Florent Castelli
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e221dfdc5c
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Build JNI for Android in Ant file
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2012-11-19 01:11:46 +01:00 |
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Henrik Rydgard
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920c866f50
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Add ant build file, change target to android-10
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2012-11-18 23:58:49 +01:00 |
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Henrik Rydgard
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8e3148587a
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Merge branch 'master' of github.com:hrydgard/ppsspp
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2012-11-18 23:40:35 +01:00 |
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Henrik Rydgård
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b1676f8370
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Merge pull request #61 from Orphis/androidbuild
Fix Android build on Linux
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2012-11-18 14:36:13 -08:00 |
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Henrik Rydgard
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d572d40c36
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More warning fixing
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2012-11-18 23:35:02 +01:00 |
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Henrik Rydgard
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e2c3f26f1b
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Reformat some code, fix some warnings
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2012-11-18 23:34:37 +01:00 |
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Florent Castelli
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1f9f50a557
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Fix Android build on Linux
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2012-11-18 23:22:45 +01:00 |
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Henrik Rydgard
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fa05713456
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misc cleanup
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2012-11-18 23:14:50 +01:00 |
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Henrik Rydgard
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f326c36220
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Some cleanup, re-enable some apparently disabled jit ops
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2012-11-18 23:14:22 +01:00 |
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Henrik Rydgård
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cd9c8e6f89
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Merge pull request #60 from tmaul/master
UMD callback attempt + some fixes
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2012-11-18 13:57:59 -08:00 |
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kev :)
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bcb0cbe7ea
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make sceUtilitySavedataInitStart return 0
Makes a few other games get further
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2012-11-18 21:45:14 +00:00 |
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kev :)
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d04fb7cb50
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A bit more clean up on umd callbacks
Just error checking based on some tests
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2012-11-18 21:28:26 +00:00 |
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kev :)
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7c30646605
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Don't append / when there is already one
Was causing marvel allience 2 to crash
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2012-11-18 21:07:40 +00:00 |
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kev :)
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03bc871f56
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sceDisplayWaitVblankStartMultiCB()
This is wrong but better than having nothing in the method. The one game
I have found that uses this seems to be ok with this implementation.
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2012-11-18 20:13:27 +00:00 |
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kev :)
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9257b28c15
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Limit thread name
Seems this needs to be limited
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2012-11-18 19:34:53 +00:00 |
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kev :)
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48bd2ccc08
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Attempt at UMD callbacks.
Helps a few games but needs more work.
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2012-11-18 19:34:10 +00:00 |
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kev :)
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71a3b789b8
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Add fake methods that use sceGetCurrentTick
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2012-11-18 19:33:19 +00:00 |
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Henrik Rydgard
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9ec858a64d
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Bugfix an 8-bit indexed texture format
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2012-11-18 18:47:29 +01:00 |
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Henrik Rydgard
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75412b064b
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Implement sceUtilityMsgDialog
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2012-11-18 17:51:14 +01:00 |
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Henrik Rydgard
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5596b98529
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Get rid of opengl include from sceDisplay.cpp
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2012-11-18 13:14:22 +01:00 |
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Henrik Rydgard
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e37a1fb1d3
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Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
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2012-11-18 13:04:49 +01:00 |
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Henrik Rydgard
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a6eb25b58c
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Disable blend on clear mode
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2012-11-18 02:48:15 +01:00 |
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Henrik Rydgard
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7720dc3f60
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Various warning, logging, jit fixes
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2012-11-17 19:56:28 +01:00 |
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Henrik Rydgard
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449f56d6f8
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Fix analog stick stuck in Up
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2012-11-17 19:23:05 +01:00 |
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Henrik Rydgard
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d239f4ece1
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Fix tests hanging, after the audio rewrite
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2012-11-17 18:08:10 +01:00 |
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Henrik Rydgard
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74c646cf76
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had wrong pspautotests version
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2012-11-17 18:07:21 +01:00 |
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Henrik Rydgard
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9165c0b3a9
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Add zoom setting to Windows version. Doesn't work while playing.
