Unknown W. Brackets
2cca2568c7
Make sure the saved git ver is null terminated.
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strncpy() is a tricky beast.
2013-09-14 20:29:01 -07:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets
2ac5bcff1f
Process savestates during single stepping.
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This way we can handle them on the same thread, without weird delays.
2013-09-14 18:43:23 -07:00
Unknown W. Brackets
cf8a3e4df1
Improve sceAtracGetBufferInfoForResetting().
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Fixes #2391 .
2013-09-14 17:56:08 -07:00
kozec
1124ef91ea
AT3+ plugin detection on Linux
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Enables AT3+ plugin to be detected on linux, if placed on hardcoded or standard location - /usr/lib/libat3plusdecoder.so
2013-09-14 12:23:00 +02:00
Henrik Rydgård
3bc05a9941
Merge pull request #3764 from unknownbrackets/scheduling
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Improve dispatch/interrupt handling in start/create thread
2013-09-14 02:57:09 -07:00
Henrik Rydgård
04b49dc42f
Merge pull request #3760 from unknownbrackets/mips-minor
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Fix fpu non-finite rounding on x86
2013-09-14 02:56:24 -07:00
Unknown W. Brackets
cff9a7b819
Don't allow thread start/create inside interrupts.
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This fixes the volatile power test, and returns the right message even for
bad arguments.
2013-09-14 02:48:10 -07:00
Unknown W. Brackets
cbf1df9b01
Check for nan/inf in trunc.w.s in x86 jit.
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Now x86 jit passes the fpu test too.
2013-09-13 22:32:25 -07:00
Unknown W. Brackets
7b71dc54dd
Don't say nan is equal to anything.
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I guess we were passing this because of fastmath? Fixes interpreter
cpu/fpu/fpu test on Windows anyway.
2013-09-13 21:28:59 -07:00
Unknown W. Brackets
455431ba13
Integer round inf/nan to INT_MAX/INT_MIN.
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Instead of 0x80000000 (the default "invalid" value.)
Improves the fpu test.
2013-09-13 21:27:31 -07:00
shenweip
d1cdf7538d
fix wrong log message
2013-09-14 00:42:41 +08:00
shenweip
c018281509
fix style
2013-09-14 00:39:14 +08:00
shenweip
145a9b4e1d
What a stupid
2013-09-13 23:57:31 +08:00
shenweip
82ad9ba853
Add GamedataInstallDialog to CMakeLists and Android.mk
2013-09-13 23:19:53 +08:00
shenweip
e286163690
Implemented some HLE functions for GamedataInstallDialog
2013-09-13 23:07:43 +08:00
shenweip
41dfea3150
Add PSPGamedataInstallDialog
2013-09-13 23:05:11 +08:00
The Dax
9dbf2b9d90
Add proper fullscreen and windowed launch arguments. Remove bFullScreenOnLaunch.
2013-09-12 16:56:18 -04:00
Unknown W. Brackets
ca6491ea22
Auto resume dispatch at thread start/create.
2013-09-12 08:02:43 -07:00
Ced2911
17b8d5d813
More recompiled instruction (fpu/alu)
2013-09-12 10:40:14 +02:00
Ced2911
23637db54c
more recompiled fpu (not tested)
2013-09-12 10:34:10 +02:00
Ced2911
e90d9c035a
more vfpu speed
2013-09-12 10:25:15 +02:00
Ced2911
bfe9018eb1
enable,fixe more vfpu
2013-09-12 10:25:15 +02:00
Ced2911
b90fde6c06
some fixes
2013-09-12 10:25:15 +02:00
Ced2911
e5024135a6
more on vfpu
2013-09-12 10:25:15 +02:00
Ced2911
a91d8bebe6
update ppc jit
2013-09-12 10:22:14 +02:00
Ced2911
7bf623d339
oops missed fpu reg cache
2013-09-12 10:22:01 +02:00
Ced2911
f8b5496bc8
some new recompiled instructions
2013-09-12 10:21:50 +02:00
Ced2911
dc41d0f0eb
recompile Fpu !
