4762 Commits

Author SHA1 Message Date
Unknown W. Brackets
cdacdee030 Match syscall names to nids ot be safe.
Don't want any more mistakes like the sceVaudio one.
2013-05-19 22:12:39 -07:00
Unknown W. Brackets
9b143fc789 Add some net-related syscall entries. 2013-05-19 22:12:38 -07:00
Unknown W. Brackets
86ce95a658 Add some syscall entries from reporting. 2013-05-19 22:12:38 -07:00
Unknown W. Brackets
ded3fb5e12 Add reporting to a bunch of unimpl functions.
Also some comment/logging fixes along the way.
2013-05-19 22:12:37 -07:00
Unknown W. Brackets
85ca135667 Partially implement sceKernelPrintf().
For the common cases.
2013-05-19 17:32:17 -07:00
Henrik Rydgard
5877929fe5 Add Mersenne Twister random number generator. 2013-05-20 00:57:45 +02:00
Henrik Rydgård
7bd7f0608d Merge pull request #1857 from unknownbrackets/audio-minor
Make sceVaudio actually work
2013-05-19 15:53:20 -07:00
Unknown W. Brackets
71b72b5eaf Correct some error codes and init in Vaudio.
This makes Velocity at least play sound, hurray.
2013-05-19 15:50:52 -07:00
Unknown W. Brackets
d4f3137a2c Don't overlay Vaudio with multichannel.
It seems to share living space with Output2/SRC.
2013-05-19 15:46:24 -07:00
Unknown W. Brackets
8f81deae1c Correct sceVaudio NIDs.
May fix #1738.
2013-05-19 15:46:24 -07:00
Henrik Rydgard
29ab5e7801 Shader simplification: Flip skinning math around. Remove a temporary from the texcoord generation code. Update ffmpeg submodule pointer. 2013-05-20 00:16:29 +02:00
Henrik Rydgård
1b3079142b Merge pull request #1854 from unknownbrackets/audio-minor
Improve audio blocking and some sceAudio functions
2013-05-19 13:50:44 -07:00
Unknown W. Brackets
2bab76a940 Block audio output more correctly.
Still with the same thresholds, so hopefully it won't hurt sync.
2013-05-19 12:31:47 -07:00
Unknown W. Brackets
996bfdc1dd Reduce locking in sceAudio. 2013-05-19 10:58:44 -07:00
Unknown W. Brackets
64fce0b5e1 Fix sceAudioSetChannelDataLen() error codes. 2013-05-19 10:44:05 -07:00
Unknown W. Brackets
ece7821718 Fix some minor incorrect logging. 2013-05-19 10:42:55 -07:00
Unknown W. Brackets
4c36f12889 Negative volume means unchanged, not error. 2013-05-19 10:42:22 -07:00
Henrik Rydgard
e307da851a Specify landscape in android manifest, should fix the wrong orientation issues. 2013-05-19 19:27:16 +02:00
Henrik Rydgard
4b15fe3c5e Minor cleanup 2013-05-19 18:45:58 +02:00
Henrik Rydgard
cca83922be Add instruction for registering async filter 2013-05-19 17:16:16 +02:00
Henrik Rydgård
a1060ffabd Merge pull request #1803 from oioitff/atrac3plus
Add atrac3plus filter for windows
2013-05-19 08:09:01 -07:00
Henrik Rydgard
b3084ab685 iMaxRecent should be an int, not a u32 (the latter writes as hex to .ini) 2013-05-19 16:40:01 +02:00
Henrik Rydgard
d9ed61c04a Shader simplification: Get rid of some uniforms when possible. 2013-05-19 16:38:52 +02:00
Henrik Rydgård
b9bb3a2661 Merge pull request #1851 from raven02/patch-24
Fix Dragon Ball Z Tenkaichi Tag Team and go-ingame
2013-05-19 07:33:35 -07:00
Henrik Rydgard
063e23dc0d Shader simplification: Share even more variables between lights. 2013-05-19 14:45:56 +02:00
Henrik Rydgard
