ppsspp/GPU
Henrik Rydgård 605cf26621 Revert part of 76c3f16b5c, forcing all
framebuffers to 512x512 just can't be the right thing to do and breaks
Dangan Ronpa badly.
2013-07-08 10:16:36 +02:00
..
GLES Revert part of 76c3f16b5c, forcing all 2013-07-08 10:16:36 +02:00
Null Add a better signal for VRAM copies in the GPU. 2013-06-09 23:55:32 -07:00
Software
CMakeLists.txt Buildfix for iOS and Android. 2013-05-01 23:31:18 -07:00
ge_constants.h
GeDisasm.cpp Warning fix on Intel compiler. 2013-05-30 15:42:11 +02:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00
GPU.vcxproj.filters Moved texture scaling to separate file 2013-05-01 14:12:09 +02:00
GPUCommon.cpp Reduce logspam for some GE signals. doesn't seem to be a problem (although that might change if we paralellize). 2013-06-27 17:49:29 +02:00
GPUCommon.h Use a downcount and fast run loop in the GE. 2013-04-28 14:23:30 -07:00
GPUInterface.h Add a better signal for VRAM copies in the GPU. 2013-06-09 23:55:32 -07:00
GPUState.cpp
GPUState.h Buildfixes. 2013-06-02 13:26:39 +10:00
Math3D.cpp
Math3D.h Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00