mirror of
https://github.com/libretro/ppsspp.git
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103 lines
3.0 KiB
C++
103 lines
3.0 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "GPU/GPUCommon.h"
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#include "GPU/Common/GPUDebugInterface.h"
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typedef struct {
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union {
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u8 *data;
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u16 *as16;
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u32 *as32;
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};
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inline void Set16(int x, int y, int stride, u16 v) {
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as16[x + y * stride] = v;
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}
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inline void Set32(int x, int y, int stride, u32 v) {
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as32[x + y * stride] = v;
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}
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inline u16 Get16(int x, int y, int stride) {
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return as16[x + y * stride];
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}
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inline u32 Get32(int x, int y, int stride) {
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return as32[x + y * stride];
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}
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} FormatBuffer;
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class ShaderManager;
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class SoftGPU : public GPUCommon
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{
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public:
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SoftGPU();
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~SoftGPU();
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virtual void InitClear() {}
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virtual void ExecuteOp(u32 op, u32 diff);
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virtual void BeginFrame() {}
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virtual void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format);
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virtual void CopyDisplayToOutput();
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virtual void UpdateStats();
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virtual void InvalidateCache(u32 addr, int size, GPUInvalidationType type);
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virtual bool PerformMemoryCopy(u32 dest, u32 src, int size);
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virtual bool PerformMemorySet(u32 dest, u8 v, int size);
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virtual bool PerformMemoryDownload(u32 dest, int size);
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virtual bool PerformMemoryUpload(u32 dest, int size);
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virtual bool PerformStencilUpload(u32 dest, int size);
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virtual void ClearCacheNextFrame() {};
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virtual void DeviceLost() {}
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virtual void DumpNextFrame() {}
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virtual void Resized() {}
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virtual void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) {
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primaryInfo = "Software";
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fullInfo = "Software";
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}
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virtual bool FramebufferDirty();
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virtual bool FramebufferReallyDirty() {
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return !(gstate_c.skipDrawReason & SKIPDRAW_SKIPFRAME);
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}
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virtual bool GetCurrentFramebuffer(GPUDebugBuffer &buffer);
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virtual bool GetCurrentDepthbuffer(GPUDebugBuffer &buffer);
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virtual bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer);
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virtual bool GetCurrentTexture(GPUDebugBuffer &buffer, int level);
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bool GetCurrentSimpleVertices(int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices);
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protected:
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virtual void FastRunLoop(DisplayList &list);
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virtual void ProcessEvent(GPUEvent ev);
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void CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight);
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private:
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void CopyDisplayToOutputInternal();
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bool framebufferDirty_;
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u32 displayFramebuf_;
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u32 displayStride_;
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GEBufferFormat displayFormat_;
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};
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