Henrik Rydgård
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ecad09d18f
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32-bit android buildfix attempt
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2017-10-26 10:57:01 +02:00 |
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Henrik Rydgård
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07e8b4ff1a
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Bump descriptor set limits, which became insufficient with the addition of tesselation (should really use separate big desc layouts for them)
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2017-10-26 10:57:01 +02:00 |
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Henrik Rydgård
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54e4eab1c1
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Warning fixes
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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613cc46285
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Remove a bad check making us use the wrong way to copy depth buffers. Add a cap so we can try to unify BlitFramebufferDepth later.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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12f8580984
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Assorted fixes
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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85cb604a24
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Fix (some) crashes on blits. Validation issues remain.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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8639664a6a
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Warning fixes, CMakeLists.txt/Android.mk fixes
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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d016bfe221
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Fix some resource leaks and excessive logging in VulkanRenderManager
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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c4f0afc8a2
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Clean out some obsolete code
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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b5e06f3c7d
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VulkanRenderManager: BindPipeline should really be its own command. Tighten up some image transitions.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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3e2b810c39
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Improve synchronization, though there are very weird issues. Possibly need to run the swap chain from the thread that created it?
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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c403edfa89
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Avoid re-binding pipelines.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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72a41cd524
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Let's try a mutex. Doesn't completely solve the problem though..
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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d3672d9e57
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Make sure not to begin and end the init command buffer on different threads.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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48ac334f4f
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Vulkan: Don't forget to specify stencil load op in render passes
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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022657ebb3
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This makes a little more sense, but still hangs (frameAvailable = true while stuck on condvar)
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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c788dc896a
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Synchronization is HARD. need a rethink, methinks.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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1c5bd0f8dc
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Move the VulkanRenderManager stuff to thin3d, fits in better there.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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02f76ae4a8
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Rendering basics now works.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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833916a906
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A multitude of fixes. The UI now works correctly, though of course ingame still broken.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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0a0494ef8e
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It builds! With some shortcuts, of course.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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417b96a1b0
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Use RenderManager for thin3d stuff
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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84ed793adf
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Initial work on render queue manager
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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7b1e1cd5e0
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Automatically scroll textboxes when the caret ends up outside. Fixes #10026 .
There was some code for this before but it didn't work.
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2017-10-24 23:05:21 +02:00 |
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Henrik Rydgård
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d1d1e1f742
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Fix issue with caret position in text boxes caused by a bad hash function. Fletcher is 2-bytes-at-a-time and thus very inappropriate for short strings.
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2017-10-24 22:45:27 +02:00 |
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Henrik Rydgård
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eabaf6ddcd
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Bit more Vulkan barrier cleanup.
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2017-10-21 13:05:52 +02:00 |
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Henrik Rydgård
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804aa79376
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Various Vulkan image transition fixes and related
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2017-10-20 18:09:05 +02:00 |
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Henrik Rydgård
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5da165fad6
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More work towards passing 1.61 Vulkan validation layers
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2017-10-20 17:19:07 +02:00 |
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Henrik Rydgård
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d0b9e5ed8f
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Initial work on passing the latest Vulkan validation checks.
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2017-10-20 14:47:36 +02:00 |
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Henrik Rydgård
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b9ba525de1
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Don't call functions in asserts, they get compiled out in release...
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2017-10-20 14:45:00 +02:00 |
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Henrik Rydgård
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017d3da067
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Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
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2017-10-20 11:53:07 +02:00 |
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Henrik Rydgård
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21d3c54401
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Have GetFramebufferDimensions return the backbuffer size for null in all backends.
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2017-10-20 11:11:04 +02:00 |
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Henrik Rydgård
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0d85f86e2d
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Add some safety checks. Fix some inadvertent Y-flips (bit hacky).
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2017-10-18 11:40:07 +02:00 |
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Henrik Rydgård
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f2ea0ce472
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Unify (well, almost) GetOutputFramebuffer (D3D11/GL)
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2017-10-18 10:54:26 +02:00 |
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Unknown W. Brackets
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424af60086
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Merge pull request #10008 from hrydgard/thin3d-readpixels
Start unification of framebuffer readback code
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2017-10-16 23:26:56 -04:00 |
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Henrik Rydgård
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f220c74037
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Remove comment, add check.
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2017-10-16 16:28:27 +02:00 |
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Henrik Rydgård
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861c11f709
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Buildfix
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2017-10-16 14:34:11 +02:00 |
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Henrik Rydgård
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ad4bc3f9f4
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Address review comments.
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2017-10-16 14:32:26 +02:00 |
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Henrik Rydgård
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4350ee153c
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D3D11: Fix a bug, add depth/stencil support to CopyFramebufferToMemorySync
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2017-10-11 15:12:41 +02:00 |
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Henrik Rydgård
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ed602a3319
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UWP buildfix. See comments in #9575
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2017-10-11 14:27:50 +02:00 |
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Henrik Rydgård
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62972cb891
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D3D11: Move to CopyFramebufferToSync where easily possible.
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2017-10-11 13:34:31 +02:00 |
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Henrik Rydgård
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16e68aa7c7
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Get rid of BindFramebufferForRead
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2017-10-10 14:49:07 +02:00 |
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Henrik Rydgård
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5bbe0eb69a
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Move GL readback to a Thin3D abstraction
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2017-10-10 14:48:58 +02:00 |
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Henrik Rydgård
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2d94d45389
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More format support in thin3d GL
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2017-10-10 14:48:54 +02:00 |
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Henrik Rydgård
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ec7dc724c7
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Minor OpenGL refactor.
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2017-10-09 15:51:43 +02:00 |
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Henrik Rydgård
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6ab39ba475
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Reorder SDL init a bit, allowing us to read the fullscreen option early enough to fix #9086
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2017-10-01 23:03:40 +02:00 |
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Henrik Rydgård
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4de75235ff
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Oops, forgot this one.
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2017-09-28 20:27:31 +02:00 |
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Henrik Rydgård
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ebaa8051a4
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Remove unnecessary ifdef. Thanks Bracket-. See #9548 comments.
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2017-09-28 19:33:07 +02:00 |
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Unknown W. Brackets
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bd63fdd8ed
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GLES: Android buildfix.
Shouldn't need this, actually.
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2017-09-20 19:38:24 -07:00 |
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Unknown W. Brackets
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1802d7a45e
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GLSL: Set extension flags for elided core exts.
So that we know we have them, i.e. on Apple.
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2017-09-20 12:23:11 -07:00 |
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