.. |
Debugger
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Replace some calls to fopen with File::OpenCFile (utf8).
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2016-01-17 15:59:20 +01:00 |
Dialog
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Fixed some errors from PVS-Studio in Core project
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2015-12-31 10:25:11 +03:00 |
ELF
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Right, Symbian doesn't have vector.data().
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2015-12-24 13:21:03 -08:00 |
FileLoaders
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Disable ISO RAM cache if out of memory.
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2015-12-19 15:29:34 -08:00 |
FileSystems
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Little things
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2016-01-09 20:44:02 -03:00 |
Font
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Font: Fix clipping when x/y aren't 0.
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2016-01-23 16:01:25 -08:00 |
HLE
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Replace function in unENDing Bloody Call
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2016-01-24 11:55:56 +08:00 |
HW
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Mpeg: Correctly handle mono audio in videos.
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2016-01-21 23:19:03 -08:00 |
MIPS
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Replace function in unENDing Bloody Call
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2016-01-24 11:55:56 +08:00 |
Util
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Minor tweaks.
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2016-01-17 09:45:55 -08:00 |
Compatibility.cpp
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Specify which games need vertex depth rounding instead of which ones don't.
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2016-01-16 11:31:27 +01:00 |
Compatibility.h
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Specify which games need vertex depth rounding instead of which ones don't.
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2016-01-16 11:31:27 +01:00 |
Config.cpp
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Add a config setting to control depth quality.
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2016-01-20 22:11:00 -08:00 |
Config.h
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Add a config setting to control depth quality.
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2016-01-20 22:11:00 -08:00 |
Core.cpp
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Fix Mac build
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2016-01-01 14:40:19 +01:00 |
Core.h
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Fix Mac build
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2016-01-01 14:40:19 +01:00 |
Core.vcxproj
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Use a background thread to load ISO into RAM.
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2015-12-19 15:23:25 -08:00 |
Core.vcxproj.filters
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Use a background thread to load ISO into RAM.
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2015-12-19 15:23:25 -08:00 |
CoreParameter.h
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GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
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2016-01-01 14:40:16 +01:00 |
CoreTiming.cpp
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Add timing for all the basics.
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2015-07-03 12:05:08 -07:00 |
CoreTiming.h
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Switch to #pragma once in a few places.
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2015-03-02 22:34:51 -08:00 |
CwCheat.cpp
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Oops, fix #8234
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2015-11-25 14:23:39 +01:00 |
CwCheat.h
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Invalidate icache before letting the cwcheat engine change memory. Might fix JIT-related cheat crashes.
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2015-02-03 00:21:37 +01:00 |
HDRemaster.cpp
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Identify remasters based on UMD_DATA hash.
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2015-12-28 14:13:05 -08:00 |
HDRemaster.h
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Identify remasters based on UMD_DATA hash.
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2015-12-28 14:13:05 -08:00 |
Host.cpp
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Move the symbol map to the heap, deallocate it when no game is running.
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2015-10-31 23:01:19 +01:00 |
Host.h
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GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
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2016-01-01 14:40:16 +01:00 |
Loaders.cpp
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Resolve PBP directories earlier in load process.
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2015-12-28 14:13:07 -08:00 |
Loaders.h
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Resolve PBP directories earlier in load process.
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2015-12-28 14:13:07 -08:00 |
MemMap.cpp
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Use MEMSIZE SFO param to detect 64MB homebrew.
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2015-12-23 15:16:48 -08:00 |
MemMap.h
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Correct scratchpad memory range checks.
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2015-12-27 14:29:12 -08:00 |
MemMapFunctions.cpp
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Correct scratchpad memory range checks.
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2015-12-27 14:29:12 -08:00 |
MemMapHelpers.h
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Fix some GCC compiler warnings about potentially uninitialized variables (compilers are getting too clever..)
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2015-06-14 11:32:13 +02:00 |
Opcode.h
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MemMap should not be included in MIPS.h.
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2014-03-15 10:45:39 +01:00 |
PSPLoaders.cpp
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Resolve PBP directories earlier in load process.
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2015-12-28 14:13:07 -08:00 |
PSPLoaders.h
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Use MEMSIZE SFO param to detect 64MB homebrew.
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2015-12-23 15:16:48 -08:00 |
Reporting.cpp
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Generate windows version automatically.
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2015-08-16 14:03:59 -07:00 |
Reporting.h
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Try a different format of HLE logging.
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2015-03-22 20:49:42 -07:00 |
SaveState.cpp
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Add function to determine ppst title.
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2016-01-23 13:06:30 -08:00 |
SaveState.h
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Add function to determine ppst title.
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2016-01-23 13:06:30 -08:00 |
Screenshot.cpp
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Track the running GPU backend separate from config.
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2016-01-05 22:37:28 -08:00 |
Screenshot.h
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Take screenshots with savestates.
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2014-12-20 23:14:46 -08:00 |
System.cpp
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Use the app cache directory on Android for the shader cache.
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2016-01-17 22:15:23 +01:00 |
System.h
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Use the app cache directory on Android for the shader cache.
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2016-01-17 22:15:23 +01:00 |
ThreadEventQueue.h
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Native merge part 1: skip native/ in includes.
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2015-09-06 12:19:33 -07:00 |
x360_compat.h
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[Xbox] Missings files
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2014-03-02 11:16:56 -08:00 |