1148 Commits

Author SHA1 Message Date
Unknown W. Brackets
cb0538c4db Can't just do that, might get the vtbl. Arg. 2012-12-29 03:19:13 -08:00
Henrik Rydgård
7509a2b83a Merge pull request #282 from unknownbrackets/mediaengine
mediaengine: Merge from master, add save states
2012-12-29 00:44:10 -08:00
Unknown W. Brackets
ac2768640a Add save stating changes to mediaengine.
Also makes it compile again.
2012-12-28 23:29:24 -08:00
Unknown W. Brackets
6f9f9e1c98 Merge branch 'master' into mediaengine.
Note: doesn't compile, just fixes conflicts.

Conflicts:
	Core/HLE/sceKernel.cpp
	Core/HLE/sceKernelThread.cpp
	Core/HLE/sceKernelThread.h
2012-12-28 22:32:56 -08:00
Henrik Rydgård
f9133c1a56 Reset JIT before saving/loading state 2012-12-29 00:10:43 +01:00
Henrik Rydgård
90e3042b17 Change save state extension to ".ppst" 2012-12-28 23:43:09 +01:00
Henrik Rydgård
95c4e0b9c4 Quick build fix for gcc 2012-12-28 23:33:00 +01:00
Henrik Rydgård
1689731752 Merge pull request #266 from unknownbrackets/savestates
Initial progress on savestates (requesting review only)
2012-12-28 14:19:15 -08:00
Unknown W. Brackets
269a776363 Add a simple devctl to verify the state.
Could do more, but this should be useful.
2012-12-28 14:13:34 -08:00
Unknown W. Brackets
94969c4ead Add some basic Windows UI for save states. 2012-12-28 13:55:32 -08:00
Unknown W. Brackets
fd2f609367 Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
bcecd881b1 Savestate cleanup + be more careful with vectors.
For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
644e6b615c Fix memory leak in msgpipe when loading state. 2012-12-28 13:55:31 -08:00
Unknown W. Brackets
e665618891 Fix kernel object loading (ouch) from save states.
Also a fix to SAS voices not saving right.
2012-12-28 13:55:30 -08:00
Unknown W. Brackets
5999fac10d Start saving the state of the GPU.
Not 100% sure this is all that's needed, but let's try it.
2012-12-28 13:55:30 -08:00
Unknown W. Brackets
7a2adfd8a5 Don't store pointers in VagDecoder directly.
I'm assuming it's fine to not fix read_ when end_ happens.
Shouldn't be any performance penality, really.
2012-12-28 13:55:29 -08:00
Unknown W. Brackets
19aaca2705 Start save stating audio, plus minor fixes. 2012-12-28 13:55:29 -08:00
Unknown W. Brackets
042e515037 Warniof the sceIo defAction is used when stating.
This is broken anyway so skipping for now.
2012-12-28 13:55:28 -08:00
Unknown W. Brackets
cd1d4367bf Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
Unknown W. Brackets
1768365c13 Fix a memory leak in the ISO filesystem. 2012-12-28 13:55:28 -08:00
Unknown W. Brackets
4b39e39455 Start save stating the filesystem state.
Plus minor fixes and at least an attempt to make states the same
on both 32 and 64 bit.
2012-12-28 13:55:27 -08:00
Unknown W. Brackets
e3e6f81dfa Snapshot the CPU state as well. 2012-12-28 13:55:27 -08:00
Unknown W. Brackets
b81899876f Don't leak MipsCall objects. 2012-12-28 13:55:26 -08:00
Unknown W. Brackets
a8c9c31e16 Add a registry for actions so they can be stated.
Also add late loaders to ensure things are hooked up properly.
2012-12-28 13:55:26 -08:00
Unknown W. Brackets
f5dd7f03e8 Change threadqueue and currentThread to be SceUIDs.
hmm, kind of a big change.  Tried to add some checks to be safe.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets
db787d266d Require interrupt handlers to be registered.
This allows it to be save stated sanely.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets
3ed2045f6b Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
Unknown W. Brackets
91d727a65a Add CoreTiming to save states.
I hope DoLinkedList works, seems like it should.
2012-12-28 13:55:24 -08:00
Unknown W. Brackets
fbe4fd396e Add a mechanism to restore event callback ptrs.
Ugh, more duplicates.  Maybe can find a good way to refactor.
2012-12-28 13:55:24 -08:00
Unknown W. Brackets
570e8c812b Also handle save states while paused. 2012-12-28 13:55:23 -08:00
Unknown W. Brackets
2197d96989 Run save state operations at next Advance().
Should take some question marks out of things.
2012-12-28 13:55:23 -08:00
Unknown W. Brackets
abeaaa9105 Add Verify() method to quickly test states work. 2012-12-28 13:55:22 -08:00
Unknown W. Brackets
d6d3688c8c Fix a warning if loading wrong version / etc. 2012-12-28 13:55:22 -08:00
Unknown W. Brackets
595759ef78 Implement a factory for kernel objects.
Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.

Also finished up a couple left over kernel objects.

Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
Unknown W. Brackets
d9efdf548b Add basic state for the memory kernel objects.
Not the actual memory partitions quite yet.
2012-12-28 13:52:52 -08:00
Unknown W. Brackets
991243fffd Add basic DoState() to tertiary kernel objects. 2012-12-28 13:52:52 -08:00
Unknown W. Brackets
a2f4c83c90 Initial state saving for kernelObjects. 2012-12-28 13:52:51 -08:00
Henrik Rydgård
75ce287213 Add more stuff to GeDisasm. Advance index pointer on indexed draws. 2012-12-28 20:54:00 +01:00
Henrik Rydgård
e2cc226d0d Just some cleanup of GPU code 2012-12-28 20:54:00 +01:00
Henrik Rydgård
8f81c45738 Merge pull request #277 from raven02/master
User define linear filtering
2012-12-28 08:52:52 -08:00
raven02
e407ec4314 User define linear filtering 2012-12-29 00:39:46 +08:00
Henrik Rydgård
29bc06ae32 Possible buildfix 2012-12-28 16:52:01 +01:00
Henrik Rydgård
5d303f1577 Merge pull request #275 from Xele02/master
Save Update
2012-12-28 05:30:19 -08:00
Henrik Rydgård
3c8d52031e Merge pull request #276 from artart78/patch-1
Fix buttons for the virtual gamepad
2012-12-28 05:20:09 -08:00
artart78
d251bcfc96 Fix buttons for the virtual gamepad 2012-12-28 13:49:36 +01:00
Xele02
05a3574315 Add missing break 2012-12-28 12:00:43 +01:00
Xele02
f965fb7623 * Add PSP Homebrew for encode/decode save between PSP and PPSSPP. 2012-12-28 11:42:41 +01:00
Xele02
020e4e7f13 Add code for sdk version info
Modify Encrypt file data
2012-12-28 11:42:41 +01:00
Xele02
a23ca01f16 Mode 8 Correction
Modif for save encryption in Param.sfo and export save filename and
encode key in a file
2012-12-28 11:39:52 +01:00
Henrik Rydgård
853c588e61 Merge pull request #265 from unknownbrackets/save-fixes
Stub out mode 12 so games think it's working
2012-12-27 23:26:15 -08:00