Henrik Rydgård
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44423f3ba2
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Vulkan: Implement BlitFramebuffer
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2017-05-30 09:38:09 +02:00 |
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Henrik Rydgård
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4c8dc24834
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Vulkan: Implement depth buffer copies. Not sure all the barriers are right..
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2017-05-30 09:38:08 +02:00 |
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Henrik Rydgård
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137b79c708
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Fix more review comments.
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2017-05-30 09:38:05 +02:00 |
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Henrik Rydgård
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f762285b9c
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Vulkan: Some barrier optimization
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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38b50501c2
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Clearing fix, drawpixels fix/hack
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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c173da49d3
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Fix a number of bugs and stuff affecting Vulkan on Mali
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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bd9f3af0bd
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Add a way to query the current renderpass (for debug checks)
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgard
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0c70735bc4
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Buffered rendering is starting to work, though still kinda broken.
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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2b93338255
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Vulkan backend: Fix various issues, can almost run in buffered now (except the final blit)
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgard
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32728553bd
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Further steps towards Vulkan framebuffer support
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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a7dd6d6085
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Further steps towards Vulkan framebuffer support
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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6bcfe539f7
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Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet.
Also removes a bunch of redundant render target binds.
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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20870194e3
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Thin3D GL: Avoid using external functions internally.
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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0f171acacb
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Start refactoring things to be more vulkan-friendly
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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6147448719
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Draw overlays at the proper time in the frame.
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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35aefe4a2a
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BindBackBufferAsRenderTarget is now replaced with BindFramebufferAsRT(nullptr)
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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3b6fa9be87
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Start work on separating frame from backbuffer renderpass
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgard
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4407445d50
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Separate BeginFrame from BeginSurfaceRenderPass
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2017-05-30 09:22:40 +02:00 |
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Henrik Rydgård
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21fe73c8e7
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Switch strncpy to truncate_cpy in a bunch of places.
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2017-05-26 19:04:08 +02:00 |
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Henrik Rydgård
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be77ffd4e8
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Show the Android "board name" in system information.
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2017-05-26 12:29:27 +02:00 |
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Henrik Rydgård
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7d0cfbabe7
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thin3d gles: Unbind buffers after drawing. Fixes #9715
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2017-05-24 12:06:02 +02:00 |
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Henrik Rydgard
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a1e3be445a
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Don't use partial-restart unless debugger is present.
Works around #9666 for most practical purposes.
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2017-05-21 17:25:00 +02:00 |
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Unknown W. Brackets
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259af56ee6
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SoftGPU: Fix rendering when using Direct3D 9.
Since we restore dxstate when setting a framebuffer or backbuffer, we need
something that populates it.
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2017-05-20 21:29:09 -07:00 |
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Enyby
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f7deda22ae
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Update gpu_features.cpp
Add additional check for valid parsing GL ES version by driver for work on some bad drivers. See #9688
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2017-05-19 00:02:10 +03:00 |
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Henrik Rydgård
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ad84058d3a
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Really no need to hold eventMutex_ while dispatching events, only when interacting with the queue. Might fix further deadlocks (see #9698)
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2017-05-18 17:29:36 +02:00 |
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Henrik Rydgård
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2f5ea23a8a
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Prevent a deadlock between View::eventMutex_ and ScreenManager::inputMutex_ by locking here so the reverse lock order can't happen.
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2017-05-18 14:37:42 +02:00 |
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Henrik Rydgård
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79c0d895ce
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Found a suspicious hang report that makes me think this mutex should be recursive.
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2017-05-18 13:29:18 +02:00 |
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Henrik Rydgård
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049d06cdc4
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More paranoia
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2017-05-18 13:29:00 +02:00 |
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Henrik Rydgård
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60378a0dcb
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Minor GameInfo memory handling improvements. Still not great.
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2017-05-18 12:41:42 +02:00 |
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Enyby
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66507e6607
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Update gpu_features.cpp
Example of string 'OpenGL ES 2.0 (4.0.0 - Build 10.18.10.4226)'. Old code get 0.0 from it.
New code work right.
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2017-05-16 13:26:49 +03:00 |
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Unknown W. Brackets
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022de0d45a
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D3D11: Fix initialization of mipmaps.
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2017-05-13 17:31:21 -07:00 |
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Henrik Rydgård
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c55aa834b0
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Merge pull request #9670 from unknownbrackets/vertexjit
Remove unused vertex decode steps, jit through s16
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2017-05-07 17:01:56 +02:00 |
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Henrik Rydgard
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ff6fcc9179
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More vulkan fixes
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2017-05-07 10:53:04 +02:00 |
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Henrik Rydgard
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5974e0ee6d
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Work towards a clean vulkan shutdown.
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2017-05-07 10:40:11 +02:00 |
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Unknown W. Brackets
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6b3944d329
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UnitTest: Correct vertex and jit tests.
We now convert texcoords to floats.
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2017-05-06 18:45:04 -07:00 |
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Henrik Rydgard
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80d4673cd5
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Oops again.. sigh
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2017-05-05 13:09:30 +02:00 |
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Henrik Rydgard
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d3ff35b2c0
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Fix to partial restarts (when switching backends), plus misc. Helps #9666
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2017-05-05 12:31:06 +02:00 |
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Henrik Rydgard
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9284ea8375
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Also memset.
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2017-05-04 08:57:06 +02:00 |
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Henrik Rydgard
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fb95288456
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Add a constructor to GestureDetector, to see if that fixes initialization
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2017-05-04 08:56:05 +02:00 |
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Henrik Rydgard
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e880c034bc
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Oops
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2017-04-30 09:59:47 +02:00 |
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Henrik Rydgard
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9a1cd5a5e8
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Add some paranoid checks around touch IDs that probably won't help #9647
Also adds LunaMoo to credits list.
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2017-04-30 08:57:44 +02:00 |
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Unknown W. Brackets
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3b4103cb3b
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System: Use a separate API for bool props.
This simplifies defaulting, instead of -1 being "true".
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2017-04-29 17:35:12 -07:00 |
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Unknown W. Brackets
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de3c4fe111
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UI: Fix crash on item select with hidden items.
Because we can't assume the number is an index into the views, when some
of those views weren't created.
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2017-04-29 13:04:28 -07:00 |
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Unknown W. Brackets
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661b2a3aa8
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UI: Make GPU events more consistent.
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2017-04-27 20:03:50 -07:00 |
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LunaMoo
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a9d9063680
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Handle more mouse buttons(middle, 4, 5)
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2017-04-27 13:54:38 +02:00 |
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Unknown W. Brackets
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ae4c28aa4d
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D3D9: Support AUTO mip bias and approximate CONST.
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2017-04-22 18:38:08 -07:00 |
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Unknown W. Brackets
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638a015ced
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Add a restarting flag to NativeInit/NativeShutdown.
Will be used externally. Also cleanup some LogManager init/shutdown in
case these are called multiple times on Windows.
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2017-04-15 16:30:37 -07:00 |
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Henrik Rydgård
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c899882034
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Fix issues with software GPU on D3D11
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2017-04-11 12:53:11 +02:00 |
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Henrik Rydgard
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1ac51f952d
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QtMain: Renamed mis-named variable assets_dir to external_dir
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2017-04-07 09:58:36 +02:00 |
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Henrik Rydgard
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19bf222ea4
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Make the gesture detector treat all touches fully individually. Fixes issues with last commit.
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2017-04-06 15:51:00 +02:00 |
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