Commit Graph

859 Commits

Author SHA1 Message Date
raven02
dca4b1eef3 Fix Render-to-texture sizing in SW T&L 2013-07-10 02:17:47 +08:00
Henrik Rydgård
6cb966a5fe Fix a warning found by the new version of xcode 2013-07-08 23:28:24 +02:00
Henrik Rydgård
605cf26621 Revert part of 76c3f16b5c, forcing all
framebuffers to 512x512 just can't be the right thing to do and breaks
Dangan Ronpa badly.
2013-07-08 10:16:36 +02:00
Unknown W. Brackets
8c4d99270f Report unsupported vertex formats, initialize.
Initializing mostly so warnings are happy.
2013-07-07 20:31:06 -07:00
Unknown W. Brackets
2c873ce1e8 Don't even need this var anymore. 2013-07-07 20:31:05 -07:00
Unknown W. Brackets
9608067ca2 Cleanup initialization order. 2013-07-07 20:31:04 -07:00
Unknown W. Brackets
a32cf817ff Fix some minor warnings. 2013-07-07 20:31:04 -07:00
Henrik Rydgard
76c3f16b5c Merge branch 'patch-8' of https://github.com/raven02/ppsspp into raven02-patch-8 2013-07-07 14:40:24 +02:00
Henrik Rydgard
1256d5528d Use EXT_swap_control_tear when available to ensure that VSync never slows things down (tears instead if it can't keep up, better than stuttering) 2013-07-07 11:25:18 +02:00
raven02
8cf50d62fb Fix texture misalignment & distortion in multiple games 2013-07-07 12:17:52 +08:00
raven02
f79cf0afd5 Revert c8431493be 2013-07-07 06:53:33 +08:00
Henrik Rydgard
79110638c9 Unbreak things (silly mistake in last commit, remove *2.0 factor which just can't be right) 2013-07-06 22:50:06 +02:00
Henrik Rydgard
9928bd762c Specify alphacolorref as highp 2013-07-06 22:44:18 +02:00
Henrik Rydgård
c71ae64454 Merge pull request #2648 from raven02/patch-4
Fall back to use region instead of viewport to estimate drawing size
2013-07-06 13:13:33 -07:00
Henrik Rydgard
cc58e34cf8 Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
raven02
e318e49061 Apply scissor() , Last Ranker need it to render correctly 2013-07-07 00:47:25 +08:00
raven02
5ecaf4b8bc SW : revert multiple with 2.0 2013-07-06 22:48:24 +08:00
raven02
23a22a4931 HW : revert multiple with 2.0 2013-07-06 22:47:35 +08:00
raven02
e362bc8357 Fall back to use region instead of viewport to estimate framebuffer drawing size 2013-07-06 22:37:37 +08:00
Henrik Rydgard
a599bf7500 Assorted warning fixes and cleanups 2013-07-06 11:09:19 +02:00
Henrik Rydgard
25392cd408 More android buildfixin' 2013-07-06 00:40:01 +02:00
Henrik Rydgård
0eadfdcf62 Merge pull request #2621 from arnastia/master
Improved PSP memory update code (ReadFramebuffersToMemory)
2013-07-05 14:00:59 -07:00
arnastia
b5cc23d018 Try to guess GPU to differentiate pixel type to request in glReadPixels(); changed ConvertFromRGBA8888 to iterate linearly. 2013-07-05 02:31:31 +01:00
arnastia
7747fc9ca7 Some changes around pixel format conversion, should work on all cards and Android/OpenGL ES devices now (only fully tested on Nvidia); commenting and code cleanup. 2013-07-04 15:24:37 +01:00
raven02
c8431493be Fix black screen in non-buffered rendering mode 2013-07-03 20:02:26 +02:00
Henrik Rydgård
fbe8a19143 When alpha mask is off, don't write to stencil if stencil is off (as
alpha and stencil are shared on the PSP, when neither are on nothing
should be written to the stencil channel). thanks unknown.
2013-07-03 17:57:33 +02:00
raven02
d43a2f4d06 Fix stencil issue in MotoGP 2013-07-03 08:39:45 +08:00
Henrik Rydgård
405ac236e6 Merge pull request #2580 from raven02/patch-5
