Commit Graph

1336 Commits

Author SHA1 Message Date
Unknown W. Brackets
fba0110073 Properly clamp some iterative snprintf()s. 2014-11-05 08:06:15 -08:00
fgeds
b55ed059e8 line 417, trimmed control filename to the size of settings filename 2014-11-02 20:38:00 +01:00
Peter Tissen
a8b595c4d3 Fix copy paste error with that breaks controlconfig passing via cmdline
This was discovered by fgeds here: http://forums.ppsspp.org/showthread.php?tid=13655
so all props go to him.
2014-11-02 14:19:20 +01:00
Henrik Rydgard
d24abb3af0 More GetPointer cleanup. memCardDirectory->memStickDirectory. 2014-10-19 23:20:51 +02:00
Henrik Rydgard
80e243655d Win buildfix 2014-10-16 00:38:22 +02:00
Henrik Rydgård
9e8a448914 Update submodules, buildfix before merging the rest of the dualhead support pull requeset 2014-10-15 23:02:59 +02:00
Henrik Rydgård
3b1476c8ec MIPSTables: Annotate fp and hi/lo in/out more accurately than just "other"
Some typo fixes
2014-10-12 19:46:50 +02:00
sum2012
eded13a21d Add more information for directx 9 error 2014-09-28 15:55:16 +08:00
Unknown W. Brackets
0039eab878 Offer to toggle graphics backends on any failure.
So, even if Direct3D 9 fails.
2014-09-26 21:20:51 -07:00
Unknown W. Brackets
358462a7f4 Add a .gitattributes to normalize newlines.
No code changes.
2014-09-26 21:20:50 -07:00
Unknown W. Brackets
b97af10a6d d3d9: Show error when default shaders fail. 2014-09-26 21:20:50 -07:00
Unknown W. Brackets
ae87024a0d d3d9: Enable 9ex, but not slower flip.
But maybe it's not slower?  Needs more testing.
2014-09-21 12:35:33 -07:00
Henrik Rydgard
dda3ca3d5f D3D9 init error reporting improved. Use "override" properly in Host. 2014-09-20 21:55:58 +02:00
Henrik Rydgård
640e9d82d3 Merge pull request #6918 from Bigpet/master
disable press and hold for Windows Touch
2014-09-17 10:34:38 +02:00
Peter Tissen
41f67857f5 disable press and hold for Windows Touch 2014-09-17 09:32:21 +02:00
Unknown W. Brackets
278ac51fed Try a bit harder to strip the exe path.
May help #6912.
2014-09-16 22:54:59 -07:00
Unknown W. Brackets
c83b5c0c16 Restart to d3d9/gles preserving arguments. 2014-09-14 15:24:42 -07:00
Unknown W. Brackets
937fe0ea57 d3d: Use INTZ if supported.
No performance impact on my card, and allows downloading depth/stencil
data.
2014-09-14 11:20:59 -07:00
Unknown W. Brackets
fee1ab98ba Add support for 24/8 textures in the GE debugger. 2014-09-14 11:13:03 -07:00
The Dax
24c75c96be Add a menubar option to change the backend.
It restarts without warning.
Also, disable software rendering when switching, similar to the command-line.
Fix some spacing and tab issues in the resource files.
2014-09-14 07:34:18 -04:00
The Dax
436f39d3f6 Win32: Add an UI option to change the GPU backend.
It requires an application restart to work.
2014-09-14 06:59:27 -04:00
Henrik Rydgard
f84ebf6bff sprintf->snprintf, fix some too short buffers 2014-09-14 00:14:11 +02:00
The Dax
7a1be69ec0 Win32: Change --gfx to --graphics (and its suboptions) to be consistent with Headless.
Also, software force-activates OpenGL mode, since it does not work with Direct3D currently.
Thanks to @unknownbrackets for the suggestions.
2014-09-13 01:49:05 -04:00
Henrik Rydgard
010cf68545 If OpenGL is not supported properly on Windows, switch to D3D automatically.
Needs some lang work and probably better wording.