2013-09-12 10:21:39 +02:00
Ced2911
2ad39d3999
Almost all alu recompiled
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Current issues:
Comp_RType3(min/max): Can't select start in disgaea
Comp_ShiftType(srl/srlv?): Crash ridge racer 2
2013-09-12 10:21:26 +02:00
Ced2911
fb24e0ed28
Add some badly tested instruction
2013-09-12 10:20:34 +02:00
Ced2911
47280f007f
implement sltiu, slti is bad
2013-09-12 10:20:17 +02:00
Ced2911
d4acf0edd7
more jitted instructions
2013-09-12 10:20:02 +02:00
Ced2911
24576fd72f
recompile shift left/right immediate
2013-09-12 10:19:47 +02:00
Ced2911
52f4cccfa4
fix Jit
2013-09-12 10:19:35 +02:00
Ced2911
3350061197
use _alloca
2013-09-12 10:19:23 +02:00
Ced2911
c98090e095
jit fixes
2013-09-12 10:19:11 +02:00
Ced2911
c94d9b62d0
Update ppc jit
2013-09-12 10:18:59 +02:00
Unknown W. Brackets
2c763365b4
Check size is within bounds in AllocAt().
2013-09-11 22:52:22 -07:00
Henrik Rydgård
e8b8ed7d65
Merge pull request #3733 from thedax/simplifyOSKBypass
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Win32: Simplify NativeKeyboard(OSK bypass), and speed up the char copy loop.
2013-09-11 13:23:49 -07:00
Henrik Rydgard
91f9161d76
Fix some bugs found in reports in the Android crash reporting console
2013-09-11 22:21:32 +02:00
The Dax
58aab2eeb8
Simplify NativeKeyboard, and only copy the amount of bytes of the output plus null terminator.
2013-09-11 15:42:32 -04:00
Unknown W. Brackets
db7496a37c
Write only changed characters from OSK.
2013-09-11 08:04:01 -07:00
Unknown W. Brackets
a8c7421a0b
Add some additional and mostly pointless accuracy.
2013-09-11 00:15:49 -07:00
Unknown W. Brackets
8e69b70bf5
Start sceRtc at now, not 1970.
2013-09-11 00:12:33 -07:00
Henrik Rydgård
e875e8597a
Merge pull request #3728 from unknownbrackets/savedata-minor
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Don't copy a negative size in savedata
2013-09-11 00:02:48 -07:00
Unknown W. Brackets
5352432d8f
Don't copy a negative size in savedata.
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Not sure what's correct here, Street Fighter Alpha 3 passes -1.
It seems to call it twice, so probably the first time is to get the size?
Fixes #3722 , thanks @thedax.
2013-09-10 22:23:47 -07:00
Henrik Rydgard
2745744d99
Split the resolution setting into Window Size and Rendering Resolution (internal resolution).
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Gets rid of our "antialiasing" (simply crank up internal resolution to 2x your window size).
Proper MSAA is coming later.
2013-09-11 00:19:34 +02:00
Henrik Rydgård
fb48defa75
Experiment: Disable VROT on x86 32-bit except on Windows where I know it works.
2013-09-10 18:17:00 +02:00
Henrik Rydgård
5a9bed50bf
Merge pull request #3715 from unknownbrackets/savedata-minor
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Fix custom save dialog dates
2013-09-10 02:12:48 -07:00
Unknown W. Brackets
e75ea49a66
Fix #3706 , custom save dialog dates.
2013-09-10 02:09:18 -07:00
Henrik Rydgård
d20e7a93aa
Merge pull request #3713 from unknownbrackets/thread-stack
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Correct sceKernelGetThreadStackFreeSize()
2013-09-10 02:04:26 -07:00
Unknown W. Brackets
9fb64183e6
Don't write more than the savedata buffer.
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Fixes Numblast when there's savedata, probably others.
Could use more testing.
2013-09-10 01:46:49 -07:00
Unknown W. Brackets
b898e397aa
Correct sceKernelGetThreadStackFreeSize().
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It was always returning 0.
2013-09-10 01:31:03 -07:00
Unknown W. Brackets
0f7ac377cd
Offset the root thread's stack by arg size.
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Otherwise it'll just overwrite, right?
2013-09-10 01:12:51 -07:00
Henrik Rydgård
ff0eb6eb62
Merge pull request #3712 from unknownbrackets/volatile-mem
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Improve volatile mem locking w/ suspended intr
2013-09-09 23:57:26 -07:00
Henrik Rydgård
164d0972a7
Merge pull request #3711 from unknownbrackets/thread-minor
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Fixes to various thread functions + heap corruption fix
2013-09-09 23:56:07 -07:00
Unknown W. Brackets
6d949f4d0b
Improve volatile mem locking w/ suspended intr.
2013-09-09 23:49:06 -07:00
Unknown W. Brackets
15f66f2ff2
Log when syscalls fail due to intr/dispatch.
2013-09-09 23:14:40 -07:00
Unknown W. Brackets
19f517b042
Add a few new syscalls from reporting.
2013-09-09 22:38:29 -07:00
Unknown W. Brackets
ada492febe
Fix really stupid heap corruption mistake.
