Unknown W. Brackets
9af40cb14f
d3d: Update the texture cache to mostly match.
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Now we can reduce the differences down.
2014-09-09 00:53:01 -07:00
Unknown W. Brackets
202c7192fa
Merge pull request #6863 from daniel229/func_replace_narikosonai
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Replace frame download in Narisokonai Eiyuutan
2014-09-08 23:42:07 -07:00
daniel229
b1d9461779
Replace frame download in Narisokonai Eiyuutan
2014-09-09 14:33:15 +08:00
Unknown W. Brackets
420eb1bed3
Replace frame download in SD Gundam G Generation.
2014-09-08 22:44:27 -07:00
Unknown W. Brackets
1b12ad1b91
d3d: Fix a shader warning from sw transform.
2014-09-08 22:18:34 -07:00
Unknown W. Brackets
f770b599d9
d3d: Reset scissor/viewport on fbo bind.
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Maybe a better way, the state is forgotten on bind so if we try to set it
again, it'll be ignored. Fixes map in Star Ocean 1.
2014-09-08 22:12:13 -07:00
Unknown W. Brackets
932a593576
d3d: Clamp depth viewport to [0, 1] also.
2014-09-08 21:55:28 -07:00
Unknown W. Brackets
cfee8f81e8
d3d: Oops, typo in texcache.
2014-09-08 21:43:38 -07:00
Unknown W. Brackets
030a9d55e7
d3d: Use unnormalized values for alpha testing.
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Fixes Tales of Eternia's world map, Popolocrois everwhere, etc.
If PowerVR is using this method on GLES, it may be broken for the same
reasons.
2014-09-08 21:37:25 -07:00
Unknown W. Brackets
52c1b37465
d3d: Handle texture swizzling in ge preview.
2014-09-08 21:25:37 -07:00
Unknown W. Brackets
bc6a67babf
d3d: Use unsigned Z in throughmode.
2014-09-08 21:06:26 -07:00
Unknown W. Brackets
8aac734547
d3d: Correct texcoord scale.
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Very obvious in for example LittleBigPlanet.
2014-09-08 21:00:46 -07:00
Unknown W. Brackets
b45711ba94
d3d: Centralize parts of the texture cache.
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Should merge these.
2014-09-08 20:55:56 -07:00
Unknown W. Brackets
375e102647
d3d: Fix some shader issues with tex projection.
2014-09-08 19:33:12 -07:00
Unknown W. Brackets
ee6960ff7a
Hook the saveicon creation func in Growlanser IV.
2014-09-08 19:10:46 -07:00
Unknown W. Brackets
04147827ee
Account for texel offsets in the frag test lookup.
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Darn, thought this wouldn't be necessary but it is is for 1/255 and other
values.
Without cache:
PowerVR: temp, add, mul, fract, mul, compare
Other: mul, add, floor, compare
With cache: mul, add, texture lookup, compare
2014-09-08 19:04:44 -07:00
Henrik Rydgard
aaa0180114
D3D: Always decode U16 coords to floats as there's no good corresponding vertex format that works on all GPUs.
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Fixes Burnout and probably many more games.
2014-09-09 00:42:12 +02:00
Henrik Rydgard
ef0ae77e98
D3D: some cleanup and a crashfix on shutdown
2014-09-09 00:29:01 +02:00
Henrik Rydgard
338c7668be
Update native
2014-09-08 23:25:15 +02:00
Unknown W. Brackets
923c535deb
Merge pull request #6861 from hrydgard/depth-d3d
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Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed.
2014-09-08 14:17:19 -07:00
Henrik Rydgard
0a74243b61
Remove lying comment
2014-09-08 23:14:33 +02:00
Henrik Rydgard
01a1438dce
Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed.
2014-09-08 23:10:23 +02:00
Henrik Rydgård
43ce2a188c
Merge pull request #6859 from unknownbrackets/gpu-minor
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Keep track of size and format as of last draw per framebuf
2014-09-08 17:46:32 +02:00
Unknown W. Brackets
796bfb1160
Fix a crash when icon data fails to decode.
2014-09-08 07:50:01 -07:00
Unknown W. Brackets
ac97f1ed96
Avoid a very unlikely fbo leak.