Partially fix depth issues in multiple games
2013-07-02 12:24:13 -07:00
arnastia
5a1071f157 Framebuffers are now read to system memory every third frame (done in Framebuffer::DecimateFBOs()). 2013-07-02 14:10:20 +01:00
arnastia
796800adfd CPUConvert is now FramebuffersCPUConvert; allocated memory addressed by fb_address is now used in packing code for both OpenGL and OpenGL ES; some code cleanup, most of it pixel format conversion code. 2013-07-02 14:08:59 +01:00
arnastia
2e5e5e7a62 Pixel format switch (should work for both ATI/AMD and Nvidia);
Code cleanup;
Update submodules.
2013-07-01 21:51:24 +01:00
arnastia
7824f3c09f Merge remote-tracking branch 'upstream/master' 2013-07-01 18:59:44 +01:00
arnastia
5099140813 Fixed rendering glitch caused by calling ReadFramebuffersToMem for unfinished framebuffers (non-displayed framebuffers are now read at the beginning of next frame);
Fix reversed pixel format for 32-bit textures on Nvidia cards.
2013-07-01 18:35:38 +01:00
Henrik Rydgård
38895e0bfb Merge pull request #2569 from unknownbrackets/fbo-scale
Copy only a screen's worth of pixels from FBO to output
2013-07-01 08:36:06 -07:00
raven02
6a1b6407fd Fix depth issues in multiple games 2013-07-01 23:03:34 +08:00
Henrik Rydgård
9b84f05d16 Merge pull request #2568 from raven02/patch-4
HW/SW T&L: remove multiple with 2.0
2013-07-01 07:33:48 -07:00
arnastia
9696948a60 Pixels should now be read correctly on ATI cards (tested on ATI Mobility Radeon HD5165); Visual artifacts on blank areas after rendering second quad remain. 2013-07-01 13:22:19 +01:00
Unknown W. Brackets
5bb16e7f40 Actually, mark BGR5650 as full alpha. 2013-06-30 23:58:10 -07:00
Unknown W. Brackets
94cbb5dcd1 Never use textureFullAlpha w/ framebuffer textures. 2013-06-30 23:56:24 -07:00
Unknown W. Brackets
cc36da061b These are in gstate_c, don't need externs. 2013-06-30 23:56:23 -07:00
Unknown W. Brackets
0e5f741a48 Properly scale FBOs on copy to output.
Fixes Tales of Destiny 2 and Star Ocean when buffered rendering is on.
Should only draw the top left 480x272.
2013-06-30 23:56:22 -07:00
Unknown W. Brackets
4bc7752eb5 Flip around the texture key to invalid faster. 2013-06-30 20:52:15 -07:00
Unknown W. Brackets
79116da82d Decode 16-bit textures a bit more directly.
Improves performance in God of War.
2013-06-30 20:36:53 -07:00
Unknown W. Brackets
386d51081c Optimize linked shader lookup in ApplyShader().
We already iterate all (skipping that with an if helps, though), and the
list of shaders in most games is pretty small.  Using a map is not gaining
much, and actually makes the whole thing slower.

Cuts from 9.84% time in Tales of Phantasia X (lots of flushes) to 1.85%.
2013-06-30 20:33:50 -07:00
raven02
fb07c6482c SW T&L: remove multiple with 2.0 2013-07-01 08:16:26 +08:00
raven02
7983bdb448 HW T&L: remove multiple with 2.0 2013-07-01 08:12:43 +08:00
Henrik Rydgård
f5da5f4cf6 Merge pull request #2544 from raven02/filtering-ui
Consolildate Texture filtering option
2013-06-30 00:11:12 -07:00
Henrik Rydgård
0d32163248 Merge pull request #2542 from unknownbrackets/fps-limit
Add an optional hack to force <= 60 FPS
2013-06-30 00:07:24 -07:00
raven02
5d275d7fe9 Consolildate Texture filtering option 2013-06-30 14:58:46 +08:00
Unknown W. Brackets
bf16c79b66 Cut down on estimated GPU cycle counts.
They are too high and cause problems for games.
2013-06-29 20:53:03 -07:00