12947 Commits

Author SHA1 Message Date
The Dax
f08f237bfa MSBuild scripts: Enable parallel build and in effect, fix x64.
For some reason it was complaining about the platform being invalid with the /m switch at the end.
2014-05-08 17:26:22 -04:00
Henrik Rydgård
c0e13bf38d Merge pull request #5888 from raven02/patch-5
Delay thread for sceMp3Decode()
2014-05-08 16:14:01 +02:00
Henrik Rydgård
19ea7b5331 Merge pull request #6047 from raven02/patch-47
Comment out the remaining one LogReadPixelsError()
2014-05-08 16:12:56 +02:00
Henrik Rydgard
7eb1ca13f3 Update lang 2014-05-08 16:10:56 +02:00
Henrik Rydgard
b8c39d4e42 ReadFramebuffer: Support sub rectangle 2014-05-08 16:09:55 +02:00
Henrik Rydgard
3c2819afea Make DrawActiveTexture more flexible (u/v origin too). 2014-05-08 15:28:25 +02:00
Henrik Rydgard
3b3c794a37 More framebuffer code cleanup 2014-05-08 15:16:33 +02:00
Henrik Rydgard
5a60ccc9f0 BlockTransfer: Move framebuffer handling into Framebuffer.cpp 2014-05-08 15:16:10 +02:00
Henrik Rydgard
8ef377c427 Some preparations towards framebuffer management improvements 2014-05-08 15:16:10 +02:00
raven02
ec06b6532a Comment out the remaining one LogReadPixelsError() 2014-05-08 20:30:40 +08:00
Henrik Rydgård
d3ab35673b Merge pull request #6036 from thedax/gameSettingsScreen-ui-fix
GameSettingsScreen: Adjust the "Show Touch Pause Menu Button" enabling logic slightly.
2014-05-08 13:34:03 +02:00
Henrik Rydgård
155dcee5a6 Merge pull request #5975 from raven02/patch-32
Audio : add low/medium/high audio latency mode
2014-05-08 11:00:01 +02:00
Henrik Rydgård
55f9e8619d Merge pull request #5968 from sum2012/sceUtility
Avoid duplicate logging in sceUtility*GetStatus
2014-05-08 10:54:05 +02:00
Henrik Rydgård
07ed5080ff Merge pull request #5986 from thedax/win32BuildScript
Win32: Add some MSBuild scripts to build from the command-line.
2014-05-08 10:52:23 +02:00
Henrik Rydgård
9dfe12dc2a Merge pull request #6035 from thedax/egl-extensions-tab
SystemInfoScreen: Don't show the EGL Extensions tab if there are none to show.
2014-05-08 10:47:03 +02:00
Henrik Rydgard
fcf2498b11 Minor stuff from #6403 2014-05-08 10:46:19 +02:00
Henrik Rydgard
305e1652cb Turn off glGetError in Framebuffer.cpp. Can be easily turned back on if needed. 2014-05-08 10:43:46 +02:00
Henrik Rydgard
89fbe8f761 Reduce some logspam 2014-05-08 10:40:58 +02:00
Henrik Rydgard
2e56e0f122 Fix check for glBlitFramebufferNV 2014-05-08 10:40:36 +02:00
Henrik Rydgard
2b58f2657c Merge branch 'patch-40' of github.com:raven02/ppsspp into raven02-patch-40 2014-05-08 10:00:00 +02:00
Henrik Rydgård
fcaaedebbd Merge pull request #5951 from raven02/patch-23
Medium quality mode for spline patch
2014-05-06 23:05:27 +02:00
Henrik Rydgard
ef19be80e5 Update native 2014-05-06 21:34:45 +02:00
Henrik Rydgård
3bfe645430 Merge pull request #6034 from thedax/alt-speed-slider-adjustment
Update the alternative speed slider to use the new stepping system.
2014-05-06 21:34:25 +02:00
Unknown W. Brackets
29cea43119 Merge pull request #6042 from bhavin192/patch-1
Update vaersion to 0.9.8
2014-05-06 12:00:35 -07:00
Bhavin
48f6bf3521 Update vaersion to 0.9.8
It was 0.9.6 :(
2014-05-06 22:44:58 +05:30
Henrik Rydgård
38d15bfe3d Merge pull request #6020 from unknownbrackets/jit-minor
x86jit: Use a faster safemem fallback
2014-05-06 17:10:41 +02:00
Unknown W. Brackets
6ccae8f5a7 x86jit: Use a faster safemem fallback.
Really helps performance in games that use uncached addresses a lot,
without really impacting performance of most games which don't.

