ppsspp/Windows
2013-01-20 11:30:11 +01:00
..
Debugger Highlight changed regs in the Windows debugger. 2012-12-26 11:32:51 -08:00
W32Util Several fixes to build under stricter C++11 2012-11-21 14:33:50 -03:00
bitmap1.bmp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Breakpoints.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DlgDynaView.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DlgDynaView.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DSoundStream.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DSoundStream.h Several fixes to build under stricter C++11 2012-11-21 14:33:50 -03:00
EmuThread.cpp Minor fix disable G3D log 2013-01-16 08:37:41 +08:00
EmuThread.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Globals.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
icon1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InputBox.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InputBox.h Several fixes to build under stricter C++11 2012-11-21 14:33:50 -03:00
InputDevice.cpp Add a class for keyboard input 2012-11-12 17:49:40 +00:00
InputDevice.h Several fixes to build under stricter C++11 2012-11-21 14:33:50 -03:00
KeyboardDevice.cpp Use 100% because 80% is in some games' deadzone. 2013-01-06 22:57:33 -08:00
KeyboardDevice.h Add a class for keyboard input 2012-11-12 17:49:40 +00:00
main.cpp Cleanup 2013-01-09 00:12:02 +01:00
main.h Several fixes to build under stricter C++11 2012-11-21 14:33:50 -03:00
MIPSCompALU.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
MIPSCompBranch.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
OpenGLBase.cpp Add glViewport to cached gl state. Add a couple of missing VFPU ops. 2013-01-06 23:23:36 +01:00
OpenGLBase.h Add zoom setting to Windows version. Doesn't work while playing. 2012-11-17 17:46:05 +01:00
ppsspp.ico v0.3 2012-11-20 11:54:51 +01:00
ppsspp.rc Defer vertex decoding until flush. Track draw calls so that they can be cached later. 2013-01-19 17:05:50 +01:00
PPSSPP.sln Defer vertex decoding until flush. Track draw calls so that they can be cached later. 2013-01-19 17:05:50 +01:00
PPSSPP.vcxproj Let's build for both armeabi and armeabi-v7a again. 2013-01-11 19:40:33 +01:00
PPSSPP.vcxproj.filters Let's build for both armeabi and armeabi-v7a again. 2013-01-11 19:40:33 +01:00
README.TXT Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
resource.h Defer vertex decoding until flush. Track draw calls so that they can be cached later. 2013-01-19 17:05:50 +01:00
rt_manif.bin Add a missing file that gitignore caught 2012-11-04 21:06:39 +01:00
stdafx.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
stdafx.h Add project Dialog filter, suppress some warnings. 2012-12-10 08:21:05 -08:00
stop1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
WindowsFileSystem.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
WindowsHost.cpp Couple more type conversion errors, cleanup. 2013-01-19 14:05:46 -08:00
WindowsHost.h Parse PARAM.SFO to get the disc ID, show in title bar on Windows 2012-11-30 22:32:51 +01:00
WndMainWindow.cpp Defer vertex decoding until flush. Track draw calls so that they can be cached later. 2013-01-19 17:05:50 +01:00
WndMainWindow.h Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now. 2013-01-02 21:05:02 +01:00
XinputDevice.cpp Reverse the analog Y for everyone. 2012-12-29 13:01:10 -08:00
XinputDevice.h Xinput input support 2012-11-12 17:40:01 +00:00
XPTheme.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

Just open the MSVC project file and build.