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2012-11-17 17:46:05 +01:00 |
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Henrik Rydgard
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df63a78088
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Buildfix
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2012-11-17 15:33:16 +01:00 |
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Henrik Rydgard
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64e476c199
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Merge branch 'unknownbrackets-sema-cleanup'
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2012-11-17 15:06:48 +01:00 |
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Henrik Rydgard
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423bba5d8d
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Some optimization and minor fixes
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2012-11-17 15:06:10 +01:00 |
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Henrik Rydgard
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184d5b9443
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Merge branch 'sema-cleanup' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-sema-cleanup
Conflicts:
pspautotests
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2012-11-17 15:05:30 +01:00 |
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Henrik Rydgard
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5a48578a12
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Rewrite audio line output. Now deterministic (from the game's POV) and smoother.
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2012-11-17 14:20:59 +01:00 |
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Unknown W. Brackets
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f946018e86
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Update tests.
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2012-11-17 02:22:27 -08:00 |
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Unknown W. Brackets
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157858819b
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Additional semaphore fixes with updated tests.
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2012-11-17 01:43:01 -08:00 |
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Henrik Rydgard
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ba171c8360
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Fix scaling for 16-bit UVs
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2012-11-16 17:19:28 +01:00 |
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Henrik Rydgard
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4c1ae9e81c
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Do indexed draws properly with glDrawElements where possible. Fix sprite culling issue (winding order).
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2012-11-16 16:43:16 +01:00 |
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Henrik Rydgard
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7c9107030d
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Speed up T&L by only transforming/lighting each vertex once, for indexed draws
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2012-11-16 16:19:37 +01:00 |
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Henrik Rydgard
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e627e1aeb2
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Culling and decode fixes.
Road is visible in MotoGP
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2012-11-16 15:35:41 +01:00 |
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Henrik Rydgard
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85c408d329
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Merge branch 'master' of github.com:hrydgard/ppsspp
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2012-11-16 15:18:10 +01:00 |
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Henrik Rydgard
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e5c6cf965b
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Fixes and optimizations to vertex decoding and lighting.
Motorcycles are now visible in MotoGP.
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2012-11-16 15:16:14 +01:00 |
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Henrik Rydgård
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509ae819ab
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Merge pull request #54 from unknownbrackets/sema-cleanup
Semaphore func cleanup
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2012-11-16 02:33:09 -08:00 |
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Unknown W. Brackets
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2e9e61dfc6
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CancelSema: adjust scheduling to match PSP.
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2012-11-16 01:50:26 -08:00 |
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Unknown W. Brackets
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8517fbe761
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PollSema: don't allow values <= 0.
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2012-11-16 01:41:54 -08:00 |
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Unknown W. Brackets
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71e57043e8
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SignalSema: throw an error on overflow.
This is what the PSP does.
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2012-11-16 01:32:00 -08:00 |
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Unknown W. Brackets
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dd14450424
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CreateSema: Truncate and validate like the PSP.
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2012-11-16 01:26:04 -08:00 |
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Unknown W. Brackets
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0ab19c18e5
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Wrap sceKernelCreateSema().
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2012-11-16 00:06:44 -08:00 |
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Unknown W. Brackets
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4191d40187
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Add notes about PRIORITY attribute.
Not supported yet.
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2012-11-15 23:55:23 -08:00 |
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Henrik Rydgard
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2bed15f122
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The mystery VFPU op turned out to be vmax. Bug in decoding table, sigh.
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2012-11-15 13:19:04 +01:00 |
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Henrik Rydgard
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a8709b5df1
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Merge branch 'master' of github.com:hrydgard/ppsspp
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2012-11-15 10:16:07 +01:00 |
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Henrik Rydgard
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90654bcd0e
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VFPU fixes, misc
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2012-11-15 10:15:40 +01:00 |
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