Of course, fastmem is faster.
2014-05-06 08:05:12 -07:00
The Dax
e311e6a7b0 Update the alternative speed slider to use the new stepping system.
Also, no need to use floats at all with a revised formula.
2014-05-06 04:49:23 -04:00
Henrik Rydgård
1bed54b0ff Merge pull request #6037 from unknownbrackets/memmap
Mirror memory for VRAM mirrors
2014-05-06 10:12:20 +02:00
Unknown W. Brackets
80cc9d8c0e Mirror memory for VRAM mirrors.
For a long time we've done this with GetPointer() only, but it's better if
it's the same for all methods of memory access.

Technically, we should do the swizzling (and also swizzle the depth data in
softgpu), but there's no indication games depend on this, and GetPointer
would need changes anyway.
2014-05-06 00:45:47 -07:00
Henrik Rydgård
403f685701 Warn fix 2014-05-06 09:26:52 +02:00
Henrik Rydgård
4e947852db Update native 2014-05-06 09:23:06 +02:00
The Dax
8320cee1bc GameSettingsScreen: Adjust the "Show Touch Pause Menu Button" enabling logic slightly.
We don't want it to be enabled in-game, but there's also no point enabling the option if the user isn't showing touch controls to begin with.
2014-05-06 01:11:27 -04:00
The Dax
09d7dc30ff SystemInfoScreen: Don't show the EGL Extensions tab if there are none to show. 2014-05-06 00:26:51 -04:00
Henrik Rydgård
7a69a6a405 Merge pull request #6024 from unknownbrackets/gpu-minor2
Fix jump/call alignment, no-pos vertices
2014-05-05 11:01:03 +02:00
Henrik Rydgård
fe696dc650 Merge pull request #6026 from thedax/arm-JIT-flags-fix
Fix a couple buggy ARM VFPU flags.
2014-05-05 08:31:23 +02:00
Henrik Rydgård
8bab8dac9b Merge pull request #6027 from unknownbrackets/ui-tweaks
Improve reset (and delay) and boot of another game
2014-05-05 08:31:09 +02:00
Henrik Rydgård
e8a665da93 Merge pull request #6021 from unknownbrackets/gpu-minor
Make sure to gen the frag shader matching the id
2014-05-05 08:30:35 +02:00
raven02
f98cf76b97 Use GL_NV_framebuffer_blit to handle depth copy 2014-05-05 12:19:31 +08:00
Unknown W. Brackets
6183dadc31 Improve reset (and delay) and boot of another game.
Fixes #6023.
2014-05-04 19:58:36 -07:00
The Dax
086d97516d Fix a couple ARM VFPU flags.
Unknown's explanation:
LO means Lower (unsigned), but for floats, it means "Less than".
LT means Lower (signed), but for floats it means "Less than OR unordered".
ARM docs at http://infocenter.arm.com/help/topic/com.arm.doc.dui0068b/Chdhcfbc.html explain the following:
LE means Signed less than or equal, and for floats it means "Less than or equal, or unordered".
LS means Unsigned lower or same, but for floats, it means "Less than or equal"
2014-05-04 22:37:41 -04:00
Unknown W. Brackets
41f7613bf5 Pos=0 is treated the same as pos=1. 2014-05-04 18:29:47 -07:00
Unknown W. Brackets
4cc4cfed4c Note that VADDR/IADDR are not updated on PRIM.
Even though they do increase the addresses, they don't affect the CMD
registers.

Also, make sure not to use a crazy bytesRead for a zero-sized prim.
2014-05-04 18:24:49 -07:00
Unknown W. Brackets
7f5be6b35d CALLs and JUMPs to misaligned addresses round down.
Fixes Pac-Man World 3.  Matches tests on hardware.
2014-05-04 17:58:44 -07:00
Unknown W. Brackets
e80c63945a Make sure to gen the frag shader matching the id.
Otherwise, the frag shader might be generated accounting for different
vertexFullAlpha values, or otherwise won't match up with the id, since we
change flags between the two Apply calls.
2014-05-04 16:31:57 -07:00
Henrik Rydgård
dd10207666 Merge pull request #5983 from raven02/patch-34
Fixes #5779 with new PSPScreenShotDialog class
2014-05-04 23:56:28 +02:00
Henrik Rydgård
11ea254a65 Merge pull request #6019 from thedax/alt-slider-fix
Alternate Speed slider: don't round and don't use an integer divide.
2014-05-04 23:20:10 +02:00
The Dax
4fce3e4588 Alt speed slider: Remove the rounding, since native does it automatically. Don't use an integer divide. 2014-05-04 15:44:22 -04:00
Henrik Rydgård
42a7060193 Merge pull request #6017 from unknownbrackets/texalpha
Fix a bunch of texture/vertex alpha issues
2014-05-04 20:50:33 +02:00
Henrik Rydgård
626cc02b50 Merge pull request #6011 from thedax/alt-speed-slider
Switch to a slider for alternative speed, and make its range 0 (unlimited) to 600%.
2014-05-04 20:48:25 +02:00