ppsspp/GPU/GLES
Unknown W. Brackets 119edd34e6 Avoid shrinking buffer w/h in throughmode.
Since they could overdraw and we already scissor.
2014-06-14 01:56:34 -07:00
..
DepalettizeShader.cpp Fix a bunch of typos breaking various utility shaders on GLES 2014-06-09 19:15:45 +02:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Support NEVER alpha/color tests. 2014-06-13 23:44:40 -07:00
FragmentShaderGenerator.h Apply unsupported blending modes in the shader. 2014-05-27 01:45:17 -07:00
Framebuffer.cpp Avoid shrinking buffer w/h in throughmode. 2014-06-14 01:56:34 -07:00
Framebuffer.h Track framebuffer memory dirty more carefully. 2014-06-11 22:21:08 -07:00
GLES_GPU.cpp Fix graphical artifact in Jeanne d'Arc world map. 2014-06-11 00:54:54 -07:00
GLES_GPU.h Add a matching PerformMemoryUpload(). 2014-06-10 00:45:03 -07:00
ShaderManager.cpp Never detach shaders as some drivers may have broken semantics. May help #6294 2014-06-12 08:58:14 +02:00
ShaderManager.h Keep track of x/y offset for render-to-tex. 2014-06-08 14:27:05 -07:00
SoftwareTransform.cpp Track framebuffer memory dirty more carefully. 2014-06-11 22:21:08 -07:00
Spline.cpp Medium Quality mode for spline patch 2014-04-26 12:04:26 +08:00
StateMapping.cpp Typo. 2014-06-08 23:21:16 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Track framebuffer memory dirty more carefully. 2014-06-11 22:21:08 -07:00
TextureCache.cpp Merge pull request #6310 from hrydgard/deferred-scaling 2014-06-14 08:59:40 +02:00
TextureCache.h Limit the amount of texture scaling done per frame, to reduce stutters 2014-06-13 22:07:26 +02:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Track framebuffer memory dirty more carefully. 2014-06-11 22:21:08 -07:00
TransformPipeline.h Reuse buffer objects when possible. 2014-06-07 16:20:12 -07:00
VertexDecoder.cpp Pos=0 is treated the same as pos=1. 2014-05-04 18:29:47 -07:00
VertexDecoder.h Update some flags in GLES_GPU. 2014-03-29 14:10:35 -07:00
VertexDecoderArm.cpp Oops, the vertexdecoder should read vertex alpha. 2014-05-04 09:05:45 -07:00
VertexDecoderX86.cpp Use an unsigned compare for x86 vertexalpha check. 2014-05-04 09:58:58 -07:00
VertexShaderGenerator.cpp Disable precision qualifiers on desktop GL 2014-06-10 22:44:53 +02:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00