19521 Commits

Author SHA1 Message Date
Unknown W. Brackets
e00c9940e8 Correct pixel depth rounding. 2016-01-19 20:19:50 -08:00
Unknown W. Brackets
5de7d2cf8f Oops, correctly center depth. 2016-01-19 07:51:56 -08:00
Unknown W. Brackets
6ef97f72d2 gedbg: Show scaled depth values properly. 2016-01-19 07:23:06 -08:00
Unknown W. Brackets
b80c02c272 Simulate depth clamping.
We'll allow extra space in both directions.  It's not exactly right, but
it's a fast approximation.
2016-01-19 07:12:58 -08:00
Unknown W. Brackets
0920f6c6eb Use minz/maxz as the depth range.
This allows values that fall outside the viewport, but still within the
depth range, to be drawn.
2016-01-19 07:12:57 -08:00
Henrik Rydgård
b28402337c Merge pull request #8455 from maximu/master
Initial x86-x64-android support
2016-01-19 12:24:04 +01:00
Munir
33b0e81014 Merge remote-tracking branch 'upstream/master' 2016-01-19 10:40:21 +01:00
Munir
76890dd7f5 Merge branch 'master' of https://github.com/maximu/ppsspp 2016-01-19 10:33:37 +01:00
Munir
e8097de515 update 2016-01-19 10:32:19 +01:00
Henrik Rydgård
07a16705d8 Merge pull request #8452 from unknownbrackets/gpu-mpeg
Resize FBOs when video width is larger
2016-01-19 09:42:13 +01:00
Henrik Rydgård
b387795d2a Merge pull request #8447 from unknownbrackets/gpu-depth
Simplify depth calculation a bit
2016-01-19 08:51:43 +01:00
Henrik Rydgård
4c35fc0793 Merge pull request #8458 from unknownbrackets/atrac-streaming
Improve atrac streaming positions from tests
2016-01-19 08:51:13 +01:00
Unknown W. Brackets
1b72d3a67a Atrac: Correct remaining frame count for streaming.
This makes more sense, I think this is the right value.
2016-01-18 22:05:01 -08:00
Unknown W. Brackets
d1b3768e49 Use a common func everywhere for float depth vals. 2016-01-18 19:29:45 -08:00
Unknown W. Brackets
600df17eb6 Atrac: Correct loop read pos with offset.
In case it doesn't loop from the start.
2016-01-18 18:11:25 -08:00
Unknown W. Brackets
3466fb1755 Atrac: Adjust loop/nonloop remaining full values.
These are tricky, but it seems like this is right.
2016-01-18 18:00:48 -08:00
Unknown W. Brackets
e2f2c1af90 Atrac: Mark the leading frame consumed on loop.
This is the frame we skip samples from.  Might need smarter logic.
2016-01-18 18:00:48 -08:00
Unknown W. Brackets
3130b7a489 Atrac: Correct stream offset after non-loop end. 2016-01-18 18:00:47 -08:00
Unknown W. Brackets
036c965cf5 Atrac: Correct stream write offset after seek. 2016-01-18 18:00:46 -08:00
Unknown W. Brackets
4c25072328 Atrac: Never ask for more bytes than filesize. 2016-01-18 18:00:46 -08:00
Munir
64f492be65 update submodule 2016-01-18 11:17:47 +01:00
Munir
5536f12da1 Merge remote-tracking branch 'upstream/master' 2016-01-18 09:36:47 +01:00
Henrik Rydgård
afc212b228 Merge pull request #8453 from unknownbrackets/softgpu
Use more common code in softgpu, add normal UV gen
2016-01-18 09:28:24 +01:00
Unknown W. Brackets
51a4ba9950 softgpu: Support screen scaling filter.
No reason it has to be nearest, we have an option for that.