a1d549c59f Shader simplification: Share some variables between lights to help bad register allocators 2013-05-19 14:36:07 +02:00
Henrik Rydgard
0ff8be1b1a Shader simplification: Get rid of lightSum1 when not needed. 2013-05-19 14:23:17 +02:00
Henrik Rydgard
b4c01c236b x64 buildfix 2013-05-19 14:10:05 +02:00
raven02
c378af0878 Fix Dragon Ball Z Tenkaichi Tag Team 2013-05-19 19:56:18 +08:00
raven02
0cf5595b9d DBZ Tag Team requires working sceAtracLowLevelDecode() 2013-05-19 19:54:02 +08:00
Henrik Rydgard
b3cc5859dc Shader simplification: Get rid of lightscale where possible 2013-05-19 13:52:47 +02:00
Henrik Rydgard
06e4441213 Shader simplification: .rgb += instead of vec4(..., 0.0f) 2013-05-19 13:51:46 +02:00
Henrik Rydgard
5218b4e9d8 Make vwbn and the other unimplemented vfpu ops increment PC. Add commented-out attempt at implementing vwbn. 2013-05-19 13:14:02 +02:00
Henrik Rydgård
8789b1dac3 Merge pull request #1848 from nachume/control-fix
FIX : keyboard bind issue, can not be setting of analog key.
2013-05-19 02:22:23 -07:00
nachume
d24e5be256 FIX : keyboard bind issue, can not be setting of analog key.
ADD: set the dead zone to the axis of the DirectInput.
2013-05-19 18:12:22 +09:00
Henrik Rydgård
3950bf56b6 Merge pull request #1841 from unknownbrackets/thread-funcs
Implement sceKernelExtendThreadStack() + some minor + report unimpl
2013-05-19 01:21:33 -07:00
Unknown W. Brackets
eaeeb86f1b Update tests. 2013-05-18 20:22:00 -07:00
Unknown W. Brackets
ead70f56d9 Add a safety check to prevent leaks. 2013-05-18 20:21:29 -07:00
Unknown W. Brackets
0fb5877d75 Implement sceKernelExtendThreadStack().
Fixes #1833.  Implemented using fake nids instead of callbacks since
it's simpler to get them (and waits and recursion) right.
2013-05-18 20:21:28 -07:00
Unknown W. Brackets
0525906c70 Report unimplemented but known HLE functions. 2013-05-18 20:21:28 -07:00
Unknown W. Brackets
47ffd3b14e Report less for semaphores options with no size. 2013-05-18 16:34:35 -07:00
Henrik Rydgård
1947718c43 Merge pull request #1837 from raven02/patch-19
Auto switchable Turbo touch key based on FPS limit toggle
2013-05-18 16:21:00 -07:00
raven02
20983cf158 Auto switch Turbo touch key based on FPS limit toggle 2013-05-19 07:15:52 +08:00
Unknown W. Brackets
3fbc3bd14a Don't allow attr 0x400 for mutexes, report less.
Seems like 0 is ignored afaict, which makes sense from other funcs.
Not sure if anyone calls it with a value.
2013-05-18 15:31:31 -07:00
Henrik Rydgård
a1d33b7563 Merge pull request #1836 from raven02/patch-18
If-else formatting cleanup , no functional changes
2013-05-18 15:08:20 -07:00
raven02
0ed391e5e0 If-else fFormatting 2013-05-19 06:07:00 +08:00
Henrik Rydgard
b1dd449f8f Remove accidentally-added extra "precision highp float" from vshader gen 2013-05-18 23:21:42 +02:00
nachume
4062059c2e Add check init Controls Dialog and ControlMapping constructor 2013-05-18 22:59:13 +02:00
Unknown W. Brackets
ac9e936ba8 Fix sema and event flag refer to check size.
If it's zero, write nothing, just like the others.
2013-05-18 13:46:50 -07:00
Henrik Rydgard
9af5499b21 Optimize bone matrix updates. 2013-05-18 21:18:45 +02:00