3285 Commits

Author SHA1 Message Date
Henrik Rydgård
e21c5c6747 Merge pull request #2691 from thedax/master
Fix PSN eboot crashes
2013-07-08 00:46:12 -07:00
Henrik Rydgård
87b5f72932 Merge pull request #2698 from unknownbrackets/warnings
Warning fixes
2013-07-08 00:32:11 -07:00
Henrik Rydgård
b24ac21ed0 Merge pull request #2701 from unknownbrackets/vtimers
Initial VTimer fixes
2013-07-08 00:31:00 -07:00
Unknown W. Brackets
2ba976bffb Fix rescheduling of vtimers based on return value. 2013-07-07 21:36:01 -07:00
Unknown W. Brackets
b42cb0581c Remove fixed delay, this is just other syscalls. 2013-07-07 21:16:48 -07:00
Unknown W. Brackets
96bb532abb Ignore vtimer handler arg changes w/ NULL handler.
Per tests, this is what the PSP does.  Could matter in edge cases.
2013-07-07 21:16:48 -07:00
Unknown W. Brackets
bf652e4f46 Don't report for <= 4 sized option parameters.
Also don't crash in sceKernelCreateVTimer(NULL, NULL).
2013-07-07 21:16:28 -07:00
Unknown W. Brackets
aef5555327 Fix arithmetic warning in mpeg demux. 2013-07-07 20:31:05 -07:00
Unknown W. Brackets
9608067ca2 Cleanup initialization order. 2013-07-07 20:31:04 -07:00
Unknown W. Brackets
a32cf817ff Fix some minor warnings. 2013-07-07 20:31:04 -07:00
Unknown W. Brackets
bc6feed6a0 Fix memory allocation when swapping to a remaster. 2013-07-07 20:28:47 -07:00
Unknown W. Brackets
67e2c1fb98 Shut up an incorrect warning.
It can never be undefined, but that's fine, the compiler can't tell.
2013-07-07 19:16:26 -07:00
Unknown W. Brackets
6bd5257791 Clean up handler management in sceNet.
Add 0, add 1, remove 0, add.. should be 0, not 1.
Also, undefined behavior on x = x > 0 ? --x : 0;
2013-07-07 19:16:25 -07:00
Unknown W. Brackets
10f1f198fb Fix some type conversions warnings. 2013-07-07 19:16:25 -07:00
Unknown W. Brackets
88ce95470c This one is worth reporting. 2013-07-07 18:10:32 -07:00
The Dax
95cffd97b5 Fix PSN eboot crash. Allows PSN demo eboots to run again, and HD Remaster eboots to finally boot. 2013-07-07 19:07:43 -04:00
Henrik Rydgard
3281aa5bb6 Fix the actual typo.. 2013-07-08 00:36:25 +02:00
Henrik Rydgard
613b9ec994 Change a variable name to match the name used in the ini file. Default screenshots to JPG. 2013-07-08 00:10:23 +02:00
Henrik Rydgård
d1cc98c2fc Merge pull request #2668 from thedax/directinputUpdate
Windows: Preliminary update for DirectInput to the new key mapping system
2013-07-07 14:48:33 -07:00
Unknown W. Brackets
3852e26558 Remove the force device setting, map instead. 2013-07-07 13:44:21 -07:00
dykebeard
dc0a7de62b PNG screenshot writing 2013-07-07 14:56:18 -04:00
Henrik Rydgard
a8e932830e Revert part of 3ac9aa9cfbbebc2057872d28c5e89610bf0d7a26 , it crashes GTA: LCS. @tpunix, might want to investigate. 2013-07-07 14:19:40 +02:00
Henrik Rydgård
336bfbb49d Merge pull request #2677 from thedax/hdRemasterSupport
HDRemaster support: Fix memory sizes for Eiyuu Sensetsu games
2013-07-07 02:16:00 -07:00
Unknown W. Brackets
932e0b857c Fix a possible infinite loop in the symbol map. 2013-07-07 01:58:23 -07:00
Henrik Rydgård
3e8cb98a40 Merge pull request #2672 from unknownbrackets/ctrl-rapid
Add back rapid fire, make it possible to use on other platforms
2013-07-07 00:49:37 -07:00
Henrik Rydgård
44f406b3f7 Merge pull request #2665 from unknownbrackets/perf
Improve performance of export resolving / module loading
2013-07-07 00:38:38 -07:00
The Dax
45140db86a Fix memory sizes for Eiyuu Densetsu HD Remaster games, thanks to @Darth1701. 2013-07-07 03:37:08 -04:00
The Dax
da9472c486 Simplify the HDRemaster struct, eliminating the need for the g_MemoryEnd variable. 2013-07-07 03:07:51 -04:00
Unknown W. Brackets
cb249c469b Properly send the right analog to the game.