2016-01-17 23:47:42 -08:00
Unknown W. Brackets
83436991ec softgpu: Add support for normal UV projection. 2016-01-17 23:33:59 -08:00
Unknown W. Brackets
1a2c7ea487 softgpu: Recreate VAO on device lost. 2016-01-17 23:33:59 -08:00
Unknown W. Brackets
bf536e56f5 softgpu: Use common GLSL creation code.
This ought to handle leaving the app on Android, for example.  Not that
tons of Android users are using softgpu...
2016-01-17 23:33:58 -08:00
Unknown W. Brackets
99eb3f8a94 Instead, let's resize it in case there's rendering. 2016-01-17 23:07:00 -08:00
Unknown W. Brackets
7993866ee4 Invalidate FBOs when video width is larger.
This way we won't try to upload them wrong.  Fixes #8392.
2016-01-17 21:58:49 -08:00
Unknown W. Brackets
3e127a183a Merge pull request #8450 from daniel229/compat.ini
Add Phantasy Star Portable 2 JP version to compat.ini
2016-01-17 21:40:52 -08:00
daniel229
f58bab98bd Add Phantasy Star Portable 2 JP version to compat.ini 2016-01-18 13:34:56 +08:00
Munir
ed9aeb4c3a Merge remote-tracking branch 'origin/x64-android-support' 2016-01-18 06:05:46 +01:00
Unknown W. Brackets
6679e0178a Merge pull request #8449 from maximu/patch-2
Fix I forgot typo declaration x64_64 android port.
2016-01-17 20:24:23 -08:00
Carlos Estrague
cc169c440e Fix I forgot typo declaration x64_64 android port.
Acording in the usr/include/GLES2/gl2ext.h 

typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2016-01-18 05:20:14 +01:00
Unknown W. Brackets
59523f1327 Atrac: Fix logging of new atrac ID. 2016-01-17 20:10:11 -08:00
Unknown W. Brackets
0828721bc2 Simplify depth calculation a bit.
This way we keep the original range better, so we should lose less
precision.
2016-01-17 18:30:58 -08:00
Carlos Estrague
76f22aaa46 API changed 2016-01-18 01:36:48 +01:00
Carlos Estrague
2564314c0f fix typo again.
fault copy/past.
2016-01-18 01:11:19 +01:00
Henrik Rydgård
14fb4f2c22 Merge pull request #8446 from unknownbrackets/minor
Don't attempt pause while stepping
2016-01-18 00:54:12 +01:00
Unknown W. Brackets
e5b4051211 Don't attempt pause while stepping.
We'll just hang in that case.
2016-01-17 15:47:44 -08:00
Unknown W. Brackets
516147680c Merge pull request #8182 from LunaMoo/minor_cleaning
Move "Display Rotation" and stretching options to display layout editor.
2016-01-17 14:54:39 -08:00
Carlos Estrague
b7b93eec0b fix typo. 2016-01-17 23:42:19 +01:00
Munir
7be2f81544 Initial support x64-android 2016-01-17 23:34:25 +01:00
Unknown W. Brackets
6d6c415f2b Merge pull request #8443 from hrydgard/pseudo-shader-cache-gl-2
GL shader disk cache .. kind of
2016-01-17 14:28:05 -08:00
LunaMoo
f54e9d8ac4 Rename variable to match others. 2016-01-17 22:56:42 +01:00
Henrik Rydgard
6df8573583 Minor fixes 2016-01-17 22:53:06 +01:00
Henrik Rydgård
2e2904c796 Merge pull request #8442 from unknownbrackets/atrac-remaining
Atrac: Correct remaining values when looping
2016-01-17 22:40:08 +01:00
LunaMoo
6751617c8f Smooth out touch moving and resize and other small changes. 2016-01-17 22:32:08 +01:00
Unknown W. Brackets
face527d7e Atrac: Correct remaining values when looping.
Otherwise it was going negative, which was wrong.
2016-01-17 13:22:12 -08:00
Henrik Rydgard
b39206f922 Use the app cache directory on Android for the shader cache. 2016-01-17 22:15:23 +01:00