackets
c70d519e04
Search the GitHub Desktop git.exe path.
2015-08-16 14:20:09 -07:00
Unknown W. Brackets
4ddc12ce40
Generate windows version automatically.
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This allows for the same customization git-version.cpp allows.
Also, improve messaging slightly during build if git is missing, and
disallow reporting for builds generated without version info to make it
clear to users.
2015-08-16 14:03:59 -07:00
Unknown W. Brackets
14fd3136b1
Merge pull request #7897 from thedax/win10update
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Make PPSSPP aware of Windows 10 (mostly for the info screen).
2015-08-15 18:27:29 -07:00
Unknown W. Brackets
ee2238df40
Merge pull request #7900 from lioncash/arm
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Arm64Emitter: Fix FCMEQ/FCMGE '2-reg misc' encodings
2015-08-11 00:22:11 -04:00
Lioncash
959e4e70c0
Arm64Emitter: Fix FCMEQ instruction encoding
2015-08-10 21:12:08 -04:00
Ryan Houdek
f67abeeb2e
Arm64Emitter: Fix FCMGE instruction encoding
2015-08-10 21:10:31 -04:00
thedax
98d1e5f776
Make PPSSPP aware of Windows 10 (mostly for the info screen).
2015-08-10 03:14:05 -04:00
Unknown W. Brackets
1c61470d0c
Blind Windows buildfix
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Need to handle the vertex preview coordinates too.
2015-08-08 12:09:34 -04:00
Henrik Rydgård
9baedbcc2a
Shorter file path in ILOG/ELOG/WLOG etc on unix-likes
2015-08-06 17:48:51 +02:00
Henrik Rydgård
22e5431b1b
operator precedence fix
2015-08-05 13:39:05 +02:00
Henrik Rydgard
d7f4c47c22
Refactor: Even more getting rid of gstate access in the framebuffer manager.
2015-08-05 12:13:14 +02:00
Henrik Rydgard
d7c76cb1da
Refactor: More work towards getting rid of gstate accesses from the framebuffer manager
2015-08-05 11:51:24 +02:00
Henrik Rydgard
454a363876
Reorganize all the gstate fetching in FramebufferCommon to one place
2015-08-05 11:36:02 +02:00
Henrik Rydgard
d26b74d4d6
GPU refactor: Move accesses to gstate out of leaf functions
2015-08-05 01:03:49 +02:00
Henrik Rydgard
1c68069083
refactor: Get rid of gstate from depalshadercache
2015-07-29 14:28:51 +02:00
Henrik Rydgard
b5f7d9346f
Minor cleanups in GPU
2015-07-29 13:08:02 +02:00
Henrik Rydgard
c8fe0b2690
Minor simplification, buildfixes
2015-07-29 12:38:31 +02:00