2013-09-09 22:33:17 -07:00
Unknown W. Brackets
ccf021cef0
Return a negative error code in __KernelGetWaitID.
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This way we can use 0 as a proper wait id.
2013-09-09 21:39:56 -07:00
Unknown W. Brackets
2577f65b80
Reset waits when terminating a thread.
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Terminated threads can't be waiting.
2013-09-09 21:39:38 -07:00
Unknown W. Brackets
e19fdef0fd
Reset thread priority on terminate.
2013-09-09 21:31:04 -07:00
Unknown W. Brackets
a3637a1cad
Set the low mystery bits of the thread attr.
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Tests on PSP show this, and I can't find a way to not have them set.
But I don't really know what they mean.
Anyway, since you can refer the status, you can see them, may improve
compatibility.
2013-09-09 20:51:52 -07:00
Unknown W. Brackets
0af3c50924
Eat cycles after creating a thread.
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Improves things on some tests, should be more accurate.
Creating a thread sure takes a long time.
2013-09-09 20:49:30 -07:00
Unknown W. Brackets
1481bbdd3b
Validate and report some thread attributes.
2013-09-09 20:48:23 -07:00
Unknown W. Brackets
ce4c0d85bb
Support some thread stack attr options.
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May improve memory management in some games.
2013-09-09 20:46:19 -07:00
Henrik Rydgard
b24ea4014a
Simple tilt sensitivity setting
2013-09-09 23:48:11 +02:00
Unknown W. Brackets
65a1350f32
Oops, timegm() is supposed to modify its argument.
2013-09-09 08:50:49 -07:00
Unknown W. Brackets
281685fd43
Fix minor scheduling issues in the vpl test.
2013-09-09 01:05:38 -07:00
Unknown W. Brackets
478d007f96
I'm a typo machine.
2013-09-09 00:35:38 -07:00
Henrik Rydgård
628f77e2b0
Merge pull request #3700 from unknownbrackets/callbacks
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Improve callbacks (still not rescheduling properly inside one)
2013-09-09 00:30:14 -07:00
Unknown W. Brackets
38e30e5a67
Fix bugs when memory size is 0x04C00000/etc.
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Was experimenting with trying to match my non-phat's ram size.
2013-09-09 00:25:10 -07:00
Unknown W. Brackets
be468af52d
Refactor waiting thread removal.
2013-09-09 00:22:00 -07:00
Unknown W. Brackets
4bd391b098
Refactor waiting thread cleanup.
2013-09-09 00:22:00 -07:00
Unknown W. Brackets
1040123a97
Delete callbacks when their thread is deleted.
2013-09-09 00:22:00 -07:00
Unknown W. Brackets
4bba276696
Run callbacks in creation order, not notify order.
2013-09-09 00:21:59 -07:00
Unknown W. Brackets
87bd8d59e2
Clean up umd bad callback id errors, oops.
2013-09-09 00:21:53 -07:00
Unknown W. Brackets
64b75ed3ff
Decentralize callback registration.
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Callbacks are always tied to THEIR thread, and the registration was all
based on the current thread which is just not the right way.
2013-09-09 00:21:15 -07:00
Unknown W. Brackets
94e88943d8
Keep a single list of pending callbacks.
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Doing it per type only meant that we'd incorrectly call a callback twice
if it was notified by e.g. scePowerRegisterCallback() and
sceKernelNotifyThread(), which isn't what's supposed to happen.
2013-09-09 00:21:14 -07:00
Henrik Rydgård
74418c13bf
Merge pull request #3646 from raven02/patch-17
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Toggle option "Disable Stencil Test" & "Always Depth Write"
2013-09-09 00:06:00 -07:00
Unknown W. Brackets
d348b9d47a
Add callback handlers for msgpipes.
2013-09-08 15:06:36 -07:00
Unknown W. Brackets
9a2beffea5
Refactor and add a way to remove msgpipe waits.
2013-09-08 15:06:35 -07:00
Unknown W. Brackets
411468dbac
Adjust some helpers for msgpipes.
2013-09-08 15:06:35 -07:00
Unknown W. Brackets
f59d799a5b
Reorganize msgpipes code a bit to prep. for cbs.
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No real changes.
2013-09-08 15:06:34 -07:00
Unknown W. Brackets
136d0b5c50
Split msgpipe handling logic from wait/resched.
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This way I can reuse it for the callback stuff.
2013-09-08 15:06:34 -07:00
Henrik Rydgård
1fde96a95a
Merge pull request #3694 from unknownbrackets/atrac-minor
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Improve sceAtrac error handling
2013-09-08 15:02:35 -07:00
Unknown W. Brackets
f1b62983b5
Add callback wait handlers for threadend as well.