2014-09-13 02:46:27 +02:00
Henrik Rydgård
405f67fbef Merge pull request #6870 from hrydgard/vtxdec-centralize
Centralize the vertex decoder
2014-09-13 01:03:22 +02:00
The Dax
1caaa59adf Small styling fixes. 2014-09-12 16:58:05 -04:00
The Dax
5fa929bbba Win32: Add a command-line argument to pick the GPU backend. 2014-09-12 16:16:37 -04:00
Henrik Rydgard
37e3cf362f Move vertexdecoder files into GPU/Common 2014-09-12 02:00:32 +02:00
Henrik Rydgard
7cf05e44a2 Add option to vertexdecoder to expand UVs to floats 2014-09-12 02:00:31 +02:00
Henrik Rydgård
cf9a6143ff Merge pull request #6869 from unknownbrackets/d3d9
d3d: Centralize more framebuffer management
2014-09-10 09:09:37 +02:00
Henrik Rydgard
94ad48c32b Disable D3D9Ex until we can tune for it. 2014-09-10 09:08:08 +02:00
Unknown W. Brackets
22db52dbeb d3d: Don't statically import Direct3DCreate9Ex(). 2014-09-09 23:51:24 -07:00
Henrik Rydgard
422ae62b63 D3D9: Add support for D3D9Ex, which has faster flipping and an option for lower latency, and some other stuff.
MANAGED textures are not allowed though so compensate for that by making them dynamic for now.
2014-09-09 22:28:35 +02:00
Unknown W. Brackets
32cc6bc845 Disable the PC/LR buttons outside a game.
They don't want and can cause hangs if clicked after a game is stopped.
2014-09-07 20:44:55 -07:00
Unknown W. Brackets
5d313d1af4 Fix crash in GE debugger when game quit.
Fixes #6856.
2014-09-07 20:38:51 -07:00
Unknown W. Brackets
9f3deddef6 d3d: Release on shutdown in headless.
Could sync it up, just want to be able to run tests without major leaks.
2014-09-07 13:34:14 -07:00
Unknown W. Brackets
858df90dff d3d: Release shaders and fbos on shutdown. 2014-09-07 13:15:39 -07:00
Henrik Rydgard
995da23425 XInput: Try a different mapping of circular stick values to square psp stick values. May help #6772 ? 2014-09-05 23:31:25 +02:00
The Dax
612cc37878 Fix a couple small style issues.
Trying to be consistent with the coding style..
2014-08-31 04:16:22 -04:00
The Dax
906396c602 GetWideCmdLine doesn't need to be exposed in the header anymore.
Also fix a warning.
2014-08-31 03:07:52 -04:00
The Dax
3590352429 Win32: Use wide strings to parse most command-line arguments.
Also do a tiny bit of cleanup in main.cpp (replacing strcmps with simple string equality checks).
2014-08-31 02:47:25 -04:00
Unknown W. Brackets
4a615dc46c Support BGRA formats in the debugger previews. 2014-08-24 22:08:28 -07:00
Unknown W. Brackets
42aa494aeb d3d: Get some initial GE previews working.
Wrong colors.
2014-08-24 21:52:47 -07:00
Henrik Rydgard
1d7642fa48 Remove most mentions of the "_XBOX" define 2014-08-24 14:21:35 +02:00
Unknown W. Brackets
afe2a17ef5 Compile projects using GLEW_STATIC.
To avoid compilation warnings about dllimport.
2014-08-23 21:53:33 -07:00
Henrik Rydgard
4231af2c0f Disable OpenGL debug log output 2014-08-23 10:47:32 +02:00
Henrik Rydgard
7f4758baae Provide more info to thin3d d3d init 2014-08-23 10:20:57 +02:00
Henrik Rydgard
1556234825 Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc. 2014-08-23 01:52:46 +02:00
Henrik Rydgard
e2ecbb7a4d Convert more UI code to Thin3D 2014-08-22 20:55:18 +02:00
Henrik Rydgard
e539c7009f Hook up DX9 backend. Not really working though, it seems. 2014-08-22 20:55:12 +02:00