2014-09-08 07:41:23 -07:00
Unknown W. Brackets
7e248376f8
Track the last drawn width/height/format.
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This way we can apply render-to-self effects more correctly.
2014-09-08 07:40:43 -07:00
Unknown W. Brackets
76d5f67796
Arg, fix color testing from frag test cache.
2014-09-07 23:21:22 -07:00
Unknown W. Brackets
2532639f70
Refactor fbo binding into DrawPixels().
2014-09-07 21:53:22 -07:00
Unknown W. Brackets
32cc6bc845
Disable the PC/LR buttons outside a game.
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They don't want and can cause hangs if clicked after a game is stopped.
2014-09-07 20:44:55 -07:00
Unknown W. Brackets
5d313d1af4
Fix crash in GE debugger when game quit.
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Fixes #6856 .
2014-09-07 20:38:51 -07:00
Henrik Rydgård
1985e6db9a
Merge pull request #6853 from unknownbrackets/testcache
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Cache fragment test results using a texture
2014-09-07 23:55:53 +02:00
Unknown W. Brackets
072e9c3a0d
Use a more logical name for the test tex creator.
2014-09-07 14:52:22 -07:00
Henrik Rydgård
d98480085a
Merge pull request #6854 from unknownbrackets/d3d9
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Report shader errors in Direct3D 9, plug some leaks
2014-09-07 23:38:35 +02:00
Unknown W. Brackets
17ca3b8b36
Update native (reduce d3d9 leaks.)
2014-09-07 14:08:12 -07:00
Unknown W. Brackets
9f3deddef6
d3d: Release on shutdown in headless.
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Could sync it up, just want to be able to run tests without major leaks.
2014-09-07 13:34:14 -07:00
Unknown W. Brackets
858df90dff
d3d: Release shaders and fbos on shutdown.
2014-09-07 13:15:39 -07:00
Unknown W. Brackets
34b1d13c29
d3d: Release vertex decls on shutdown.
2014-09-07 13:07:12 -07:00
Unknown W. Brackets
564ae9f184
d3d: Report shader compilation failures.
2014-09-07 11:01:19 -07:00
Unknown W. Brackets
4d54cad9bd
d3d: Reduce D3DX leaks.
2014-09-07 10:38:49 -07:00
Henrik Rydgård
dc209ff74c
Merge pull request #6852 from unknownbrackets/gpu-minor
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Clear stencil/alpha when switching from 565, minor frag shader simplication
2014-09-07 19:11:09 +02:00
Unknown W. Brackets
c0908421ba
Skip binding when the test won't be used.
2014-09-07 10:06:57 -07:00
Unknown W. Brackets
95a620695b
Actually cache the last bound test texture.
2014-09-07 10:06:23 -07:00
Unknown W. Brackets
94c1271761
Add an experiment with using a texture for tests.
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Using an option for now so it's easy to test, if it works well we can
maybe remove the option.
2014-09-07 10:04:57 -07:00
Unknown W. Brackets
b20cd3cba2
Clear stencil on switch from 565 buffer.
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Fixes #2094 , shadows in Kingdom Hearts in some scenes.
Not a complete solution, but should be a relatively safe one.
2014-09-07 08:47:46 -07:00
Unknown W. Brackets
47e98f972d
Try to simplify alpha replace for poor compilers.
2014-09-07 08:25:39 -07:00
Henrik Rydgard
780ed765c7
Update dx9sdk (got rid of redundant headers)
2014-09-07 10:45:38 +02:00
Henrik Rydgård
6b751a03e2
Merge pull request #6851 from unknownbrackets/d3d9
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Use PS 2.0 and VS 2.0 on Direct3D 9
2014-09-07 10:00:12 +02:00
Unknown W. Brackets
ebe71e3ec4
d3d: Properly initialize cullmode.
2014-09-06 23:01:04 -07:00
Unknown W. Brackets
5639b056b3
d3d: Use 0 texcoord when not specified.
2014-09-06 23:01:04 -07:00
Unknown W. Brackets
a29c2f4f2f
d3d: Use 2.0 vertex and pixel shaders.
2014-09-06 23:01:03 -07:00