Henrik Rydgard
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5d78fbdf21
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Buildfix
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2017-01-30 16:03:03 +01:00 |
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Henrik Rydgard
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20d9e60a67
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Just some renaming. Start moving away from the "thin3d" name
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2017-01-30 14:38:31 +01:00 |
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Henrik Rydgard
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5b1b4329fd
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GL: some extra error checks for texture loading
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2017-01-29 14:19:58 +01:00 |
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Henrik Rydgard
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363ba8dc16
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Quickfix software rendering with the GL backend enabled.
Will make a cleaner solution later. Fixes #9247
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2017-01-28 16:55:23 +01:00 |
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Henrik Rydgard
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52a4467a46
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Disable the GPU mutex in single core mode. On some platforms it's expensive enough to show up in profiles even though it's useless.
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2017-01-27 10:17:44 +01:00 |
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Henrik Rydgård
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f5cef88e14
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Workaround for exit crash on Android. Need to rethink this...
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2017-01-26 11:57:48 +01:00 |
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Henrik Rydgård
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ec20cf7f88
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QT buildfix attempt
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2017-01-24 20:59:47 +01:00 |
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Henrik Rydgård
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9d5371a8ba
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Thin3d: More rigorous handling of RGBA4444 texture formats
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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5d6097d33c
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Add infrastructure for checking for supported DataFormats
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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528af8a939
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Simplification around textures
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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d8dbb8389b
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Make buffer binding more Vulkan/Metal-like
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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58ecda4e4b
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Minor D3D11 work (input layouts)
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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411d31ffe0
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Typo fix
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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8654d42528
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DrawContext API change: introduce TextureDesc
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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d2c4cbacad
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Delete unnecessary form of CreateTexture
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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5e92a94175
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Buildfix
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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6a7d3a3910
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Break out image file management from DrawContext (thin3d)
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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4199eb3493
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More D3D11
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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1c337f72bb
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Slightly saner way to choose shaders depending on language. More work needed.
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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c79712d9f9
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Thin3D backends can report which shader languages they support
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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377561865a
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A little more D3D11, BlendFactor
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgard
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a67e3279eb
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MSVC build: Enable multiprocessor compilation for the glslang project
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2017-01-21 17:13:51 +01:00 |
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Henrik Rydgård
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3eaa815704
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Qt buildfix
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2017-01-17 21:20:11 +07:00 |
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Henrik Rydgård
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1b158c116c
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UI: Fix scissor test issues introduced recently
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2017-01-17 20:26:48 +07:00 |
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Henrik Rydgård
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e47138a5f3
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Warning fixes
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2017-01-17 20:26:48 +07:00 |
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Henrik Rydgård
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901ccc9486
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Buildfixes
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2017-01-17 18:57:04 +07:00 |
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Henrik Rydgård
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a1016b646e
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SmallWindow on Windows: Recreate fonts when DPI changes, fixing the worst overlap issues.
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2017-01-17 17:57:32 +07:00 |
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Henrik Rydgård
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0be02f6de0
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Improve smallwindow detection, code cleanup.
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2017-01-17 17:21:00 +07:00 |
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Henrik Rydgård
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2caf21a960
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A max font-string texture width of 1024 is not enough pixels in 250% DPI...
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2017-01-16 21:21:31 +07:00 |
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Henrik Rydgård
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8b5048be72
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Fix high-DPI rendering/input on Windows
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2017-01-16 20:53:41 +07:00 |
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Henrik Rydgård
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8ebb91b16a
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Update glslang (see #9178)
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2016-12-29 22:52:32 +01:00 |
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Henrik Rydgård
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39408a4adc
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A bit more D3D11
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2016-12-27 11:59:16 +01:00 |
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Henrik Rydgård
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5af8b152e1
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Further buildfixes
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2016-12-27 11:59:12 +01:00 |
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Henrik Rydgård
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674937a520
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Extend some enums with potentially useful values
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2016-12-27 11:59:12 +01:00 |
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Henrik Rydgård
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e4f18dd220
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D3D9 color mask support (merge with above)
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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6fef65b8f1
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Another non-Windows buildfix
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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10e4d4db14
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Draw: Preliminary stencil implementation. Two-sided only implemented for Vulkan.
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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cbf4e5f38c
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Implement colormask
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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2952588a54
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Add a selection of device caps to check for features. Unfinished.
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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13153cb3c3
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Buildfix draw_text on non-Windows
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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9f2e83b66c
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Bundle up more state in the pipeline object. Lets us get rid of Vulkan's pipeline cache.
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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8d84fb75c7
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Remove ShaderSet presets
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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1ed7f0d7fd
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More modern way to specify vertex data format (inputlayout)
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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166243e0fd
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Make pipelines bound state
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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4462a8cc99
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Rename ShaderSet to Pipeline. Get rid of scissorEnable setting (scissor is always enabled).
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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e56f251f74
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Make ShaderSet support more than just fshader/vshader
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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3de4a38527
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More renaming to match
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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cce1ee332b
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More complete DataFormat enum
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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425940b433
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More renaming
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2016-12-27 11:59:07 +01:00 |
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Henrik Rydgård
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c7c541f926
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Add DepthStencilStateDesc
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2016-12-27 11:59:06 +01:00 |
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