2013-09-08 12:14:07 -07:00
Unknown W. Brackets
6d8213b0c5
Always specify retval when resuming a thread.
2013-09-08 12:02:18 -07:00
Unknown W. Brackets
4c828cd9a0
Remove __KernelTriggerWait(), no longer used.
2013-09-08 11:58:40 -07:00
Unknown W. Brackets
8ae6694e1d
Use a waiting thread list in sceGe as well.
2013-09-08 11:57:44 -07:00
Unknown W. Brackets
5ec297c16c
Properly cancel waits in sceUmd.
2013-09-08 11:24:21 -07:00
Unknown W. Brackets
3fb2c8f654
Use a waitingThreads list for threadend.
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The timeout wasn't being correctly written before, actually.
2013-09-08 11:15:09 -07:00
Unknown W. Brackets
b03be16fa6
Refactor thread end/delete a bit.
2013-09-08 10:50:55 -07:00
Unknown W. Brackets
b7c845d40b
Support a NULL out param for atrac3 decoding.
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The PSP seems to silently accept it, maybe to skip data?
2013-09-08 09:56:38 -07:00
Unknown W. Brackets
f4bc5b1ec6
Return error in sceAtracDecodeData() on bad id.
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Fixes #2428 .
2013-09-08 09:56:16 -07:00
Unknown W. Brackets
b7a2a92ebe
Improve sceAtracSetData() error handling.
2013-09-08 09:56:15 -07:00
Henrik Rydgård
430cfee9f3
Merge pull request #3684 from thedax/instantAntiAliasing
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Win32: Let NewUI's Antialiasing option be instant so a game reboot isn't required.
2013-09-08 00:54:12 -07:00
Henrik Rydgård
2b2678beba
Merge pull request #3686 from unknownbrackets/warnings
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Warning fixes
2013-09-08 00:33:46 -07:00
Unknown W. Brackets
157b682344
Always use fastmem for sw/lw on SP.
2013-09-07 22:44:18 -07:00
Unknown W. Brackets
c3839a53e5
Fix some minor warnings.
2013-09-07 22:40:08 -07:00
Unknown W. Brackets
bbf714c361
Provide for GPU init failure, kill a warning.
2013-09-07 22:30:30 -07:00
The Dax
ac88cbd894
Let NewUI's Antialiasing option be instant so a game reboot isn't required.
2013-09-08 00:27:39 -04:00
Unknown W. Brackets
657f7f1a2d
Improve DirectoryFileSystem's wide char handling.
2013-09-07 16:14:41 -07:00
Henrik Rydgård
203521678e
Merge pull request #3679 from Kingcom/VirtDiscFix
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Fix VirtualDiscFileSystem::GetDirListing
2013-09-07 15:26:25 -07:00
Kingcom
043c73f354
Fix linux version too
2013-09-08 00:22:30 +02:00
Kingcom
726297ea52
Fix VirtualDiscFileSystem::GetDirListing
2013-09-08 00:06:56 +02:00
Unknown W. Brackets
08b41df6a2
Change a few more log types.
2013-09-07 13:31:14 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Henrik Rydgard
324cde5a79
Let's actually use the log category mechanism. A first step.
2013-09-07 21:19:21 +02:00
Henrik Rydgard
c31ae0645f
Add optional "DevMenu" in-game button for quick access to things like log settings
2013-09-07 20:54:51 +02:00
Unknown W. Brackets
1eb858602c
Add io async wait callback handlers.
2013-09-07 11:22:48 -07:00
Unknown W. Brackets
d8d8d3b0ec
Use a different wait type for async io.
2013-09-07 11:04:42 -07:00
Unknown W. Brackets
f35b164d11
Refactor wait verification a bit in kernel waits.
2013-09-07 10:54:00 -07:00
Unknown W. Brackets
46b52ca552
Wake up waiting threads on file delete.
2013-09-07 10:53:59 -07:00
Unknown W. Brackets
cddfd2f3b2
Allow separate threads to wait on async io.
2013-09-07 10:53:59 -07:00
Henrik Rydgård
8996bac23e
Merge pull request #3631 from lioncash/master
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Remove a redundant wcsncat call.
