mirror of
https://github.com/libretro/ppsspp.git
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8f84907543
Check version of savestates and allow to open another game when we are not in the main menu
233 lines
4.5 KiB
C++
233 lines
4.5 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <string>
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#include <vector>
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#include <map>
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#include "ui/screen.h"
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#include "ui/ui.h"
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#include "file/file_util.h"
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class LogoScreen : public Screen
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{
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public:
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LogoScreen(const std::string &bootFilename)
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: bootFilename_(bootFilename), frames_(0) {}
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void key(const KeyInput &key);
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void update(InputState &input);
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void render();
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void sendMessage(const char *message, const char *value);
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private:
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void Next();
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std::string bootFilename_;
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int frames_;
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};
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class MenuScreen : public Screen
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{
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public:
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MenuScreen();
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void update(InputState &input);
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void render();
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void sendMessage(const char *message, const char *value);
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void dialogFinished(const Screen *dialog, DialogResult result);
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private:
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int frames_;
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bool showAtracShortcut_;
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};
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// Dialog box, meant to be pushed
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class PauseScreen : public Screen
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{
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public:
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void update(InputState &input);
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void render();
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virtual void sendMessage(const char *msg, const char *value);
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struct Message
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{
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Message(const char *m, const char *v)
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: msg(m), value(v) {}
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const char *msg;
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const char *value;
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};
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virtual void *dialogData()
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{
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return m_data;
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}
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PauseScreen() : m_data(NULL) {}
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private:
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Message* m_data;
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};
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class SettingsScreen : public Screen
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{
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public:
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void update(InputState &input);
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void render();
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};
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class DeveloperScreen : public Screen
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{
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public:
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void update(InputState &input);
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void render();
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};
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class AudioScreen : public Screen
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{
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public:
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void update(InputState &input);
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void render();
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};
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class GraphicsScreenP1 : public Screen
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{
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public:
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void update(InputState &input);
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void render();
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};
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class GraphicsScreenP2 : public Screen
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{
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public:
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void update(InputState &input);
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void render();
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};
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class GraphicsScreenP3 : public Screen
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{
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public:
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void update(InputState &input);
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void render();
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};
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class SystemScreen : public Screen
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{
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public:
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void update(InputState &input);
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void render();
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};
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class LanguageScreen : public Screen
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{
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public:
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LanguageScreen();
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void update(InputState &input);
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void render();
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private:
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std::vector<FileInfo> langs_;
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std::map<std::string, std::pair<std::string, int>> langValuesMapping;
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};
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class ControlsScreen : public Screen
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{
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public:
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void update(InputState &input);
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void render();
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};
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class KeyMappingScreen : public Screen
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{
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public:
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KeyMappingScreen() : currentMap_(0) {}
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void update(InputState &input);
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void render();
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private:
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int currentMap_;
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};
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// Dialog box, meant to be pushed
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class KeyMappingNewKeyDialog : public Screen
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{
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public:
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KeyMappingNewKeyDialog(int btn, int currentMap) {
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pspBtn = btn;
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last_kb_deviceid = 0;
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last_kb_key = 0;
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last_axis_deviceid = 0;
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last_axis_id = -1;
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currentMap_ = currentMap;
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}
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void update(InputState &input);
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void render();
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void key(const KeyInput &key);
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void axis(const AxisInput &axis);
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private:
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int pspBtn;
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int last_kb_deviceid;
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int last_kb_key;
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int last_axis_deviceid;
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int last_axis_id;
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int last_axis_direction;
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int currentMap_;
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};
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struct FileSelectScreenOptions {
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const char* filter; // Enforced extension filter. Case insensitive, extensions separated by ":".
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bool allowChooseDirectory;
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int folderIcon;
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std::map<std::string, int> iconMapping;
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};
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class FileSelectScreen : public Screen
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{
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public:
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FileSelectScreen(const FileSelectScreenOptions &options);
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void update(InputState &input);
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void render();
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// Override these to for example write the current directory to a config file.
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virtual void onSelectFile() {}
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virtual void onCancel() {}
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void key(const KeyInput &key);
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private:
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void updateListing();
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FileSelectScreenOptions options_;
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UIList list_;
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std::string currentDirectory_;
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std::vector<FileInfo> listing_;
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};
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class CreditsScreen : public Screen
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{
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public:
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CreditsScreen() : frames_(0) {}
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void update(InputState &input);
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void render();
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private:
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int frames_;
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};
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void DrawWatermark();
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