mirror of
https://github.com/libretro/ppsspp.git
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170 lines
8.5 KiB
Markdown
170 lines
8.5 KiB
Markdown
PPSSPP - a fast and portable PSP emulator
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=========================================
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Created by Henrik Rydgård
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Additional code by many contributors, see the Credits screen
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Originally released under the GPL 2.0 (and later) in November 2012
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Official website:
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http://www.ppsspp.org/
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No BIOS file required to play, PPSSPP is in many ways a "HLE" emulator.
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To contribute, see [the development page](http://www.ppsspp.org/development.html).
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For the latest source code, see [our github page](https://github.com/hrydgard/ppsspp).
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For build instructions and other development tutorials, see the [wiki](https://github.com/hrydgard/ppsspp/wiki).
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What's new in 1.0.1
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-------------------
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* Bugfixes like the save state scroll issue, cosmetic issues like overscroll
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* Some cheat code bugfixes
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* Adler32 and Mersenne Twister modules added (fixes some obscure games)
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* Fix for Jak & Daxter slowdown
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* Graphics hack for Phantasy Star Portable 2 for Direct3D9
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* Fix compatibility with some PowerVR devices broken since v0.9.5-959-g4998044
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What's new in 1.0
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-----------------
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* Many, many bug fixes in JIT and elsewhere, improving compatibility
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* Proper fix for Zenfone and related devices
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* Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases
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* You can now create specific configs per game
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* FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save.
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* The JIT now uses SSE on x86, improving speed considerably. This does not affect ARM devices, that's for the next version or two.
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* Improved audio output code on both Windows and Android, reducing audio latency on Windows and on some Android systems
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* FFMPEG upgraded, fixed some music hangs ("GHA phase shifts")
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* Some Ad Hoc improvements, coldbird.net is now default adhoc server. Ad Hoc still unfinished and hard to use.
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* Graphics fixes: Bezier/spline drawing fixes, vertex position fixes, DanganRonpa on Adreno fixed, flat shading fixed, vertex cache improved, some PowerVR blockiness issues fixed, screen scaling filter added, Google Cardboard support
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* Simulate UMD speed better, fixing hangs in several games
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* More Atrac3 fixes, fixing hangs
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* Somewhat better disk full handling
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* Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3
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* Updated to SDL2 where applicable (Linux, Mac)
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* Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etc
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What's new in 0.9.9.1
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-------------------
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A few issues have been discovered in the release that need fixing, the Star Ocean fix had a bug and there are some unexpected slowdowns.
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Improved sceMpegRingbufferAvailableSize - UFC© Undisputed™ 2010 now playable
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Improved ISO File System - Bleach Soul Carnival 2 now in-game (but freeze when in menu)
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What's new in 0.9.9
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-------------------
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* CLUT (paletted) texturing from framebuffers supported, fixing many graphical issues
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like the shadows in Final Fantasy: Type-0
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* More types of framebuffer copies are now handled correctly, fixing a variety of graphical
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issues, like the sun in Burnout and many more
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* Better savedata compatibility with the real PSP
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* Support for more codecs used by "Custom BGM" and sometimes regular music in games: MP3, AAC
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* PMP video format support
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* Implemented some strange blending modes like ABSDIFF as shaders, fixing the outlines in DBZ Tag Team and more.
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* Emulation of the vrot CPU instruction improved - it caused cracks in FF3 graphics before
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* Many bugfixes around the UI, touch D-pad now works better when scaled large
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* Workaround implemented to support Star Ocean's stencil trickery as efficiently as possible on all platforms
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* Major corrections to module loading and memory management, fixing further games
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* Bulgarian and Thai language translations were contributed
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* Many, many more game fixes and bug fixes
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What's new in 0.9.8
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-------------------
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* OpenGL ES 3 detection bug on Xperia devices fixed, graphics work again.
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* More accurate audio mixing and emulation
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* Software rendering and display list performance improvements
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* Workaround for timing issue hanging Crash Tag Team Racing
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* Galician language
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* Built-in ARM disassembler improvements (dev feature)
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* Fix for immersive mode volume key issue on Android Kitkat
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* And more minor tweaks and fixes as always.