I don't think this was actually working before.
2013-07-06 23:06:33 -07:00
Unknown W. Brackets
1ab86a68c9 Add rapid fire ctrl interface, minor cleanup. 2013-07-06 23:06:32 -07:00
Unknown W. Brackets
0ca8f5c655 Improve performance of ScanForFunctions().
Mostly affects games with a lot of modules and exports.
2013-07-06 16:58:17 -07:00
Unknown W. Brackets
b9c2e21105 Improve performance of syscall resolving.
This was actually kinda slow (noticeably) in God Eater Burst.
2013-07-06 15:14:50 -07:00
Unknown W. Brackets
091d4ac76f Fix dumb typo. 2013-07-06 15:14:50 -07:00
Henrik Rydgard
b78276fcca Apply JPCSP's fix that allows some audio to play in Monster Hunter. Far from perfect though. 2013-07-06 23:56:19 +02:00
Henrik Rydgard
1c7038fab9 Reduce default volume. 2013-07-06 23:50:45 +02:00
Henrik Rydgård
19c5d12885 Merge pull request #2656 from unknownbrackets/debugger
Fix memchecks for halfwords and bytes
2013-07-06 13:22:20 -07:00
Henrik Rydgard
acf94a35f8 Minor audio optimization 2013-07-06 22:21:52 +02:00
Unknown W. Brackets
286c153c6a Fix memchecks for halfwords and bytes.
Before it was doing the range on a 4 byte read, which would trip a
memcheck that wasn't actually being hit if the byte of halfword was
unaligned.
2013-07-06 13:15:48 -07:00
Unknown W. Brackets
25cc09b81b Improve perf when ignore illegal is off.
Most users will have it on, but this improves perf a bit when it isn't.
2013-07-06 13:04:19 -07:00
Henrik Rydgård
a28cfe6327 Merge pull request #2654 from Kingcom/Debugger
Add thread list columns
2013-07-06 12:51:28 -07:00
Kingcom
82c242f237 Added "Wait type" and "Priority" columns to thread list 2013-07-06 21:40:41 +02:00
Henrik Rydgård
9d2e8b1799 Merge pull request #2632 from raven02/patch-3
Add preliminary volume control for BGM and SE
2013-07-06 12:18:40 -07:00
Unknown W. Brackets
77670876cd Fix memcheck range intersect check. 2013-07-06 12:08:34 -07:00
Henrik Rydgard
b0ee3a173a Add mechanism for unlimited mappable virtual keys (not restricted by some bitfield). Use it to implement X/Y analog key mapping. 2013-07-06 20:45:44 +02:00
Henrik Rydgard
cc58e34cf8 Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
Henrik Rydgård
8988d697e3 Merge pull request #2647 from unknownbrackets/jit-minor
Fix x64 jit bugs (memchecks and lwl/lwr/swl/swr)
2013-07-06 09:35:12 -07:00
tpu
3ac9aa9cfb bug fix about ISOfilesystem and sceIo 2013-07-06 23:42:49 +08:00
Unknown W. Brackets
2b4344f61d Don't rewind the PC on memcheck w/ CORE_NEXTFRAME.
If the memcheck doesn't hit, we'll still rewind the PC, causing weirdness.
This is likely if you try to memcheck an address hit first thing in a
vblank interrupt handler or something.
2013-07-06 03:30:21 -07:00
Henrik Rydgard
a599bf7500 Assorted warning fixes and cleanups 2013-07-06 11:09:19 +02:00
raven02
6c3895491e Add preliminary volume control for BGM and SE 2013-07-06 16:54:13 +08:00