16087 Commits

Author SHA1 Message Date
Henrik Rydgård
cac05197ed Merge pull request #7623 from sum2012/Atrac-minor-
Add a logging in sceAtracGetRemainFrame
2015-03-22 00:32:47 +01:00
Henrik Rydgård
ea8dc984d2 Merge pull request #7622 from sum2012/net
Imp sceUtilityCheckNetParam
2015-03-22 00:32:21 +01:00
sum2012
35c04e1187 Fix tab 2015-03-22 06:35:49 +08:00
sum2012
2c89d78f9d Add a logging in sceAtracGetRemainFrame 2015-03-22 06:16:28 +08:00
sum2012
09c8670730 oop 2015-03-22 06:01:06 +08:00
sum2012
38eb713794 Fix tab 2015-03-22 05:58:00 +08:00
sum2012
b26e597479 Imp sceUtilityCheckNetParam
CS Combined Assault v06 homebrew use it
2015-03-22 05:42:44 +08:00
Henrik Rydgård
87f31d0803 Merge pull request #7616 from sum2012/atrac-minor-
Add more log in sceAtrac
2015-03-20 14:40:04 +01:00
sum2012
1ce1da9e73 Remove another blank 2015-03-20 21:38:13 +08:00
sum2012
b92c0538b6 Remove blank 2015-03-20 21:36:31 +08:00
Henrik Rydgard
f7215c39ee Add missing memcheck to Replace_memcpy_jak 2015-03-19 23:09:39 +01:00
Henrik Rydgard
acc730f944 Update native 2015-03-19 20:44:27 +01:00
Henrik Rydgard
6acd06348e Better error message when starting without a binary for the current ABI 2015-03-19 20:44:27 +01:00
sum2012
67e847366a Add more log in sceAtrac 2015-03-19 22:34:35 +08:00
Henrik Rydgård
6b2acbae8f Merge pull request #7613 from daniel229/replace_download_frame_in_gakuenheaven
Replace download frame in Gakuen Heaven.
2015-03-18 18:11:54 +01:00
Henrik Rydgård
cf7115aa17 Merge pull request #7599 from unknownbrackets/texscaling
Avoid constant reload of frequently changed textures
2015-03-18 18:11:30 +01:00
Henrik Rydgård
e272631bc4 Merge pull request #7614 from unknownbrackets/jit-minor
Correct savestate interaction with proxy blocks
2015-03-18 17:57:58 +01:00
Henrik Rydgård
fd2ff57ce8 Merge pull request #7610 from sum2012/atrac-minor-
Add remain frame information in sceAtracGetRemainFrame
2015-03-18 16:24:56 +01:00
Unknown W. Brackets
6c03fc4f01 Correct savestate interaction with proxy blocks.
At least, I think that's what's going wrong here.  Either way, this is
safer and apparently fixes #7612.
2015-03-17 23:50:20 -07:00
Unknown W. Brackets
9d52ee4e21 Fix cases where breakpoints were skipped.
After reset or savestate load.
2015-03-17 23:06:25 -07:00
daniel229
a4d8be5023 Fixes saveicon in Gakuen Heaven. 2015-03-18 11:43:31 +08:00
sum2012
86c76fc4dc Add remain frame information in sceAtracGetRemainFrame 2015-03-18 00:29:32 +08:00
Unknown W. Brackets
b8d798c3a5 Allow directories to fail to open.
This allows virtual disc files while not allowing unreadable files.
2015-03-17 08:40:57 -07:00
Unknown W. Brackets
0dda098b2b Oops, forgot to actually reset vertex shader. 2015-03-15 17:05:23 -07:00
Henrik Rydgård
0b7ae3dc8b Merge pull request #7600 from unknownbrackets/depal
Improve gl lost handling for depal, minor tweaks
2015-03-15 23:26:49 +01:00
Unknown W. Brackets
d00f6adf11 Avoid querying attrib locations in depal runtime. 2015-03-15 14:44:13 -07:00
Unknown W. Brackets
8f8aeaef77 Improve depal shader failure cases.
Primarily, this handles lost (e.g. Android sleep) better, in that it
recreates the vertex shader.  Previously, this would simply cause all
future depal operations to fail, and to constantly retry compiling and
linking the failed program.
