Henrik Rydgard
772f9cc585
Adapt the basic spline code from the softgpu to the GL code.
...
Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
2013-08-23 00:33:18 +02:00
Henrik Rydgard
d9cd0d1fe9
Been meaning to rename DisplayListInterpreter->GLES_GPU forever
2013-08-20 22:34:47 +02:00
Tony Wasserka
bfd9266b51
softgpu: Add support for ambient lighting.
2013-08-16 23:48:58 +02:00
Tony Wasserka
2aff3a8575
softgpu: Move clipping code to a separate file.
2013-08-16 23:48:56 +02:00
Tony Wasserka
142f2a3688
softgpu: Move triangle rasterization code to a new file.
2013-08-16 23:48:54 +02:00
Tony Wasserka
1430ca3e73
softgpu: Add transform pipeline functionality.
2013-08-16 23:48:52 +02:00
Tony Wasserka
19c6fedb79
Copy NullGpu to SoftGpu.
2013-08-16 23:48:52 +02:00
Unknown W. Brackets
c73657e39a
Buildfix for iOS and Android.
2013-05-01 23:31:18 -07:00
Florent Castelli
6eec4f5d7f
Move display list management to common GPU class
2012-12-29 03:11:35 +01:00
Henrik Rydgard
ea07c14c4c
Add IndexGenerator.cpp/h which will later be used to combine small draw calls into large indexed draw calls, for better performance.
2012-12-21 22:53:24 +01:00
Florent Castelli
56175bc505
Defer blend, cull and depth test changes to draw command
...
Avoid unnecessary state changes and reduces the amount of OpenGL calls.
It also puts all the interesting logic at the same place, reducing the
complexity a little.
2012-11-24 15:19:29 +01:00
Henrik Rydgard
85d5cfd8c4
Add more proper "Null" GPU
2012-11-06 17:05:27 +01:00
MrOrdinaire
1ab9943643
fix missing #include's and missing CMake linking directives
2012-11-03 10:33:24 +08:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00