2013-09-07 08:45:49 -07:00
Henrik Rydgard
78d3ee3d6a
Misc cleanup, mostly logging code
2013-09-07 13:01:19 +02:00
Henrik Rydgård
f24a7c83f5
Merge pull request #3636 from kaienfr/fix_recent_gamelist
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Update recent games list & remove redundant recent games from ini file
2013-09-07 02:18:30 -07:00
Henrik Rydgard
7e37e183ed
Wrap more adhoc functions
2013-09-07 11:06:28 +02:00
Henrik Rydgard
d21db0f852
Fix Xperia Play detection, hide touch controls on Ouya
2013-09-07 11:06:28 +02:00
Henrik Rydgard
3b323c4176
Add a bunch of empty adhoc functions
2013-09-07 01:53:51 +02:00
Henrik Rydgard
cc8e4cb8fe
Split out sceNetAdhoc* into a separate file from sceNet.
2013-09-07 00:55:42 +02:00
Henrik Rydgård
3d198694dd
Merge pull request #3616 from sum2012/patch-2
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Fix Summon Night 5,when there is a save,make new game would crash
2013-09-06 08:05:40 -07:00
Unknown W. Brackets
a9a42b315c
Fix a bad comparison, duh.
2013-09-06 01:13:55 -07:00
Unknown W. Brackets
c93268fdd3
Fix some minor warnings.
2013-09-06 01:13:45 -07:00
Unknown W. Brackets
0ff64ec7d6
Fix some initialization order warnings.
2013-09-06 01:13:27 -07:00
Unknown W. Brackets
dc05051696
Add more reporting for cpu instructions.
2013-09-05 23:27:51 -07:00
Unknown W. Brackets
efe92666fb
Allow more cases in IsDelaySlotNiceVFPU().
2013-09-05 23:24:31 -07:00
Unknown W. Brackets
96b4ef47e1
Add MIPS info flags for VFPU cc usage.
2013-09-05 23:19:17 -07:00
Unknown W. Brackets
9a048e9cf6
Don't assume GPRs can't be used with vfpu.
2013-09-05 23:12:14 -07:00
Unknown W. Brackets
e6f6564a32
Dumb typo.
2013-09-05 23:10:29 -07:00
kaienfr
701e1263f0
New update in code style & fix load function
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The load function can not load all recent games list if the Key is skeeped as:
FileName0 = ...
FileName2 = ...
...
In this case, only FileName0 is loaded.
Now the function is fixed and load all list.
2013-09-05 18:45:41 +02:00
kaienfr
137df18a00
Update recent games list & remove redundant recent games from ini file
2013-09-05 18:23:28 +02:00
raven02
a1aac79224
Toggle option "Disable Stencil Test" & "Always Depth Write"
2013-09-05 21:49:26 +08:00
Unknown W. Brackets
6804f239b4
sceAudioOutputPannedBlocking() bad volume check.
2013-09-05 01:01:57 -07:00
Unknown W. Brackets
3ff6bc6060
Don't block a null enqueue if already empty.
2013-09-05 00:57:53 -07:00
Unknown W. Brackets
19c4c20f46
Correct sceAudioOutput2GetRestSample().
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Should be samples, not bytes.
2013-09-05 00:50:20 -07:00
Lioncash
78f6808ece
Remove a redundant wcsncat call.
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Just makes the else statement the dominant branch.
2013-09-04 15:05:28 -04:00
Lioncash
1583bcb499
Fix a null check in sceKernel.cpp
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Since CreateByIDType() can return null, it seems odd that this would be after the statement "pool[i]->uid = i + handleOffset;"
2013-09-04 14:19:32 -04:00
Lioncash
02ec457cc9
Fix a null check
2013-09-04 14:07:52 -04:00
sum2012
f941b09909
better fix
2013-09-04 23:14:39 +08:00
sum2012
3d20b8d7b0
Fix crash in debug build
2013-09-04 20:35:34 +08:00
sum2012
6358f4ec62
Fix Summon Night 5,when there is a save,make new game would crash
2013-09-04 20:18:21 +08:00
vnctdj
bab45ec601
Fix typo
2013-09-04 13:48:22 +02:00
Henrik Rydgard
ad620e463a
Detect language on first boot on Windows (Vista+) and Android
2013-09-04 12:08:22 +02:00
Henrik Rydgård
1c42964c59
Merge pull request #3596 from wuspring/shortenkey
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Make "OK" and "Cancel" in PromptScreen traslatable.
2013-09-04 02:36:28 -07:00
Henrik Rydgard
c845da2887
Switch System_GetName to System_GetProperty
2013-09-04 11:31:40 +02:00
Henrik Rydgård
34f9947ad0
Merge pull request #3606 from unknownbrackets/callbacks
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Wait func docs, sceKernelCreateCallback() cleanup, small refactor
2013-09-04 01:55:28 -07:00