2015-03-15 13:15:16 -07:00
Henrik Rydgård
37344d1d57 Merge pull request #7586 from unknownbrackets/ui-tweaks
Act as if unreadable files don't exist
2015-03-15 17:31:47 +01:00
Unknown W. Brackets
7ee9112425 Avoid constant reload of frequently changed tex.
If we detect that it's frequently changing, this will cause it to spiral
into an infinite loop of staying frequently changing and reloading to try
to scale.
2015-03-15 09:10:09 -07:00
Unknown W. Brackets
e3f5998b25 Merge pull request #7598 from daniel229/error-report
Report sceUtility(Un)loadUsbModule.
2015-03-15 08:37:54 -07:00
daniel229
88249e89a8 Report sceUtility(Un)loadUsbModule. 2015-03-15 23:33:32 +08:00
Henrik Rydgård
1f987ef6fc Merge pull request #7596 from daniel229/sceUtility
Add functions sceUtilityLoadUsbModule() and sceUtilityUnloadUsbModule()
2015-03-15 15:32:53 +01:00
daniel229
655c25c692 Add sceUtilityLoadUsbModule() and sceUtilityUnloadUsbModule() 2015-03-15 21:08:11 +08:00
Henrik Rydgård
085ecc0a64 Merge pull request #7591 from unknownbrackets/gpu-framebuf
Better glInvalidateFramebuffer usage, track usage flags better
2015-03-15 11:18:30 +01:00
Henrik Rydgård
d4840165bc Merge pull request #7594 from unknownbrackets/gpu-minor
Read pending vertex data before exiting gpu loop
2015-03-15 11:14:43 +01:00
Unknown W. Brackets
6b26e1a591 Read pending vertex data before exiting gpu loop.
Fixes save pictures in Crimson Gem Saga.
2015-03-14 18:11:24 -07:00
Unknown W. Brackets
0f38a1f459 Invalidate buffers after using for post shaders. 2015-03-14 16:16:32 -07:00
Unknown W. Brackets
e7b830ff61 Invalidate buffers used for download. 2015-03-14 16:11:20 -07:00
Unknown W. Brackets
d8478255d4 Invalidate temp FBOs each frame.
These are used for depal and render-to-self, as well as shader blending.
2015-03-14 16:02:04 -07:00
Unknown W. Brackets
2b0e0c547d Fix glInvalidateFramebuffer in EmuScreen. 2015-03-14 16:01:43 -07:00
Unknown W. Brackets
7e0489c83e Keep better track of framebuf usage flags. 2015-03-14 15:21:58 -07:00
Unknown W. Brackets
e45daac41c Fix a dumb mistake for shader framebuf fetch. 2015-03-14 00:14:59 -07:00
Unknown W. Brackets
3ce582f8a7 Act as if unreadable files don't exist.
This mainly affects Linux.  If a file cannot be opened for reading, we
should just return false for Exists(), since that will prevent us from
trying to read from the file later.
2015-03-12 19:58:09 -07:00
Unknown W. Brackets
dad8f5cd25 Fix a bad pointer dereference / cast. 2015-03-10 10:56:09 -07:00
Henrik Rydgård
33b291a36e Merge pull request #7567 from unknownbrackets/gpu-blend
Use framebuffer fetch more and on more devices
2015-03-09 22:24:23 +01:00
Henrik Rydgård
9db4c5f34d Merge pull request #7573 from unknownbrackets/gpu-minor
Small optimizations to software transform
2015-03-09 09:59:45 +01:00
Henrik Rydgård
b501c3caec Merge pull request #7571 from sum2012/net
Add sceNetUpnp module
2015-03-09 09:54:11 +01:00
Henrik Rydgård
f6e6512b5d Merge pull request #7574 from unknownbrackets/gpu-alpha
Small optimizations to fragtest cache and oom tweak for texcache
2015-03-09 09:53:44 +01:00
Unknown W. Brackets
f0676b0c85 Optimize color tests against zero.
They seem to be somewhat common.  Speeds up Tales of Phantasia X a bit.
2015-03-08 19:08:21 -07:00
Unknown W. Brackets
534b06d3ff Correct clearing of texture cache on oom. 2015-03-08 18:38:28 -07:00