ppsspp/Core/MIPS/MIPS.h
2015-07-02 20:31:37 -07:00

229 lines
5.2 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "util/random/rng.h"
#include "Common/CommonTypes.h"
#include "Core/CoreParameter.h"
#include "Core/Opcode.h"
class PointerWrap;
typedef Memory::Opcode MIPSOpcode;
// Unlike on the PPC, opcode 0 is not unused and thus we have to choose another fake
// opcode to represent JIT blocks and other emu hacks.
// I've chosen 0x68000000.
#define MIPS_EMUHACK_OPCODE 0x68000000
#define MIPS_EMUHACK_MASK 0xFC000000
#define MIPS_JITBLOCK_MASK 0xFF000000
#define MIPS_EMUHACK_VALUE_MASK 0x00FFFFFF
// There are 2 bits available for sub-opcodes, 0x03000000.
#define EMUOP_RUNBLOCK 0 // Runs a JIT block
#define EMUOP_RETKERNEL 1 // Returns to the simulated PSP kernel from a thread
#define EMUOP_CALL_REPLACEMENT 2
#define MIPS_IS_EMUHACK(op) (((op) & 0xFC000000) == MIPS_EMUHACK_OPCODE) // masks away the subop
#define MIPS_IS_RUNBLOCK(op) (((op) & 0xFF000000) == MIPS_EMUHACK_OPCODE) // masks away the subop
#define MIPS_IS_REPLACEMENT(op) (((op) & 0xFF000000) == (MIPS_EMUHACK_OPCODE | (EMUOP_CALL_REPLACEMENT << 24))) // masks away the subop
#define MIPS_EMUHACK_CALL_REPLACEMENT (MIPS_EMUHACK_OPCODE | (EMUOP_CALL_REPLACEMENT << 24))
enum MIPSGPReg {
MIPS_REG_ZERO=0,
MIPS_REG_COMPILER_SCRATCH=1,
MIPS_REG_V0=2,
MIPS_REG_V1=3,
MIPS_REG_A0=4,
MIPS_REG_A1=5,
MIPS_REG_A2=6,
MIPS_REG_A3=7,
MIPS_REG_A4=8,
MIPS_REG_A5=9,
MIPS_REG_T0=8, //alternate names for A4/A5
MIPS_REG_T1=9,
MIPS_REG_T2=10,
MIPS_REG_T3=11,
MIPS_REG_T4=12,
MIPS_REG_T5=13,
MIPS_REG_T6=14,
MIPS_REG_T7=15,
MIPS_REG_S0=16,
MIPS_REG_S1=17,
MIPS_REG_S2=18,
MIPS_REG_S3=19,
MIPS_REG_S4=20,
MIPS_REG_S5=21,
MIPS_REG_S6=22,
MIPS_REG_S7=23,
MIPS_REG_T8=24,
MIPS_REG_T9=25,
MIPS_REG_K0=26,
MIPS_REG_K1=27,
MIPS_REG_GP=28,
MIPS_REG_SP=29,
MIPS_REG_FP=30,
MIPS_REG_RA=31,
// Not real regs, just for convenience/jit mapping.
MIPS_REG_HI = 32,
MIPS_REG_LO = 33,
MIPS_REG_FPCOND = 34,
MIPS_REG_VFPUCC = 35,
MIPS_REG_INVALID=-1,
};
enum {
VFPU_CTRL_SPREFIX,
VFPU_CTRL_TPREFIX,
VFPU_CTRL_DPREFIX,
VFPU_CTRL_CC,
VFPU_CTRL_INF4,
VFPU_CTRL_RSV5,
VFPU_CTRL_RSV6,
VFPU_CTRL_REV,
VFPU_CTRL_RCX0,
VFPU_CTRL_RCX1,
VFPU_CTRL_RCX2,
VFPU_CTRL_RCX3,
VFPU_CTRL_RCX4,
VFPU_CTRL_RCX5,
VFPU_CTRL_RCX6,
VFPU_CTRL_RCX7,
VFPU_CTRL_MAX,
//unknown....
};
enum VCondition
{
VC_FL,
VC_EQ,
VC_LT,
VC_LE,
VC_TR,
VC_NE,
VC_GE,
VC_GT,
VC_EZ,
VC_EN,
VC_EI,
VC_ES,
VC_NZ,
VC_NN,
VC_NI,
VC_NS
};
// In memory, we order the VFPU registers differently.
// Games use columns a whole lot more than rows, and it would thus be good if columns
// were contiguous in memory. Also, matrices aren't but should be.
extern u8 voffset[128];
extern u8 fromvoffset[128];
class MIPSState
{
public:
MIPSState();
~MIPSState();
void Init();
void Shutdown();
void Reset();
void UpdateCore(CPUCore desired);
void DoState(PointerWrap &p);
// MUST start with r and be followed by f!
u32 r[32];
union {
float f[32];
u32 fi[32];
int fs[32];
};
union {
float v[128];
u32 vi[128];
};
// Temps don't get flushed so we don't reserve space for them.
// If vfpuCtrl (prefixes) get mysterious values, check the VFPU regcache code.
u32 vfpuCtrl[16];
// ARM64 wants lo/hi to be aligned to 64 bits from the base of this struct.
u32 padLoHi;
union {
struct {
u32 pc;
u32 lo;
u32 hi;
u32 fcr31; //fpu control register
u32 fpcond; // cache the cond flag of fcr31 (& 1 << 23)
};
u32 other[6];
};
u32 nextPC;
int downcount; // This really doesn't belong here, it belongs in CoreTiming. But you gotta do what you gotta do, this needs to be reachable in the ARM JIT.
bool inDelaySlot;
int llBit; // ll/sc
u32 temp; // can be used to save temporaries during calculations when we need more than R0 and R1
GMRng rng; // VFPU hardware random number generator. Probably not the right type.
// Debug stuff
u32 debugCount; // can be used to count basic blocks before crashes, etc.
static const u32 FCR0_VALUE = 0x00003351;
u8 VfpuWriteMask() const {
return (vfpuCtrl[VFPU_CTRL_DPREFIX] >> 8) & 0xF;
}
bool VfpuWriteMask(int i) const {
return (vfpuCtrl[VFPU_CTRL_DPREFIX] >> (8 + i)) & 1;
}
bool HasDefaultPrefix() const;
void SingleStep();
int RunLoopUntil(u64 globalTicks);
// To clear jit caches, etc.
void InvalidateICache(u32 address, int length = 4);
void ClearJitCache();
};
class MIPSDebugInterface;
//The one we are compiling or running currently
extern MIPSState *currentMIPS;
extern MIPSDebugInterface *currentDebugMIPS;
extern MIPSState mipsr4k;
extern const float cst_constants[32];