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What's new in 0.9.7.1
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---------------------
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* Some critical bugfixes (rotation, haptic feedback on Android, etc)
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What's new in 0.9.7
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-------------------
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* Several scheduling and audio fixes, fixing black screens in Yu Gi Oh games among other things.
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* Screen rotation and immersive mode support on Android
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* Large improvements to the software renderer (still not really playable, but looks right more
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often than not)
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* New VPL allocator and bugfixes, fixing Pangya Golf performance problems.
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* Some mpeg/video playback fixes, fixing Parappa The Rapper and others. Some issues remain.
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* Fix save state bugs causing incompatibility between 32 and 64-bit platforms.
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* Symbol map/debugger improvements
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* Depth buffer copy, fixing Jeanne D'arc. May cause minor slowdowns though, this will be worked
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around in the future.
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* MsgDialog fixes. Saving fixed in numerous games.
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* Initial multitouch support on Windows 8 for on-screen controls.
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What's new in 0.9.6
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-------------------
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* Large general speed improvements and assorted bug fixes
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* "Software Skinning" option which speeds up many games with animated 3D characters
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(but may slow down a few, like Monster Hunter games - experiment with turning it off)
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* Various fixes around stencil/alpha, reducing glow problems in Wipeout and Gods Eater Burst.
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* Timing improvements making more games run at the correct FPS, also fixing some audio issues
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* More debugger features
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* Option for four-way touch dpad, avoiding diagonal dpad issues
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* Better looking and individually resizable touch controls
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* Add ability to switch UMD in multi-disc games (works for most)
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* Emulate PSP-2000 rather than the 1000 model by default. Not much different in practice.
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* Automatic install of games from ZIP files, like demos and many homebrew.
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* VERY basic ad-hoc online play support, to be improved in future versions. See below.
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* Software renderer improvements
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What's new in 0.9.5
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-------------------
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* Many, many emulation fixes:
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- bezier/spline curve support, fixing LocoRoco and others
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- stencil clear emulation, fixing Final Fantasy IV text
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* Performance improvements in some games
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* Post-processing shaders like FXAA, scanlines, vignette
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* More solid save states (we will try to keep them working from now on. Save states only upgrade forward,
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not backward to older versions though).
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* Change render resolution independently of window size
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* Massive debugger improvements
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* Win32 menu bar is now translatable
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* Multiple UI bugs were fixed, and the UI instantly changes when a new language is selected
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* Win32: Ability to store PPSSPP's config files and memory stick files in places other than the same directory
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* Android-x86 support
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* Unofficial port for modified Xbox 360 consoles
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* Atrac3+ plugin no longer required. Symbian now supports Atrac3+ audio.
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* Symbian audio and ffmpeg is now threaded for more consistent media processing.
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* Haptic feedback support for mobile devices.
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* Accurate system information for mobile devices.
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* Qt audio has been fixed.
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* Analog controller support for Blackberry.
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ADHOC SUPPORT (by Igor Calabria)
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================================
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This is based on coldbird's code: http://code.google.com/p/aemu/
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All credit goes to him!
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Status
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------
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Code is a bit of a mess and it's not fully functional yet, I still need to implement
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some functions and add a upnp lib(really important for people with routers).
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I did test it with some games(emulator <-> real psp with the server running locally)
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and it's looking good:
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* Worms Open Warfare: Ran just fine, I was able to play a whole match without problems
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* Monster Hunter Freedom Unite: Runs fine too. Gathering Hall and embarking on quests works
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* Dissidia Duodecim 012: Doesn't work. It requires some functions that I haven't implemented
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yet. Also, it uses a port < 1000 and thats reserved for admin apps on linux, running the emu
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as sudo "solves" it, but it's far from ideal.
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* Pacman World Rally: Works too.
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Update (Kyhel) :
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---------------
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* Now compiles on both Mac OSX and Windows. For more details on how to play and build
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go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241
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* Got it tested windows <-> mac osx <-> psp, it works
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* Monster Hunter 3rd HD works too, as well as God Eater Burst.
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